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Eiktyrner

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Everything posted by Eiktyrner

  1. Wow, I've managed to confuse the two. This save is only using GPP.. Ignore my posts and I'll ask over in the GPP thread instead! edit: Found the github issue about it. I'm probably just doing something wrong if it's resolved for others... Might just try a re-install
  2. I don't have any other mod adding stars. I was referring to the second image where you can see that the solar panels all point to Grannus. I'm wondering if the issue could be that Grannus is a valid target for solar panels even though it can hardly generate any EC.
  3. Not sure if this is an issue with OPM or another mod, but my solar panels are not rotating to the correct position so my probes always runs out of charge if I don't micro manage them all. It seems like they are pointing to Grannus instead of Kerbol. Maybe there is some issue with having two stars?
  4. Thanks, going to try out multiplying all values with 5.5 now. Will also try toggling KAC, I'm just used to have it open at all times. Would I benefit from adding some blocks of the larger sizes (664-2032) ?
  5. Looking at some of the screenshots here I get a feeling my game runs with an unusual amount of GC? Graph http://imgur.com/a/Xoz0c 16gb of ram, currently using about 8gb. How would I modify the padheap to utilize like 5gb more? modlist: https://paste.ee/p/J8nah
  6. It would be great to have an option for it, even if it's just a config file. I just compiled my own copy for now.
  7. How can I change the contract limits? All I can find is that they were increased in 1.15.4 but I'd like to edit them myself. This is something that is really needed, especially if you have lots of contracts of the type "enter and maintain proper order for X days" where X is really high.
  8. I didn't save at that point so I can't go back and verify if it's still happening with this new version on that mission. I'll let you know if I run into any similar situations!
  9. I just failed a contract again and I don't really get why. I must be doing something weird... First sat (Kerbol CommSat I) worked fine, all green. Second sat (Kerbol CommSat II) turns red after I pointed all the antennas and shows that I failed the contract. Does this screenshot help at all to understand the state my contract is in? http://i.imgur.com/ayvLYas.png
  10. Now that I think about it, I updated the tech tree (ADIOS) and if that changed my unlocked antennas I guess it would fail on the requirements of the contract maybe. I don't have a very well formatted list of mods but you can take a look at my GameData folder to see if you notice anything standing out. https://paste.ee/p/XKNKk EDIT: It wasn't the antenna requirement. I've got plenty of them including the default ones. But it seems something is weird with the contracts. I get many entry level ones now like 'Enter Mun SOI', 'Land on Minmus' etc
  11. Should it be possible to fail the EverythingSat mission? I couldn't see a timer in the config so I figured it wouldn't fail due to expiring? I just got my second sat up for it and it now shows as Failed in the Archive view in mission control. Bug or did I miss something?
  12. Toggle to the ship and then back by using [ ] and it will be gone. No idea why it's happening though but that solves it for me.
  13. Could have been a CKAN download issue then. I got the mod fresh from KerbalStuff and now it works. I did make a new carriage return though which was stupid, so I don't know if it was the download or CR that worked... By brain isn't in debugging mode today. Thanks for the help and keep up the great work with the mod. Really appreciate it!
  14. My game doesn't load anymore, it just gets stuck while loading this part. I've yet to confirm if it's only that one. But do you think it's an issue with NovaPunch or KSP just from looking at my Player.log below? Arch Linux 64-bit 16GB RAM (plenty left during loading) NovaPunch 2.08 PartLoader: Compiling Part 'NovaPunch2/Parts/Odin2/OdinShield/shield/NP_newOdinShield' (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentNullException: Argument cannot be null. Parameter name: s at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 at ShipConstruction.GetPartCosts (.ConfigNode partNode, .AvailablePart aP, System.Single& dryCost, System.Single& fuelCost) [0x00000] in <filename unknown>:0 at ShipConstruction.SanitizePartCosts (.AvailablePart aP, .ConfigNode partNode) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+^H^E.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[LoadingScreen+LoadingScreenState].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at LoadingScreen+^D^E.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) EDIT: Removed NovaPunch and now it loads.
  15. Fair enough. I figured reaching the orbit with minimal deviation would be enough to make sure you are in a stable orbit above KSC. But it doesn't really matter, I just time-warp for 4h instead of waiting 10s. Same end result
  16. I see! If I understand you correctly that feature is usually named 'Maintain stability' in Remote tech. And it's usually in the order of seconds and not hours. What is the purpose though? If you can make it into the orbit specified and position yourself over KSC, it doesn't matter if you stay there for 10s or 4h, the orbit is stable and you won't move away from KSC. So it doesn't really add anything? It's just an extra check that isn't really needed.
  17. I have a mission called 'Launch a satellite that covers everything' with the optional mission being to have one of the required satellites in KEO above the KSC. One of the details of that optional mission is 'Keep a stable orbit 04:00:00' which would not make the orbit keostationary since the orbital period required is 6h. Is this by design or should it not say 6h instead?
  18. Yes. If you will only use the linux partition for KSP you don't need much, 10-20GB should do fine. I would recommend installing windows first if you are going for a dual boot. What graphics card will you be using? That is usually the tricky part in getting good performance I found.
  19. Yup, tested it inside the R&D Screen (and outside). But Alt is bound to the window manager, so that key is never going to work as a modifier in KSP linux. See Modifier key for what I mean. I'm guessing that's something KSP implements on it's own and not Unity then. PM me a test version and I can verify.
  20. ALT+F7 doesn't seem to work under linux. Is it hard coded to ALT or is it using the mod key? Shift + F7 doesn't work either though...
  21. You don't need an account with imgur. Just go to http://imgur.com/ and hit upload images in the top left corner.
  22. Nope, still only one screen if I don't manually drag it out and hide all panels. I mean xrandr reports screen 0 at correct resolution, so it must be up to the WM right? And this is probably the desired behaviour in like 99% of the cases. It would be silly if for example firefox maximized across all monitors... It just doesn't fit my needs today.
  23. I borrowed a GTX 670 from work. I must say that the nvidia driver is pretty nice! http://i.imgur.com/EZyXda3.jpg Still not getting KSP to recognize full screen resolution as reported by "xrandr -q" but manually dragging the window will do for now. I will try some other WM later. Because I think it's a XFCE thing with maximizing to a monitor instead of a screen (in xorg terms)
  24. Thanks but that is not what I need. I get the multi-monitor support all fine and it behaves as you would expect for running a desktop. Where windows stick to their own screen and maximize accordingly. I need the opposite where it thinks it's just one big window. Ah well, maybe I should just be happy with one monitor instead. Such a shame when it's running perfectly on three in windows without any lag.
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