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Everything posted by lucho

  1. What did I do in KSP1 today? I posted on this forum for the first time in almost three years! So much time has passed, and I never found the time to post... that changes today...
  2. Wow, I haven`t posted on this forum in a loooooong time... I never stopped messing around in KSP, here`s something that took a couple of days to tune just right. Don`t have a final name just yet, and the working name is silly, albeit accurate. It`s big, really big, and heavy. At 355 tons- around 280 tons of which are fuel- and a whopping 412 parts Although my computers suffers mightily this plane flies very smoothly. It actually has several times more fuel than it can reasonably use, but hey, you can stay in the air as long as you like. Feedback?
  3. Here's something I've been tinkering with: still another idea using the flying wing/lifting body concept. It can carry a total of 28 kerbals- four crew and twenty-four passengers- and runs on propellers and fuel cells. Interesting yet uncomplicated to fly the Kerbalwagon
  4. Ok, for some reason this site won't let me post, or even stay logged in for more than 30 seconds... Even so, Im going to try again... The final iteration of the Titan series, the sky Titan has a redesigned fuselage in order to carry a large number of kerbals Sky Titan
  5. Interesting series so far, especially revisiting some designs
  6. Are you still looking for submissions? Here's a straightforward SSTO. It moves ten kerbals into orbit, and returns to land if necessary. Not a flying wing like most of my recent ideas, this is just something more conventional (until I figure out how make a flying wing SSTO ) Skeeter SSTO
  7. Here's an upgrade of the Titan. This one uses Whiplash engines to perform better at higher altitudes- those Goliath look impressive but aren't for high altitudes. Titan II And yet another flying wing. I'm messing around with building new fuselages, I'm tired of using the same old mk.i & II cockpits for everything. Making your own fuselage is notably inefficient, and the poor pilot gets none of the amenities, but more power makes up for it The Tortoise The name comes from its lumbering slow turn rate; it's quite stable but not at all agile. Give it a testdrive
  8. Very interesting episode! It's cool to see what you can do with stock parts- there's more than one way of getting off the ground
  9. I'm still on a bit of a kick with the concept of flying wings. There's just something fascinating about them. Here's a modern version. The Titan is a flying wing; a big lumbering, imposing wing. The stock aerodynamic model doesn't like handbuilt fuselages, so this is rather draggy. I'm going to test this in FAR, which should be interesting. In any case, give it a testdrive: it flies well for something so big and heavy The Titan
  10. Very interesting epsiode; KSP has come a long way with propellers.
  11. ok, I promise: last one. The thrid option is for long range travel. It's kind of a followup to the Bommerang. What is it about flying wings? So Cool... The Waverider isn't fast, but it's got the gas to go anywhere. Perfect for long range cruises. Waverider
  12. Ok, I've got three choices for submission. I like all three, so I'll let you decide which one to include. The first one is tribute to the past; it's all about power under the hood. This is a muscle car in the sky Screamer The second option is a Harley Davidson in the sky. Sometimes you want to feel the wind over your helmet as you cruise The Lowrider
  13. depending on your definition of "large number of kerbals" I've got something that could be ready today Are helicopters allowed?
  14. Another Great episode! Interesting take on my Boomerang; you're spot on that it could be fine-tuned some more . The setup was designed for efficient output- the motors are always at 100%, you control the angle of the propellers to generate/maximize thrust. Cool to see it in action The others were a serious collection of awesome. The last one really reminds me of the Seydlitz from the Battletech genre. It was a small, balls-to-the-wall aerospace fighter.
  15. I think my entry has already been incorporated, but if not (oe even if yes) I've just posted KerbalX an important update.I finally fixed the problem of veering of the runway on takeoff. It turns out that it was a misconfiguration on my part. So now that everything is correctly configured please DL my Boomerang and have fun! Boomerang By the way, loved the first episode, great stuff!
  16. Ok, I've updated my Boomerang on KerbalX. I tweakedthe controls to make it easier to fly, and on KerbalX included a short description of how to fly it. It likes to veer to the right on the runway, but that's controlable enough to get in the air
  17. did you use the f12 atmospheric markers? it sounds like something is pointed in the wrong direction. How about the rotors? Did you alternate clockwise/counterclockwise to cancel out the torque?
  18. The idea was a transport where efficiency and range are more important than speed. That's an idea though; I'm not much for recreations, but a jet version could be interesting *edit* forgot to mention: The boomerang is 100% stock, but testing it with the FAR mod is ialso inersting. It actually performs almost the same as without FAR. Cool
  19. Ok, this was just to test the FAR mod, so it's not very sophisticated. I wanted to test the mod, and try to something that looks cool but can still fly . You all can be the judge of that. it actually flies well; it's very agile but doesn't like to fly in a straight line (qite a bit of pitching up and down)
  20. ok, after messing around with FAR I've got my first FAR-designed plane. Posted in the Spacecraft exchange
  21. The Lowrider was designed entirely stock, no mods. That's partly why the jump in performance surprised me
  22. Yep, landing has always been my weak spot, with or without FAR Ok I downloaded and installed FAR. I have to get back to work, so I was only able to give a quick test First I took my Lowrider (shameless plug: Give it a testdrive ). First impressions: Oh. My. God. Horizontal speed has doubled, and the climb rate is INSANE . I let my attention lapse for a moment, and the Lowrider was at 10km altitude I also tested another couple of VTOLs and a generic SSTO that I whipped up the other day. In general the controls are a bit more sensitive but performance seems broadly similar (my inerpretation: I need more testing on more designs). I'm going to have fun testing FAR when I get some time later
  23. ok, I'm reviving an old thread, hope it's not a too serious faux pas I'm considering installing the FAR mod.. Anything I should know- how does it work with KSP 1.10/1.10.1?
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