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KSP2 Release Notes
Everything posted by HansB
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
HansB replied to NecroBones's topic in KSP1 Mod Releases
I've got those 57 errors also, but in combination with SSTU / optional patches During the Module Manager patch phase of KSP startup, MM detects 57 errors related to the "0_All" config file. I installed it in an install of KSP with only Real Scale Boosters / stockalike and SSTU / optional patches. A lot of: Applying node RealScaleBoostersStockalike/Patches/0_All/@PART[RSB*]:HAS[#RSBstock[*rue],#RSBengineType[lift*],#RSBengineScale[*]]:FOR[RSBStockM] to RealScaleBoosters/Parts/Engines/RSBengineF1/RSBengineF1 [LOG 13:27:52.754] [ModuleManager] Error - Cannot parse variable search when editing key mass = #$@PART[liquidEngine1-2]/mass$ [LOG 13:27:52.758] [ModuleManager] Error - Cannot parse variable search when editing key cost = #$@PART[liquidEngine1-2]/cost$ [LOG 13:27:52.763] [ModuleManager] Error - Cannot parse variable search when editing key entryCost = #$@PART[liquidEngine1-2]/entryCost$ Log file- 966 replies
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Look at Here @jd284 recompiled the dll http://ttdpatch.net/~jdrexler/ksp/misc/KSCSwitcher_for_1.2.1.zip Which works with RSS
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Link doesn't work: Sorry, there is a problem The page you requested does not exist Error code: 1S160/2
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Thanks, will test this.
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Has anyone gotten KscSwitcher to work with 1.2.1? Is somebody working on this????
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If you have version 0.5.0 there is a parameter scanAltitude for scansat. scanAltitude Altitude limits for orbital scanners is multiplied by the "Resize" and "scanAltitude" parameters. Default value = 1 Can be set to any
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HansB replied to rbray89's topic in KSP1 Mod Releases
Just the altitude times 10, clouds aurora etc. -
Also posted this in RSS I'm using Sigma and now it throws some errors : Applying node Sigma/Dimensions/Configs/ReDimension/setKSCSwitcher/@KSCSWITCHER:FOR[SigDim2] to KSCSwitcher/LaunchSites/KSCSWITCHER [ModuleManager] Error - Failed to do a maths replacement: @PQSMod_MapDecalTangent : original value="80E" operator=* mod value="0.9255" [ModuleManager] Error - Failed to do a maths replacement: @PQSMod_MapDecalTangent : original value="0" operator=+ mod value="80E" When i search for that 80E it's here: name = jp_tanegashima displayName = JP - Tanegashima description = The Tanegashima Space Center (種子島宇宙センター, Tanegashima Uchū Sentā) (TNSC) is a Japanese space development facility. It is located on Tanegashima, an island located 115 km south of Kyushu. It was established in 1969 when the National Space Development Agency of Japan (NASDA) was formed, and is now run by JAXA. The activities that take place at TNSC include assembly, testing, launching and tracking of satellites, as well as rocket engine firing tests. It is Japan's largest space development center. PQSCity { KEYname = KSC latitude = 30.39096 longitude = 130.96813 repositionRadiusOffset = 71 repositionToSphereSurface = false lodvisibleRangeMult = 6 reorientFinalAngle = -221 } PQSMod_MapDecalTangent { radius = 5500 heightMapDeformity = 80E absoluteOffset = 0 absolute = true latitude = 30.39096 longitude = 130.96813 } I guess it's a typo???? Is it also possible to change the versioning to 1.1.2, KSP-AVC always pops up, pfffffff
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I'm using Sigma and now it throws some errors : Applying node Sigma/Dimensions/Configs/ReDimension/setKSCSwitcher/@KSCSWITCHER:FOR[SigDim2] to KSCSwitcher/LaunchSites/KSCSWITCHER [ModuleManager] Error - Failed to do a maths replacement: @PQSMod_MapDecalTangent : original value="80E" operator=* mod value="0.9255" [ModuleManager] Error - Failed to do a maths replacement: @PQSMod_MapDecalTangent : original value="0" operator=+ mod value="80E" When i search for that 80E it's here: name = jp_tanegashima displayName = JP - Tanegashima description = The Tanegashima Space Center (種子島宇宙センター, Tanegashima Uchū Sentā) (TNSC) is a Japanese space development facility. It is located on Tanegashima, an island located 115 km south of Kyushu. It was established in 1969 when the National Space Development Agency of Japan (NASDA) was formed, and is now run by JAXA. The activities that take place at TNSC include assembly, testing, launching and tracking of satellites, as well as rocket engine firing tests. It is Japan's largest space development center. PQSCity { KEYname = KSC latitude = 30.39096 longitude = 130.96813 repositionRadiusOffset = 71 repositionToSphereSurface = false lodvisibleRangeMult = 6 reorientFinalAngle = -221 } PQSMod_MapDecalTangent { radius = 5500 heightMapDeformity = 80E absoluteOffset = 0 absolute = true latitude = 30.39096 longitude = 130.96813 } I guess it's a typo????
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OK, thanks. Next one, is it possible to give scansat it's own key? Now I am playing 1/10 scale of RSS but keeping the atmosheight 1, so the scanheights are very low. On earth optimal in the atmosphere and the moon at 30 KM.
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Using Sigma with the new RSS, i got two errors related to GameData/Sigma/Dimensions/Configs/ReDimension/atmoScale.cfg. There is a typo in the saturn.cfg of RSS: Line 188 key = 920000 487.529 -0.00637189-0.00637189, there needs to be a space in it: key = 920000 487.529 -0.00637189 -0.00637189. I have also a question, what happens with the seasonal temps and pressures which are now included in RSS??
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Just checked it with the new RSS and the last version works...
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
HansB replied to rbray89's topic in KSP1 Mod Releases
Oke, little info. after the test yesterday I installed AMT and DTL (from the Github) new. Running the game, I noticed ATM didn't make his textureCache. The Ram reduction was oke. So I removed DTL, ran the game, ATM made its cache and the game was using more memory. Installing DTL and mem reduction was better. again. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
HansB replied to rbray89's topic in KSP1 Mod Releases
Tried without ATM, your right now all the parts have texture. only missing the icon of ambient light adjustment, the rest is there. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
HansB replied to rbray89's topic in KSP1 Mod Releases
Yepp, got one for you. Same as before without DTL. It's named KSP2.log https://onedrive.live.com/redir?resid=D3A4ABEE97B1FC60!891&authkey=!AKyQuA6IGBpef6I&ithint=file%2clog -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
HansB replied to rbray89's topic in KSP1 Mod Releases
Ok got the update over Ckan. Now I'm missing icons and textures from a lot of parts, when I remove the new one or use the older version no problems. Looked in ksp.log lots of errors. Ksp.log : https://onedrive.live.com/redir?resid=D3A4ABEE97B1FC60!890&authkey=!ALXUJcMeTtppzrE&ithint=file%2clog And all a happy new year -
Got v2, but now have the same problem as mid0r. I put a ship on trajectory to the moon, timewarp and at almost half the distant the ship is in orbit around the sun. Don't know if it's related to another mod, have to check this out
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Removing parts to bare necessity
HansB replied to HansB's topic in KSP1 Gameplay Questions and Tutorials
Oke, do you have some info about this?? I thought KSP loads every dds, png cfg it finds, so even with MM, the memory usage is high?? or am I mistaken here??? I did some tinkering today and found some "funny" things. Thinking remove the Expierence folder, not needed in sandbox, uuuuhm wrong, no timer in launchpad, right side of screen info buttons and after launch no way to esc, doesnot work. Remove techtree.cfg, no parts in VAB. so if there is better way, i hear it. -
Due to a HD crash i had to install KSP again, pffffff Now I had to sift through al the parts to remove everything that's related to airplanes: wings landinggears etc etc. I like Kerbal Space Program, not Kerbal Airtycoon So I got thinking, what can be removed from parts, agencies, etc to get an Ksp that plays with only rocket stuff in it (sandbox mode)???? Anybody tried this before, is there a listing of parts and other things????
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HansB replied to rbray89's topic in KSP1 Mod Releases
Ok, strange, i did a complete new install of KSP and added with CKAN, only RSS, Kopernicus, EVE and scatterer. But i don't get any clouds anywhere, not on the main menu or ingame????? Scatterer works with the planetlist.cfg change. This is in the KSP log: [EXC 15:01:03.483] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node, System.String body) EVEManager.GenericEVEManager`1[T].Apply () EVEManager.GenericEVEManager`1[T].LoadConfig () EVEManager.GenericEVEManager`1[T].Setup () EVEManager.GenericEVEManager`1+<SetupDelay>d__25[Atmosphere.CloudsObject].MoveNext () -
Ok then you are using the old version of RSS.... There was a small solar cfg for this. I still have it, so if you want it, i can send it. But you should better upgrade your RSS to the new version, RSS version v10.4.1 then the it will work.
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Did you install Kopernicus, RSS and the RSS textures also?? It depends on these two.. and if you want realistic launchpads, also KSSwitcher.
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Hmm strange.. my Mars: https://onedrive.live.com/redir?resid=D3A4ABEE97B1FC60!852&authkey=!ABzSYxrQm09OIZc&v=3&ithint=photo%2cpng Made top clouds for this white. here is my cfg (only earth and mars) https://onedrive.live.com/redir?resid=D3A4ABEE97B1FC60!851&authkey=!ACzH0EWEDCK9yqg&ithint=file%2ccfg maybe you have to play with the heights of the clouds
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Yep, rename in the clouds.cfg of EVE, Kerbin to earth, Eve to Venus , Duna to Mars, etc etc. And you see the clouds. You will however change the colors of Eve/Venus, they are now purple.........