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stlemur

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    Bottle Rocketeer
  1. you're amazing, thank you for turning this around so fast Will install now
  2. I'm in science. Is the upgrade why is says both empty mass = 16 tons and empty mass = 20 tons in the VAB? I'm not seeing the upgrade in the tech tree...
  3. Just upgraded to 1.1, upgraded to KSPI 1.8.8 at the same time. I have a ship fueled by liquid fuel and with a closed cycle gas core engine. The engine's description still says it will use liquid fuel, but the engine on the ship flames out and says "LqdHydrogen deprived", and won't switch. Moreover in VAB when I cycle through fuel types it goes Helium-Lithium-Nitrogen-Argon-Xenon, Liquid Fuel and Hydrogen aren't options. The engine does correctly detect & burn hydrogen on the launch pad when attached to a hydrogen tank though (and the interface says Propellant: Hydrogen), but not when there's a liquid fuel or LFO tank attached. What's going on?
  4. A rocket engine which scoops oxygen from the atmosphere to mix with fuel is a ramjet engine. Those need to be moving at a decent clip to work though so you need to use a rocket (or a jet engine) to get them going in the first place. On top of that the ram air pressure is not enough on its own to liquefy the gas (and if you liquefy air you get way more non-combustible nitrogen than you do oxygen). Plus you'd need to spend the energy to slow that air down from rocket speed to zero. Very inefficient.
  5. Minor, purely cosmetic issue -- whenever I run the atmospheric spectrometer, the results box refers to it as a magnetometer and the data from it as magnetosphere data.
  6. Having a node location issue with tweakscaled MethaLOX tanks -- is this the tank or is it TweakScale?
  7. I love the update but I'm having a problem with my savegame since I installed Boris's update -- the tech tree seems to have lost all the Interstellar-unique nodes, with upgrades to components breaking (I have Advanced Field Geometry for my warp drive -- I hadn't even unlocked warp drive before -- but no upgrades to my fusion reactors). I've tried editing the Techtree.cfg in the savegame directory so it reads disabled = FalsetechTree = UnofficialKSPI_boris and that didn't fix it. My tree.cfg in the savegame was last updated 31 October 2014.
  8. Here's an amusing...well, I'm not even sure if it's a bug or if it's just me being dumb. Building a rocket and putting two interstage fairing bases, facing each other, around my fusion reactor & magnetic nozzle (from the KSP Interstellar mod). I put on the first set of fairings, attached to the bottom ring, just fine. Then I put on the top set, where the height is adjusted so they end up overlapping the bottom set a little... As far as I can tell the two sets of fairings which are now overlapping are trying to out-fairing each other. They started expanding like a balloon around the rocket, finally filling up the VAB entirely and taking the mass of my rocket into the millions of tons. Fortunately the game did not crash and I was able to remove the top set with ctrl-z. Trying to find where the game put my screenshots of the incident...ah, here we go. So far, so good. Um... I think we're gonna need a bigger VAB. Incident replicated with a cutaway view. Anyone for space pancakes? I'll get the space maple syrup.
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