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linuxgurugamer

Bug Hunter
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    Waiting to be rescued!
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    At SpaceTux Industries HQ

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  1. Since it's just a ModuleManager patch file, I wouldn't expect anything else
  2. That doesn't seem to be the full KSP.log. I'd prefer the Player.log, for me it's better
  3. If you can give me a patch, I'd be happy to add it. I'm busy with other mods right now, but given a patch, I can push out an update in a few minutes
  4. I see. If you could provide a list of those parts that have the wrong size nodes, I'd be happy to write a patch that fixes it. That's not difficult, and i could fit it in between some other work I'm doing. I just don't have time to sit with the entire mod and look at all the parts
  5. It's not coding, it's 3d modeling. I can't advise on this, not my area of expertise. A good modeler might be able to give some advice or even fix it, if they were so inclined. Since the original files aren't available, it would have to be done in Blender 2.83, using an addon which is only compatible up to that version. There are a number of threads talking about how to do this, do a search for blender in the forum. This is the Addon thread:
  6. As of now, no. It actually depends on a bug in KSP whic CF fixes. Go ahead and mark it as incompatible, if I ever do get it fixed, we can update at that time
  7. This makes no sense. You need to define the following: Rocket Generator Plugin Saying Questions No Mod Appearance
  8. Found a problem: Two parts have the same part name: From the ModuleManager.ConfigCache: First one: UrlConfig { parentUrl = Hangar/Parts/AsteroidHangars/AsteroidHatch2.cfg PART { name = AsteroidHatchNew Second one: UrlConfig { parentUrl = Hangar/Parts/AsteroidHangars/AsteroidHatchNew.cfg PART { name = AsteroidHatchNew
  9. Thanks. I've been looking at it, so far no idea what's happening, there isn't the expected nullref. If you could create that sandbox example you mentioned, zip up the entire sandbox save for me, would be helpful Those messages "Error 2/3" are not really errors, just left over debugging messages, you can ignore them. The other two regarding the scanType may be an issue Edit: I found the error, so will be just a matter of time to fix: 177873 ArgumentException: An item with the same key has already been added. Key: SCANsat
  10. New release, 2.0.12 Updated presets to have consistant names re. windowed and Fullscreen Note: If you have a problem with the window resetting after losing focus, try removing the mod entirely, make sure the directory is empty, and then reinstall
  11. Thanks, may take a little bit, but I'll be looking into this. I created an issue on Github to track this: https://github.com/linuxgurugamer/ksp-craft-organizer/issues/1
  12. Anything regarding Kerbalism needs to be asked about in the Kerbalism thread. There are two parts with internals, the Sci Lab and the Zoology lab
  13. So I've just gone through ALL the contract packs listed in CKAN. None of them are doing what I'm trying to do, which is collect science from multiple locations. The only thing that I know does that are some of the stock contracts where you have to fly to a certain location/altitude and get a temp reading and then go to the next one. :-(
  14. I'm beginning to think it's a bug in Waypoint Manager, when I removed it, things worked mostly as expected. Not sure if it's just a bug, or an oddity, where the first waypont stays in the dialog even after the second is shown
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