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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Just tell CKAN that mods fron 1.8, 1.9, 1.10 and 1.11 are compatible with 1.12
  2. What were you doing when this happened? Your statement is rather confusing. While the log file will be helpful, I also need to know what you were doing at the time. Especially if you weren't using it. It looks like you were changing screen resolution? And since this only happened four times, all very close to each other, it is most likely something that is harmless. A UI Scale or screen res change can cause issues like this in mods which aren't active, but which can be active in a screen. Also, please stop using zerobin.net. It isn't intended for this use, can totally mess up a mobile browser.
  3. Please explain what is going wrong. Simply saying that something isn't working doesn't mean that it's broken, this mod has been working well in 1.12, most likely your issue is something else. I suggest you read the post above this, and then read my signature before asking for help or making statements like this: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ I would suggest the following: Copy your save games and store them safely out of Steam’s reach e.g. desktop; Remove all mods, leaving only the Squad (and SquadExpansion if you have either/both DLCs) folders inside KSP/GameData; Use Steam to open the local directory: In Steam: right-click on the game, Select Properties Click the "Local Files" tab Click Browse Now, delete ALL files (after doing step #1) Tell Steam to reverify the files, it will download and install all the files again Test
  4. Try this beta please: https://www.dropbox.com/s/fl8gt9augnmsdjm/WaypointManager-2.8.3.2-beta.zip?dl=0 Also, I think you are actually the only person who is using custom waypoints. And as a small piece of information for anyone who is interested, this particular bug took about 3 hours to find and fix
  5. New release, 1.4.10 Added stock alarm clock functionality to mirror the KAC alarm clock functionality (bugs and all). This is only for KSP 1.12
  6. Thank you, good instructions, I've been able to replicate and confirm it, will work on a fix
  7. New release, 2.8.3.1 Fixed loading of contract icons (a very old, unreported bug) Optimized display of onscreen text Fixed scaling of text boxes to stop wraparound The icon issue was a very old, unreported bug. Thanks to those who reported it The scaling control for the text is in the settings window for the mod
  8. I'm curious where in the log it shows any problem with this mod. This mod doesn't touch any stock dialogs, whatever problem you are having, it's not this
  9. So this bug has been around for quite a while, and no one ever reported it until now. So thanks to @Dominiquini and @flart for providing the bug reports and log files I needed to fix it. Here is a beta to try. This doesn't have the fix for the text wrapping when the scaling is too high, but does fix the icon issue: https://www.dropbox.com/s/nir9goch0hw6m5s/WaypointManager-2.8.3.1.zip?dl=0
  10. Ive found the problem. It actu as long goes back several versions of ksp, near as I can tell. Will post a beta tomorrow for you all to test
  11. How does it determine which is the most recent one?
  12. @Dominiquini @flart I need the following information: The exact steps you did to get the errors, including as much prior to the error as possible Please start the game, create a new 2 new saves (both sandbox & career), and just launch a vessel and see if you have the problem. Thank you
  13. That web site doesn't allow me to download, it only shows it in a browser. I've grabbed it for now, but it's limited to 16000 lines, please upload to another place (or use Dropbox/google Drive), or someo other download site
  14. Log file, please. I'm trying to see if there is a common mod which may be causing a problem
  15. Full log please. I actually saw this, but have confirmed that the icons are there. There may be another mod interaction.
  16. The upgrade is pretty simple, only thing I was planning on doing was adding the new AlarmClock, should be done with that in a few days. Other than that, I’d be happy to let you take it back. Even if just for an update. Let me know how you want to proceed. you should be aware that RO has their own version
  17. Anything is possible. Then you have the CKSN issue of different versions. And, since the game is now stable/frozen at 1.12, there isn't a a real need. In the end, it also comes down to the fact that this mod is not under active development and is pretty stable
  18. I do. It's extra work, which I really don't have time for. Multiple build targets is fine if you are doing one or two mods, but not feasible when doing as many as I do. Actually, I will be adding this, so any future updates WILL be limited to 1.12. I just don't want to remove the KAC option for people who want to continue using that
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