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Starslinger999

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Everything posted by Starslinger999

  1. QUOTE=pellinor;1740767]See also the release thread! TweakScale was originally developed by Goodspeed and Biotronic. [original release thread] TweakScale uses Swamp-Ig's KSPAPIExtensions. This work started as a fork to make a feature I wanted for a long time, comfortable free scaling for everything. Since Biotronic has no more time to support the mod, this has also grown into a maintainence thread for TweakScale. Source: Github License: WTFPL Download Latest dev version (WIP) Stable Version Change Log [spoiler=] == since v2.2.1 == * update of NFT patches ToDo / Ideas see the issues on GitHub remove the new Tweakable now it is part of KAE Sort out interference with tweakable everything Support for D12Aerospace subassembly-scaling, a config file for setting of hotkeys how to keep the right click menu from wandering while dragging the scaling slider? [ QUOTE] I tried to install it and now it is not showing up like it used to be. it doesnt show the Tweak scale thing and all my old TweakScale stuff i cant use. ...
  2. I got it to work. removed a Texture replacer for the suits and KAS KIS and KAX and it works now Thank you for the help guys next time i will move it to the Mod Bug site thing instead of general
  3. I tried that and it will do it even with only mechjeb,kerbal alarm clock, and hyper edit. idk whats happening - - - Updated - - - a Admin closed the thread
  4. http://forum.kerbalspaceprogram.com/threads/130723-Star-Systems-mod-for-KSP-1-0-and-possible-Bugfix-for-Kerbal-Galaxy <-- last thread And a system report: Model Name: Mac Pro Model Identifier: MacPro5,1 Processor Name: Quad-Core Intel Xeon Processor Speed: 2.8 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 8 MB Memory: 8 GB Processor Interconnect Speed: 4.8 GT/s Boot ROM Version: MP51.007F.B03 SMC Version (system): 1.39f11 SMC Version (processor tray): 1.39f11 Serial Number (system): H01031J2EUG Serial Number (processor tray): J505101ASCZJB Hardware UUID: 968B17EA-BF0F-5307-AEDC-5F2BFD0B9C97 Mod list:EVE,HotRockets,KAS,KIS,KAX,kerbal alarm clock,kerbal konstructs,HyperEdit,Mechjeb,other worlds planet pack,Circlier solar panels,planetary base INC,quick scroll,quick search,texture replacer,tweak scale, and Alternate resource panel.
  5. the last thread i thought i fixed it but it crashed, so i restarted and now its back the way it was before. it has like purple and black checkers on kerbin, and when i go to the Ksc, all i see is rainbow and the text saying "vechile assembly building" and when i click it it crashes.
  6. i have a problem, when ksp loads it gives partial black and purple checkers to kerbin, and in the KSC it is all rainbow and it will crash when i try to click on things. HELP MEH I'm on Mac. i just want to do Interstellar travel thing!
  7. I had a question about the Star Systems mod. I was wondering if someone made a version of Star Systems that works with Ksp 1.0 and not something that will literally bug my game to hell like Kerbal Galaxy because i tried that it gave me The Purple and black checkers on kerbin and gave me black on the KSC. Please help me Edit: realized my Kerbal galaxy was out of date
  8. How the heck do you dock these together? Should i try strapping Wheels and docking with these? idk what to do
  9. I think like 10k for your first verbal is really just too much and when u hire like 5 you get to 100k and thats WAY to much (insert name of kerbal money here). narwals!
  10. The map View is the Map Kraken and its squads fault, second idk exactly hopefully the maker of MechJeb replies to this but your welcome for the help and see WikiPedia's Deep Space Kraken site for info on the Map Kraken - - - Updated - - - Frist The map Kraken Is the map Bug (see Wiki site for more info) and second, idk maybe r4m0m will reply and help. your welcome -Stars
  11. This is the mod I've been looking for for a very long time, and i finally found it!
  12. Togs8896 Thanks guys! Here's the craft file, have fun with it: https://www./?11r0t38co11vt9c Operations Manual: Rated to 200,000 m for Kerbin climb, orbit, and re-entry Vr Rotation Speed: 75 m/s Vref Landing Speed (Min Fuel): 80 m/s Vref Landing Speed (Max Fuel): 120 m/s - Following rotation, Pitch to 65 degrees and monitor air intake. - At air intake <.40, pitch down to ~18-20 degrees and keep prograde vector between 4-5 degrees. Keep air intake above .11 - At 1200 m/s, switch engines to closed cycle (2) and pitch to 50 degrees to climb into orbit. NOTE: At roughly 30-40 km, the ship will attempt to turn left. This is easily solved by banking (not yawing) into the turn. A max of 20 degrees right bank may be required for the orbital ascent while still in atmosphere. (1) Toggle rapier engines (2) Switch rapier mode (6) Un-dock lander pod (7) Toggle forward RCS (Disable for space plane operations; engage for lander pod operations) (8) Toggle solar panels (9) Toggle lander pod engines (0) Toggle lander pod landing struts I downloaded the craft, its says its a .craft.txt file ... IS GOING ON?!?!?
  13. Actually if kerbals are green so technecly they can survive radiation easily (or they would ban nukes like USA and russia did.)
  14. I'm getting a problem about where only the cockpits and random parts and none of the hx parts that i want show up. any help?
  15. I really love all your sstos! I like the way you did stock cargo bays before .24 :wink:

  16. speaking of graphics, I'm getting a glitch where i downloaded everything, but all the textures are white- blanks. i can't stand it Any help?
  17. do you know why the texture pack turns everything to white? ... is going on
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