OscarJade
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
OscarJade replied to Nils277's topic in KSP1 Mod Releases
Does anyone know whether the latest update fixes the issue of the landing wheels attaching sideways during construction in the VAB/ SPH (regardless of vehicle orientation)? Or am I the only one having this issue? Thanks in advance - LOVE this mod -
If it will work for the latest update, I'm willing to try it, of course...but have always loaded both mods separately. Does this work?
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Yeah...just waiting for a new Mechjeb update, so I can use all the AR202s I've got on my fleet, LOL.
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I'm encountering this also...guess I will give it some time!
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
OscarJade replied to KospY's topic in KSP1 Mod Releases
Awesome! Thanks very much -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
OscarJade replied to KospY's topic in KSP1 Mod Releases
Well, not familiar with those at all, LOL. Thanks, though! -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
OscarJade replied to KospY's topic in KSP1 Mod Releases
I thought I had seen a video where a Kerbal on EVA walks it over and connects it(?). My MKS modules *are* on wheels, but with the legs also deployed it doesn't seem as if they will sufficiently connect. EDIT: or perhaps flexotube is what I'm using - trails in green behind EVA engineer Kerbal. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
OscarJade replied to KospY's topic in KSP1 Mod Releases
Probably a silly question...but is there a trick to attaching Kerbitrail expand-o-tubes to USI Kolonization MKS modules while on EVA? I have successfully attached things like docking ports while testing EVA on Kerbin, but cannot get the expand-o-tube to connect (in 'link' mode), even when the screwdriver is enabled. Silly question #2: It connects to a docking port, and not the naked base module connect point, right? -
I have recently encountered an issue where the 'right click' function does not work in the VAB - and am getting multiple FireSpitter compatibility warnings on loading KSP. I have 20 or so mods installed. Should I check mod by mod for correct placement of the FireSpitter dll? Also, if I have the most recent version of the complete FireSpitter mod installed, do I need it anywhere else in other mods? Thanks in advance - I miss my right-click!
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[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
OscarJade replied to JPLRepo's topic in KSP1 Mod Releases
Sorry for the delay in replying. My REPOSoftech folder has the contents you indicated, with the exception that 'Agencies' appears above 'DeepFreeze.' My DeepFreeze contents are as listed above, followed by MiniAVC Licence, Mini AVC.dll, etc. The only sense I get that the mod is installed is the spaceman tab in the VAB that says 'DeepFreeze' items, but its contents are empty. Should I do as the troubleshooting link suggests and move the contents of the REPOSoftech folder outside of DeepFreeze's GameData folder, and place in KSP's GameData? Apologies that I am the least tech-savvy person on Earth enjoying the KSP experience EDIT: That appears to have fixed it; thanks! Cheers -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
OscarJade replied to JPLRepo's topic in KSP1 Mod Releases
Just confused about the direction to install in 'game install' instead of KSP's 'Game Data'. Haven't had the chance to confirm, but pretty sure my install does not look like above. Thanks for the guidance, though. -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
OscarJade replied to JPLRepo's topic in KSP1 Mod Releases
I have installed Deep Freeze, but Freeze tab in the VAB shows no parts. Is there something I missed? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
OscarJade replied to KospY's topic in KSP1 Mod Releases
UPDATE: Stripped my KSP install of ALL mods...then added back KIS first and loaded game. Problem did not reoccur. Then added UKS & loaded again - no issues. Added the rest of my mods, one at a time, and the EVA cloning issue never reappeared The best news is that I was able to resume my previous saved game without any problems. Therefore I recommend the above for anyone having this issue. Thanks for bearing with me. Cheers! -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
OscarJade replied to KospY's topic in KSP1 Mod Releases
Will do -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
OscarJade replied to KospY's topic in KSP1 Mod Releases
Not yet...but I will if I must. I have 15 or so mods...so will take a while. Perhaps I can do that, and if it works gradually add mods back. Might as well - I can't build an MKS base on the Mun with this nonsense going on -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
OscarJade replied to KospY's topic in KSP1 Mod Releases
Is there a solution to the glitch of Kerbals cloning themselves when attempting to reenter vessel after EVA when using UKS? Game says they're back inside, but clobe is still on ladder outside. Unable to exit to space center without losing progress because clone is on ladder. Pretty frustrating - can't even 'terminate mission' of clone on ladder. Thanks in advance. -
Proper altitude for Duna aerobraking in 1.04?
OscarJade replied to OscarJade's topic in KSP1 Gameplay Questions and Tutorials
Thanks! I will probably err on the high end - lithobreaking hurts! -
How long does Duna transfer window last?
OscarJade replied to OscarJade's topic in KSP1 Gameplay Questions and Tutorials
Is there anyone familiar enough with Kerbal Alarm Clock to give me guidance on checking its settings to fix the above problem? -
How long does Duna transfer window last?
OscarJade replied to OscarJade's topic in KSP1 Gameplay Questions and Tutorials
Thanks all! Speaking of Kerbal Alarm Clock...has anyone else had an issue with the latest KSP updates? I have downloaded the latest version of alarm clock (3.4.0.0), and can only see the clock icon in the VAB. I can set it from there to alert me to the transfer window, but I'm not sure how it will work when I'm nearing Duna's SOI -
Ah! The previous version I had was on Curse, and it's vanished from there; figures! Thanks very much !
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Is this mod still available? I had it, and it worked for .90...it seemed to still work with 1.0 but seems to have broken somewhere between 1.0 and 1.04. Is an update available, or is there another alternative? I'm doing EVAs on Minmus with my jet pack, and it would be handy to be able to see where I need to go without burning excess monopropellant. Thanks!