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I can't believe how much fun playing around with airships in KSP is! I think I've built some of my craziest stuff with the parts from Hooligan Labs Airships: [/url] [/url] So yeah, doing some of the 'surface' contract missions in the early career game is nice when you have a blimp to land right out in the Kerbin wilderness!
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Sarxis replied to JonnyOThan's topic in KSP1 Mod Releases
How do I get rid of the HUD on some of the cockpits? Namely, the Mk1 cockpit (because I consider it a civilian cockpit, and don't really like having the HUD in it). I can see the patch configuration files place props in their appropriate positions, but I am uncertain if deleting a specific prop entry is enough to remove the HUD prop. Thank you for help! -edit- Yeah, I think I got it figured out by just deleting the simpleHUD prop line from the patch cfg. Seems to have worked so far. show duplicates online -
[1.12.x] Minmar Kerbin Rings 2.4.2 [Kopernicus]
Sarxis replied to Lithium-7's topic in KSP1 Mod Releases
Oops! My finger may have slipped on the Hyperedit button and given Minmus a 15° inclination! Giving it the inclination may not be entirely realistic, but it sure makes for a fun interception mission early in Career games before you upgrade your tracking station!- 26 replies
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- kopernicus
- rings
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Been experimenting with experimental VTOL craft. The Hoveround. Like a beefy hoverbike: Bicopter. It's ok, but slow: And the Vitol. This one is very stable, I have good control with the various engines and get decent speed because of the efficient afterburner engine: Vitol demo:
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Made my way up to Cape Kerman to gather some more data for my mobile research plane.
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Celebrating a nation's independence.
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I like going to Dres, especially since the launch window from Kerbin comes early in a fresh game. "Probe me!" ~Dres
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Started a Science only game with 3% science rewards. Not 30%, but 3%. MWUAHAHA! The pain is real, but the challenges are rewarding.
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Is the Hype on the forum dying? :(
Sarxis replied to DerkyJerkyWreaksHavoc's topic in KSP1 Discussion
I still have modded planets and parts I haven't unlocked in KSP1 yet. I'm still hyped every time I play!- 16 replies
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
Sarxis replied to RoverDude's topic in KSP1 Mod Releases
I went and did some testing and they both seem to be working 'ok' so far. The LX is harvesting Karbonite a lot faster though - like, cheaty fast. I'll keep an eye open for anything else aberrational. :3 -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Sarxis replied to RoverDude's topic in KSP1 Mod Releases
I'm running an older version (for 1.7.3) and I noticed that there are two 1.25m atmospheric scoops (the 400-LA, and the 400-LX). There's not much difference in their part .cfg file except a single line in the scoop. The 400-LX has this, whereas the 400-LA does not: intakeTransformName = spareTransform airSpeedStatic = 5000 Do I need both of these scoops for some reason? I can't tell if the 400-LA is necessary. Looking to delete unnecessary stuff :3 -
Just floating around in an Otter pod. I call it, a "SeaBee". Not to be confused with a Seamoth, or Seaflea, or any other Seabugs Had to modify the .cfg to allow for its own intake of water, which allows me to use the RCS for propulsion: I thought I needed the extra batteries because I wasn't sure the heat panels were going to dissipate the internal reactor's heat fast enough, but it turns out I really do not need the capacitors or extra batteries, except for somewhere to mount the heat panels: Wait - what??
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Opened up a wormhole... somehow. https://i.imgur.com/PsjxQyx.mp4
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I went paramotoring.