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Everything posted by razgriz86er
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I don't know how to rover clearly. 2 seats/ v4 mid engine/ all wheel drive /no trunk space or air conditioning. this car didn't meet safety standards and therefore there's a risk of experiencing more explosions than a Michale Bay film.
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http://www.twitch.tv/razramech/c/2381863 my party yacht can do this in 12ish minutes and in style. do i get points for it actually looking like a boat and not a crab with boosters? congratulations on a 300m/s boat yargnit you win
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docking port on an asteroid or a laser focus for an orbital weapon of mass obliteration? awesome looking mod~ will download
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B9 creations and inspirations many other builds from shuttles to tilting cockpit aircraft that lift rovers to the island runway. http://imgur.com/C2RzKDE http://imgur.com/XjC8QEH http://imgur.com/lyVHxTp http://imgur.com/SBvOuQF http://imgur.com/x0UF57U http://imgur.com/ZQdMQtg http://imgur.com/bha8jGG http://imgur.com/9aGRUmz http://imgur.com/kftV5ae
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ooo lookit all those buttons. is it possible to fix characters from the movie "space balls" to the chairs? or add a strange blip on the radar screen from Austin powers? don't know why that console reminds me of those two movies~ but it looks awesome and should go very well with the carrier
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i used an asparagus staged rocket to send the house into orbit. 4 detachable engines at the landing stage that fire along with the lift stage to spread out the stress. and a docking node at the top to fix the nav ball. as for the trial and error part.. maybe not as much error as dumb luck finding a close enough COM the first time around. and i suppose experience helps. http://i.imgur.com/9Bs1QCq.jpg because, pics or it didn't happen the trick to putting random stuff onto the mun is finding the center of mass. then placing thrust along that center point. the second trick is getting the engines/tanks underneath to explode after landing without setting fire to your house.. oh, nvm there's no oxygen in space so good luck torching the house. in this case i simply decouple the house's 4 main engines high enough off surface that they explode yet low enough to allow the landing gear save the house from sharing the same fate. in hindsight i should have used a rover equipped with a mass relay to melt off the engines and fuel tanks after a safe landing.
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ghost010 nice job on the wings do they flop around like jello? does COL move forward and back depending on wing position? is there more than 2 positions? is that the final size of the wings? will they be able to be rescaled? upon loading a plane do the wings play the theme for Top Gun?
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would you believe this actually worked? step 1: assemble giant KAS construction vehicle step 2: park KAS rover under vehicle created in step 1 step 3: pick up rover and drive a plane underneath step 4: pull levers like a kerbal until they dock step 5: fly the docked monstrosity over to the island base and deploy parachutes. step 6: ??? step 7: profit
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here's my take on landing using B9 IVA. The extra angle helps me see enough of the airstrip to land visually. of course you don't need to use Damned Robotics, you could simply have the cockpit fixed at an angle mods used: B9, of course and Damned Robotics for the hinge the cockpit sits on this is what it looks like zeroed in http://i.imgur.com/Ymk471E.jpg
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B9 works very well with Shuttles of unusual size just needed to place an offset mainsail and 2 radial rocket engines on action groups to adjust pitch as needed. 3 large fuel tanks as a drop tank helps keep the shuttle weighted down until 15km. and of course i had to do all of this while enjoying the beautiful IVA view other images~ shuttle in space http://i.imgur.com/ZqiYaDe.jpg accidentally made a vtol, look no damage http://i.imgur.com/jMKKq8o.jpg
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[0.19.1] Albatroz Rocket Plane SSTO - image heavy
razgriz86er replied to Climberfx's topic in KSP1 The Spacecraft Exchange
because everything looks better with lens flare! -
if you want to use more torpedoes you could raise where the torpedoes sit on the plane so your center of thrust is under them. because obviously you need to be able to sink 1 carrier 2 destroyers and 4 frigates in one go *ace combat style*. great job on what looks to be awesome torpedoes and rocket pods! i want to be super greedy and ask for ~ f-14 style swing wings! you would win all the kerbals i have left to give for a pair of f-14 swing wings. http://imgur.com/hut0jGk http://imgur.com/nQri5ye (these are a bit floppy, like a bunny rabbits ears just not cute or made of something fuzzy)
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[0.17] RedStar co-op Airplane parts v0.4.1
razgriz86er replied to vvaris's topic in KSP1 Mod Releases
thank you so much for the parts! -
Space plane certification and prooving grounds
razgriz86er replied to Exclipse's topic in KSP1 Challenges & Mission ideas
i wanted to share "guidance" in the form of the lazor mod. Actual tracking missiles that can lock on from kilos away granted your lasers have LOS to target. http://i.imgur.com/bVgKp.jpg http://i.imgur.com/2vOO8.jpg http://i.imgur.com/NSNtY.jpg http://i.imgur.com/D1kaV.png just in case you are curious about romfarer's lazor modded planes, i included the craft file. besides the tracking missiles (lazor mod) the "gravity 15 L" is stock. please don't hate on me for posting a modded plane, as previously stated i just wanted to show the original poster an example of guidance. -
[0.17] VTOL craft that didn't flip on the fly, please?
razgriz86er replied to Ashe's topic in KSP1 The Spacecraft Exchange
http://i.imgur.com/oBySZ.jpg what about something like that? its not an osprey, but it works -
http://i.imgur.com/HiK6a.jpg http://i.imgur.com/916qP.jpg http://i.imgur.com/WsMqJ.jpg http://i.imgur.com/weTZ7.jpg http://i.imgur.com/RyTFB.png http://i.imgur.com/zOfxb.png http://i.imgur.com/Qyh1D.jpg http://i.imgur.com/zUZNn.jpg http://i.imgur.com/fZB8x.png http://i.imgur.com/sMnQB.jpg please oh please for the love of jeb could the spoilers work. With that being said i present to you the star ship noob prize. It flies it lands and finds time to bench press other planes.
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i may or may not represent certain government officials that may or may not know about the weapons of mass destruction you may or may not be developing, and would like to speak to you on matters of national security. Don't worry everything will be taken care of shortly. this looks absolutely amazing!
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combine Damned robotics with damned aerospace, then enjoy tilting your engines while the fuel drains evenly across all tanks retaining most of the starting balance of the craft. be careful to read up on weather or not the engine uses gimbal and beware engines with negative gimbal values. DA and DR have given us more than enough tools to make amazing craft. and wonderful craft you have there! your computer must use the latest anti lava gel coating
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i wonder how much nasa had to do with weapons tech. things like UAVs, orbital surveillance, accurate space rockets *cough* missiles *cough*, developing using and perfecting laser technology. weapons have nothing to do with a space program.......... are you kidding me?! give me bigger explosions where i want them, all while being guided by state of the art laser tech. give me night vision so my foes can't hide in the dark. this mod and work being done on guided missiles has everything to do with space programs. what if i run into hostile aliens? do i try to burn retrograde on their heads?when im orbiting a lava mun and attacked by a magma kraken, i want a romfarer heat seeking missile on my side. Stage 3 lazer could be a matter generator and thank you romfarer for such an amazing mod!
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yup i meant the flipped mk3 to be a bomb bay// for the obvious bombs or rockets meant for the mun. and i second the double length idea, along with double length bomb bay~ im looking forward to this release
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[0.17] [STOCK]White Lightning
razgriz86er replied to Newt0570's topic in KSP1 The Spacecraft Exchange
stylish and practical. love what you did with the launch stage! -
your work looks solid so far. though i want to see the cargo bay mk3 have a bottom opening part also *since flipping the mk3 looks stupid imo*
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[0.17] RedStar co-op Airplane parts v0.4.1
razgriz86er replied to vvaris's topic in KSP1 Mod Releases
thanks, from the top of ksp rocket facilities. i hope spoilers work the way i think they do. *edit* oh well? -
just the fighter would be easy enough. just give me a smaller rectangle and a square piece to work with. I\'ve made an f-14 scale to the cockpit before but i ran into collider hell (relaunching without returning to the base was resulted in a grand fireworks display). or i could make due with a cube like fuel tank. in short i need more shapes and sizes to work with before i could do the 'greatest sci-fi fighter craft' any justice. just look up my post on f-14 damned aerospace required, to see where i met limitations. good luck on this project!! don\'t let this one die without a fight or a sweet fighter craft to show for it