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Everything posted by DirtyFace83
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This is my experience also. I kept a backup of old KT stuf to switch in out in too, seems that (for me at least) using the latest KT has solved some contract issues. Haven't tested with Contract Configurator yet though. Interestingly, I also installed Trans-Keptunian and the OPM rings lost their custom appearance. A hit I'll take if it means more outer planets and contracts to go with them - - - Updated - - - This is not happening to me.
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Strange though.... as I have just completed three Tarsier Space ChemCam (basically collect surface sample) contracts on three of Sarnus' moons. Having followed this thread, I figured I'd try to switch screens as many times as possible. I even went so far as to autosave and reload and then quit and restart the game at various points, yet the contracts still persisted and I was able to complete in exactly the same way as if it were all Jool stuff. One thing that is for sure is that the disappearing contract bug is happening to me 100% of the time when trying to make Contract Configurator contracts involving OPM planets. So.... either it happens a lot (and it has happened to me in other saves) but not all the time, or maybe there is a mod incompatibility issue confusing things? I am no expert though.
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I'm loving it. The retexture has improved an already great mod 1000%
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
DirtyFace83 replied to nightingale's topic in KSP1 Mod Releases
Ok. Thx for quick reply- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
DirtyFace83 replied to nightingale's topic in KSP1 Mod Releases
Just a quick and probably really noobish question... (I r lurning) If my contracts are related to a non-stock planet in a planet pack add-on, I'm assuming that I need to put the line CONTRACT_TYPE:NEEDS[Kopernicus], right?- 5,225 replies
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Looking good..... Whenwhenwhenwhen?????? j/k.... kinda.... On a serious note, I'm glad you took the route of getting it all functional (misbehaving drones aside) before doing the 'extra' stuff.
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Gotcha, that makes sense. Plus it would be a pain with LS mods, you're right. Any more teasers on the new textures?
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[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
DirtyFace83 replied to Athlonic's topic in KSP1 Mod Releases
This is a mod based on this one. It works slightly differently, but the principle is the same. It also allows for adding more countdowns by just putting in a new folder. -
Isn't a bit more realistic though that you need a Kerbal to operate something like that?
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
DirtyFace83 replied to nightingale's topic in KSP1 Mod Releases
If the effort were to be made, I would rather it be an out-of-game editor. Dunno. Just makes morre sense to me that way. EDIT: Unless you mean to make contracts on the fly?- 5,225 replies
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Wow. That would be amazing.
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Can't wait for the IVAs. Do you think (in a future update) you'd be able to add to the movie theater? (Forget the actual video, just the effect at the start)
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
DirtyFace83 replied to Athlonic's topic in KSP1 Mod Releases
Just a general question I suppose: Are there any new things planned for this mod? Just wondering. It's still number one on my 'simply cannot play without this mod' list.- 751 replies
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- communication
- chatterer
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(and 1 more)
Tagged with:
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AGENT { name = Search for Extra-Kerbestrial Intelligence description = While interest in the question of extra-kerbestrial life is at least as old as Gene Kerman, the modern SEKI era can be defined as beginning some time last week. On that day, Kornell physicists Giuseppi Kocconi and Philip Kerman published an article in Nature in which they pointed out the potential for using plastic cups to communicate between chairs. logoURL = GameData/Blahblahblah/Flags/SEKI logoScaledURL = GameData/Blahblahblah/Flags/SEKI2 mentality = Patient mentality = Patient mentality = Patient mentality = Patient mentality = Patient mentality = Patient mentality = Patient mentality = Patient mentality = Patient }
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Those are looking really nice. If most parts will have a similar texture style to the... Flight school?... (under the large biosphere thingy) then this mod will look pro in no time.
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Sure. I'm glad they are agencies too. What I will do is put them in a separate directory with your forum name, and obviously credit you in the readme and stuff. Another addition to the pack is on the way later today too. Same as always, new agencies and a few flags including Kerpublika ng Pilipinas and Kerbalphoblact, which I am not 100% happy with and will probably rework.