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Crimson Sunrise

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Everything posted by Crimson Sunrise

  1. Well, maybe because I'm too used to playing the game with FAR...I can't take my planes off the ground since the control surfaces have little to no lifting power over large mass objects like a Mk3 vessel.
  2. Another one would be a better text explanation on how to use the 'root' modifier. It's description is so vague in asking you for steps that I haven't figured out how to use it yet.
  3. A window that displays he readout for science parts when they are on a vessel along with the ability to gather science from them from said window as well. Some of these parts are too small to be found in a vessel, especially in a hurry.
  4. The title says pretty much everything about this suggestion. This would be helpful to deal with attached sub assemblies that don't depend of the main staging to be used, but are attached to decouplers, for example. If you have a big vessel with a lot of stages, it becomes pretty hard to find out where your stage that shouldn't be activated is and increases the risk of you misplacing it on the order. Once you remove them from action groups, they return to the staging column. Another nice thing would be to have command order priority for action groups, much like staging. You can decide in which order things get done by creating groups for different actions. This would give an easier implementation to the prior suggestion, since you could just set the entire staging sequence as an action group of the 'Stage' category, pretty much like landing gear and lights get automatically assigned to their respective groups in the Action Groups tab.
  5. Larger wing parts that for with the new Mk3 parts would be one of the things I expect to see.
  6. Well, while this title may be a little misleading or confusing, it has something to do with the newly released 0.90 update. You see, the new large plane parts are nice, but we don't have wing parts large enough to make usable planes with those parts yet. Sure you could jam a bunch or smaller wing parts and make a big wing, but that would only increase you part count and make your crafts too resource heavy. I know the system is supposed to follow a modular format and all that, but would be too much to ask for some thought before introducing new parts?
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