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Squeaky

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Everything posted by Squeaky

  1. Definitely thought the zip idea would be somewhat ambitious. I'm a huge fan of CKAN, saves me bouncing between Kerbalstuff, curse etc. I might see if i can speak to MR CKAN (will have a look who it is) and see if this could be integrated within CKAN. Such as an extra tab or even some sort of order to the huge list of mods. Would also be great to have an independent launch with opengl function in CKAN and some sort of counter for memory usage for the mods. Even if its something as simple as High, Med, Low. EDIT: PJF
  2. I'm thinking of making some sort of list similar to the add on releases mod list. Ive spent a lot of time with ksp experimenting with various mods and different gameplay styles. Alot of mods can be incompatible with each other or take too much memory and I'll have to sift through which mods I need and which I can live without to suit the way I play. I'm thinking of generating some sort of list that would detail a list of mods to suit people's needs. For example for those that prefer to build bases: MKS/OKS Infernal robotics Karbonite Ect... And lists for realism, visual fx, stock enhancement, gameplay. Also withing each gameplay style there would be multiple options depending on system requirements. Maybe could even group all the mods into one zip. It's just an idea at the moment but don't want to start something that people won't find helpful or useful. Let me know thanks
  3. I tried the KSP Interstellar extended mod the other day to see what it was like. Turns out I am far too much of an idiot to get my head round all of it. I did notice that once it was installed the part tabs had been extended to include separate tabs for docking ports, electrics, control surfaces, wings etc. It was mod friendly as non stock parts were all in the correct places. Once i'd done a fresh install and had my usual mods back on it reverted back to stock. Must be something in KSPI E or one of its dependencies. I find the stock filters to be a little bit finicky and busy for my OCD. Think i might just have to make custom sets with my mods and stop being lazy
  4. Noob question, are the universal storage experiments supposed to show even if you don't have universal storage? US scares and confuses me and my laptop is already having a brain haemorrhage with the amount of mods. Thanks DMagic, great mod.
  5. It's with legacy, both the 90' hinge and the ..... other one. Cant remember the name
  6. Having some issues, I've read the past few pages and couldn't see anything but nevertheless sorry if it's already been reported. When I attach any part to a hinge directly to the node holding the alt key key, it works fine in the VAB but when in flight the hinge remains static and the part goes into disco dance mode. Not complaining as it was highly entertaining and the mods an absolute essential. Hope this helps
  7. Thanks for your work, I tried to do the rescue contract but didn't have a spare seat in my ship however getting a kerbal to hold onto the winch during reentry resulted in failure but was hilarious.
  8. Thanks will double check tonight and make sure everything's in the right place.
  9. Hi, Love the mod, im just having a drama with the IVA's. Bootleg - Stock IVA Freyja - No IVA or Kerbals showing when theres 6 inside Odin OTV - Stock Huginn - Stock If it's an ongoing thing I'm sorry i didnt spot it, and cant really grumble, plenty to go at with NP
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