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KSP2 Release Notes
Everything posted by Squeaky
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Thanks @ZZetho I'll give it another go in the morning. I can see straight away that those tutorials are going to be mega helpful (I didnt know about the PartInfoInPAW mod!) not quite sure how I missed them? I didnt have high hopes for GPT with it to be honest, it was my last option without bothering someone Thanks again, hoping I can contribute in some small measure.
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So after countless borderline unhinged chats with chatGPT, episodes of cross eyedness reading github wiki's and crying into pillows. I've decided my best chance of seeing configs for Cryo-Engines and Universal Storage is to politely beg. Please @UncleMateo if and when you have time and you want to of course, would you consider adding configs for Cryo Engines and Universal Storage 2 please? Regardless, thanks so much for your work on the configs so far
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[1.12.x][WIP] Restock Recolour [50.88%]
Squeaky replied to MrShelter's topic in KSP1 Mod Development
If i download [WIP] Restock Recolour [50%] twice I should have 100% right? I think its site-wide, I uploaded a navball texture the other day that jumped up by 1k downloads randomly. (Which personally I think is understandable as its a simply gawjus looking navball ) Congrats on 50% by the way! Love the work so far, thank you!- 72 replies
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What visual mods should I pair with Parallax 2.0
Squeaky replied to tremonthedgehog's topic in KSP1 Mods Discussions
Thanks for the mention Someone considering my little navball texture as one of their go to's has made my day. -
Just wanted to say thank you for this mod and also for leaving comments / notes in the settings.cfg! I know nothing about modding and wanted to not have it auto IVA on boarding, was easy to spot thanks to the notes.
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[1.12.x] NavBallTextureChanger Updated, now with UI
Squeaky replied to linuxgurugamer's topic in KSP1 Mod Releases
Nearly a year later I realised I'd not actually uploaded the full thing. For anyone who wants the Navball I made above. KSP2 Pre-Alpha Style NavBall on SpaceDock -
[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
Squeaky replied to zapsnh's topic in KSP1 Mod Development
Hey thanks for the mention for the NavBall texture. Feel free to include it in ZTheme if you like, or if you'd like me to make any changes I'd be happy to. (Think i have the PSD around somewhere)- 152 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
Squeaky replied to zapsnh's topic in KSP1 Mod Development
Hey love this mod and thanks for the hard work! I made a Navball texture that I think fits quite nicely.- 152 replies
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[1.12.x] NavBallTextureChanger Updated, now with UI
Squeaky replied to linuxgurugamer's topic in KSP1 Mod Releases
I made a pre-alpha KSP2 style navball texture if anyone wants it Though I'm not 100% on emissives yet Thought it looked quite nice with ZTheme -
[?.?.? - 1.12.x] Naztheme: An Alternate Theme for KSP
Squeaky replied to Nazalassa's topic in KSP1 Mod Development
wow! You have waaaaaaay more patience than me- 42 replies
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[?.?.? - 1.12.x] Naztheme: An Alternate Theme for KSP
Squeaky replied to Nazalassa's topic in KSP1 Mod Development
Awesome work ! Sure a little rough around the edges currently but can't wait to see where this goes. I imagine its not easy to do given this is one of very few if not the only mod that changes the UI like this.- 42 replies
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[1.12.x] DE_IVAExtension (Adopted) - ASET IVAs for all stock pods
Squeaky replied to JonnyOThan's topic in KSP1 Mod Releases
I very nearly asked if you'd plan on including HonkHogans IVA's, but felt too cheeky to ask. Awesome thank you!!! -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Squeaky replied to R-T-B's topic in KSP1 Mod Releases
What the actual...! It actually is. Thanks @modus Happy if a moderator wants to remove my post, no issues with Kopernicus -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Squeaky replied to R-T-B's topic in KSP1 Mod Releases
Hmm installed the latest version and now seeing my profile picture everywhere . I've purged from cache and reinstalled but still getting the same. I'll reinstall manually but just thought I'd check, is the nyan-cat still a kopernicus version thing? -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
Squeaky replied to JonnyOThan's topic in KSP1 Mod Releases
Hey thanks again for adopting this one! I think I'm having an issue when using flags with transparency. In the control room the flags in the upper right and left corners are showing the external view. -
Kerbal Space Program 2 - Pre-Release Notes
Squeaky replied to Intercept Games's topic in KSP2 Dev Updates
Can't wait to give it a go soon in a couple of years I hope the UI is customisable, love the new look, but hoping I can push it to the screen edges -
[1.12.x] DE_IVAExtension (Adopted) - ASET IVAs for all stock pods
Squeaky replied to JonnyOThan's topic in KSP1 Mod Releases
Thanks for adopting this one! One of my favourites for a a good while. -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
Squeaky replied to JonnyOThan's topic in KSP1 Mod Releases
CKAN looks to be updated now, at least my one brought me here and updated correctly Thank you, huge fan of your IVA mods!!! Any plans other than whats listed above for PCR? Would love to see different control room options dependant on tech level (If thats even possible, i have no idea, all this runs on magic and dreams as far as i know ) Stayputnik = Old school soviet control room HECS Cans = Similar to what we have currently NF Exploration probes = Something a bit more ......well near future i guess -
Ah brilliant thank you! Actually I prefer adding it to the ISRU's for Ore >> Soil and then the greenhouses for Soil >> Snacks I'll have a play around and see how much I break, thanks again
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Hi wondering if someone can steer me in the right direction. I'm trying to add the Snacks Processor to a few other parts. Mainly parts from SSPX & Planetside Exploration etc. Is it just a case of copying this and replacing the part name with the ones I want? Appreciate any help, and apologies if this has already been asked. I went back a fair few pages to check.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Squeaky replied to Angelo Kerman's topic in KSP1 Mod Releases
Ah I dont have the Start Greenhouse option. I installed via CKAN but I'll reinstall manually and see if that sorts it Thanks!- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Squeaky replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey, I'm really sorry to ask but struggling to figure it out. I'm using the latest version with the Snacks mod. For the life of me I can't get the Hacienda or the Chuckwagon to generate snacks. I've set both of them to the Greenhouse option in Manage Operations and they have Power & kerbals inside them but after time warping a good while neither seem to be generating anything. Really appreciate any help, I'm sure it'll be something obvious I'm just completely missing- 3,523 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Squeaky replied to Paul Kingtiger's topic in KSP1 Mod Releases
Does US2 still need the patch for the 1.875m fairings to line up correctly? This one....- 1,554 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Squeaky replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hey Folks. Unsure if this is to do with US2 but having a fairly consistent freeze which has to be killed by task manager. I have a fair few mods installed so have yet to try and replicate with just US2 but checking the player.log theres around 35,000 lines of : [Universal_Storage] USCostSwitch.GetModuleMass, CurrentSelection: 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Before it then changes to: KSP Verson:1.12.3 US2 Version: 4.0.0.7 Player.log Mod List - Crash happens at random it seems. For the log attached it was just in LKO not doing anything for around 20mins. - Craft had the 1.875m parts (US2 Payload with a restock materials bay inside with a couple of batterys and a few other science parts stuck inside) - I've installed everything via ckan including dependencies - checked for updates (ckan, windows, gpu) - Downloaded from steam and created a fresh copy and reinstalled mods via ckan Appreciate any help at all- 1,554 replies
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- kis
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