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Everything posted by Squeaky
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A Better way to arrange Parts in VAB/SPH
Squeaky replied to Paulestrada's topic in KSP1 Suggestions & Development Discussion
I hope a mod dev with time on their hands see's this ..... Gentle nudge.... Gentle nudge with moar boosters..... -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Squeaky replied to Nertea's topic in KSP1 Mod Releases
I had a read through the past few pages to see if someone else has asked and couldnt spot anything (sorry if i missed it) Is there any issues with this on 1.6.x ? I've backed up my save and tried it on 1.6.0 (at least till steam trolled me with 1.6.1) and not having any dramas so far just wondered if I'm facing impending doom at any point (well more so than usual ) Regardless thanks for this mod ! -
SM-25 Service Module - Bugged in VAB?
Squeaky replied to athalon020's topic in KSP1 Gameplay Questions and Tutorials
Just incase anyone is still having this, i tried both of the above which fixed it for me: - Deleted the PartDatabase.cfg - Validated Steam install Thanks all ! -
Clouds in stock KSP
Squeaky replied to justspace103's topic in KSP1 Suggestions & Development Discussion
Completely understand that these are 2 different things. But I just find it strange that we got the ability to choose what outfits our kerbals wear before getting clouds in stock (and the ability to disable them, same as ground scatter) -
Clouds in stock KSP
Squeaky replied to justspace103's topic in KSP1 Suggestions & Development Discussion
Appreciate this is quite an old thread. Just wondering if there's any news ? I reckon it's fairly safe to say that the vast majority of players end up adding some sort of graphics enhancements whether playing modded or stock. It'd be nice to see a slider implemented similar to the ground scatter but for clouds, atmosphere, storms, city lights etc -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Squeaky replied to politas's topic in KSP1 Mod Releases
Hi folks, Wasn't sure whether to post here or on GitHub. Having the same issue on Windows 10, "Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object" Had a quick read through the above and on GitHub and could see Issue #2483 and also #2481 but 2483 is closed and 2481 is on Mac I downloaded v1.25.2 and tried to run from the downloads folder, received the below for a second or 2 before it closed. Moved the exe to KSP's route directory directly under C:\ and retried with the same issue. Have also tried running as admin, no change. Redownloaded .exe an still no joy. Let me know if theirs anything else you need or if you want me to post it on GitHub. **********UPDATE************* Downloaded the 1.25.1 and let the auto updater update to 1.25.2 and its now working -
There's a program on steam called myDream Swift (I think). From what I understand it's very similar to virtual desktop (as in you play non VR games on a virtual screen that's has a customisable size) With the vives camera it also provides the ability to see your keyboard and mouse. This mode would be great for VAB/SPH and normal flight. However it also has a First person mode in which it pretty much converts head movement to mouse movement. (Go iva and right click) I'm not sure but if the FPS mode has a hotkey then I think we may have a fairly decent temporary solution. I'll give it a go tomorrow and let you know if anyone's interested
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SM Chute NOW OBSOLETE USE THE NEW VNG
Squeaky replied to SpannerMonkey(smce)'s topic in KSP1 Mod Development
Love this mod! Was worried it was going to be a bit fiddly compared to the old vanguard ones but it's actually loads better frantically trying to grab jebs parachute before he hits the deck. Keep up the good work -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Squeaky replied to JoePatrick1's topic in KSP1 Mod Development
Was the tweakables in the right click menus axed because of the ui changes in 1.1? Just wondering as I kind of miss making sure my balloon wasn't going to shoot crazily into the sky and also not just bobbing around on the launchpad. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Squeaky replied to RoverDude's topic in KSP1 Mod Releases
Couldn't tell you whether it's intentional or not. But i think it would be easy enough to tweak to your liking in the part.cfg -
So glad this mods been revived. Thanks dude
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[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Squeaky replied to JoePatrick1's topic in KSP1 Mod Development
Turns out I was being even stupidlier and editing the wrong size as a tester. I've not changed the TWR but changed the maxSpeed to a number it wont reach effectively removing max speed and its spot on for me now. Starts quite slow and gradually builds up speed. Thanks for the mod and thanks for your help matey -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Squeaky replied to JoePatrick1's topic in KSP1 Mod Development
Thanks I was being stupid and didnt change targetTWR. -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Squeaky replied to JoePatrick1's topic in KSP1 Mod Development
Hi thanks again for updating to 1.1 awesome work. Quick question, the 5 m/s speed limit is a bit to slow for me and took a look at the part.cfg to tweak and im kind of struggling to find what to change. I tried maxSpeed to no effect, do i need to change values in that whole section? Thanks again -
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Squeaky replied to JoePatrick1's topic in KSP1 Mod Development
Same Here Couldn't start 1.1 till KerBalloons was ready Thanks for the hard work MR JoePatrick -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Squeaky replied to rbray89's topic in KSP1 Mod Releases
Sorry, I'll get back in my box -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Squeaky replied to rbray89's topic in KSP1 Mod Releases
I'm not sure if anyone else has reported it I scrolled back a few pages but apologies if it has been. With 1.1 when you hold alt and scroll to change the FOV it causes some really weird visuals. -Sea level changes -Atmosphere and clouds distort I'll try and get some screenshots if it's not a known issue. -
:/ can i pretend it wasn't?
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I've just noticed that you can navigate around the interiors by double clicking? Has this been something for ages? For example i had a MK 2 crew cabin connected to a mk 2 cockpit (not the nose cone one). When i IVA'd in the crew cabin and double clicked the connecting hatch it jumped to what i can only describe as the galley of the cockpit, i could then double click around the galley and then up to the cockpit where you'd get the normal cockpit IVA. I really hope this is something thats gone unnoticed and im not getting excited about a feature thats been implemented ages ago.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Squeaky replied to bac9's topic in KSP1 Mod Releases
Really happy to see so much work going into getting this mod updated. Keep up the good work guys, wish I was smart enough to help in some way.- 4,460 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Squeaky replied to Probus's topic in KSP1 Mod Releases
Kerbalstuff says this is on CKAN but i cant spot it?? Really looking forward to trying this. Is there also a branch to start with unmanned rather than manned for rocketry?- 1,028 replies
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I've been discussing in another Thread about creating mod compilations or lists or something like that. http://forum.kerbalspaceprogram.com/threads/122425-Mod-collections-depending-on-system-requirements-and-gameplay <-- Thread. Having mods seperated or grouped to suit individual gameplay, ie realism, career orientated, future, station or bases VFX, essentials etc. Similar to the groups on the add on releases thread. Think it would be awesome if CKAN integrated it. Maybe as an additional tab. Also a possible additional field with a rough idea of memory usage for each mod, something as simple as High, Med or low and if i was being greedy an integrated launch with opengl. Would be more than happy to help gathering the information, just lack the brain cells to create it. Thanks