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IntoSpaceAgain

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Everything posted by IntoSpaceAgain

  1. I suspect there's an issue with the Netkan for @Papa_Joe's Connected Living Space. When I try to update, CKAN fails with the error "Failed to download "https://spacedock.info/mod/190/Connected Living Space/download/1.2.1.2" - error: The remote server returned an error: (404) Not Found." Judging by where the hyperlink ends, I'm guessing there are spaces that shouldn't be there.
  2. If you look it the tracking station, you should see some waypoint markers pointing you to suggested locations where you can complete those particular missions.
  3. I'm really enjoying the progression of the Historic Missions pack, which starts off with sub-orbital probes and follows Soviet & NASA missions in scope.
  4. Hi @Whitecat106. I know you've only recently fixed the Apollo-1 mission, but could you capitalise the 'trivial' as Linux doesn't like that lower-case T and it was giving me issues until I changed it ;-). Thanks for a great contract pack. Really enjoying the progression.
  5. There's already an 'upgradeable' filter in the GUI. Edit to add: Also there's a button to add all upgradeable mods automatically. If you're using the command line, simply use the "upgrade --all" flag and CKAN will install all available updates.
  6. Do you have Science Alert installed, because that sounds very much like the bug with that mod?
  7. The only runways in the vanilla game are those at KSC and the island airfield.
  8. Basically it was compiled to work with v1.5.5 of CKAN and hasn't been updated since January. None of the nlight's plugins work with the latest version.
  9. Looks like your KerbalStuff link in the OP is wrong; should be this one: https://kerbalstuff.com/mod/1206/Hide%20Empty%20Tech%20Nodes
  10. Player.log is located in ~/.config/unity3d/Squad/Kerbal Space Program/
  11. Change the default application to Mono Runtime and you should be able to run it directly. At least, that's what mine is set to.
  12. There are areas of water found within several of Kerbin's biomes. There should be some waypoints in the map pointing you to suitable locations.
  13. MechJeb already stores a config for each ship within MechJeb2/Plugins/PluginData/MechJeb2. I've not tried changing any of them myself, but they contain all the requisite parameters so I assume they'll do what you want. Edit: Damn, Sarbian beat me to it. :-P
  14. If you're burning up during the gravity turn, it suggests that your TWR is too high. Try limiting your acceleration to around 15-16 m/s/s until 25km, or thrust limiting the rockets to give a TWR of around 1.5 on the pad. With these numbers, the ascent profile I use is as follows: This gets me to an 80km orbit with the majority of the rockets I build.
  15. Updating KIS to the latest version should solve the issue.
  16. The Migration Tool plugin written by nlight works well for installing automatically detected mods.
  17. Hmm...You might want to look at the slide time as well, ryohpops. 344,542.719 seconds seems a little excessive.
  18. Having a UI would be very useful for changing the settings.
  19. Well, one of the mods which CKAN is listing at the moment is Real Roster which not only isn't being updated anymore, but has had the download removed and so simply gives an error when you attempt to install it.
  20. You should be starting the gravity turn well below 10KM. I have mine set to start at 1KM with a TWR of no more than about 1.5 - 1.6. This is the same setting I used in 0.90 with FAR and works well for the majority of the rockets I build. I've never needed to limit AoA in ascent guidance.
  21. Haven't use CrewQueue before and don't know what the issue was between it and Final Frontier, but so far they seem to be working okay for me. Having said that, I am getting an exception in the log. It doesn't seem to be causing an issue that I can see, though: https://www.dropbox.com/s/77rbgptkrkvtjub/output_log.txt?dl=0
  22. I had the Mun flyby mission fail to complete earlier today as well with the latest version. I thought maybe it was because I didn't leave the SOI as I had a mission for an impact, but I guess not.
  23. It's updated to 0.3.4 on KerbalStuff. It just looks like linuxgurugamer hasn't updated the thread to reflect the updates.
  24. Just a heads up, nightingale. The latest zip is named as 2.0.0 not 2.2.0.
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