IntoSpaceAgain
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I suspect there's an issue with the Netkan for @Papa_Joe's Connected Living Space. When I try to update, CKAN fails with the error "Failed to download "https://spacedock.info/mod/190/Connected Living Space/download/1.2.1.2" - error: The remote server returned an error: (404) Not Found." Judging by where the hyperlink ends, I'm guessing there are spaces that shouldn't be there.
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If you look it the tracking station, you should see some waypoint markers pointing you to suggested locations where you can complete those particular missions.
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[1.3.x] SETI, Unmanned before Manned [Patreon]
IntoSpaceAgain replied to Yemo's topic in KSP1 Mod Releases
I'm really enjoying the progression of the Historic Missions pack, which starts off with sub-orbital probes and follows Soviet & NASA missions in scope.- 2,515 replies
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[1.1] RemoteTech v1.6.10 [2016-04-12]
IntoSpaceAgain replied to Peppie23's topic in KSP1 Mod Releases
Do you have Science Alert installed, because that sounds very much like the bug with that mod? -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
IntoSpaceAgain replied to kujuman's topic in KSP1 Mod Releases
The only runways in the vanilla game are those at KSC and the island airfield. -
[CKAN plugin] Browse KerbalStuff.com from CKAN - v1.0
IntoSpaceAgain replied to nlight's topic in KSP1 Tools and Applications
Basically it was compiled to work with v1.5.5 of CKAN and hasn't been updated since January. None of the nlight's plugins work with the latest version. -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
IntoSpaceAgain replied to ev0's topic in KSP1 Mod Releases
Looks like your KerbalStuff link in the OP is wrong; should be this one: https://kerbalstuff.com/mod/1206/Hide%20Empty%20Tech%20Nodes -
There are areas of water found within several of Kerbin's biomes. There should be some waypoints in the map pointing you to suitable locations.
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If you're burning up during the gravity turn, it suggests that your TWR is too high. Try limiting your acceleration to around 15-16 m/s/s until 25km, or thrust limiting the rockets to give a TWR of around 1.5 on the pad. With these numbers, the ascent profile I use is as follows: This gets me to an 80km orbit with the majority of the rockets I build.
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
IntoSpaceAgain replied to KospY's topic in KSP1 Mod Releases
Updating KIS to the latest version should solve the issue. -
[WEB] Visual RemoteTech Planner for MOD RemoteTech
IntoSpaceAgain replied to ryohpops's topic in KSP1 Tools and Applications
Hmm...You might want to look at the slide time as well, ryohpops. 344,542.719 seconds seems a little excessive. -
[discontinued] Minimum Ambient Lighting v1.2.4
IntoSpaceAgain replied to Red3Tango's topic in KSP1 Mod Releases
Having a UI would be very useful for changing the settings. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
IntoSpaceAgain replied to enneract's topic in KSP1 Mod Releases
Haven't use CrewQueue before and don't know what the issue was between it and Final Frontier, but so far they seem to be working okay for me. Having said that, I am getting an exception in the log. It doesn't seem to be causing an issue that I can see, though: https://www.dropbox.com/s/77rbgptkrkvtjub/output_log.txt?dl=0 -
Contract Pack: Advanced Progression - REPLACED
IntoSpaceAgain replied to tjsnh's topic in KSP1 Mod Releases
I had the Mun flyby mission fail to complete earlier today as well with the latest version. I thought maybe it was because I didn't leave the SOI as I had a mission for an impact, but I guess not. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
IntoSpaceAgain replied to nightingale's topic in KSP1 Mod Releases
Just a heads up, nightingale. The latest zip is named as 2.0.0 not 2.2.0.