Jump to content

minepagan

Members
  • Posts

    858
  • Joined

  • Last visited

Posts posted by minepagan

  1. Oh man, a suit revamp! A surprise to be sure, but a welcome one.

    I love the new suits and honestly can't decide between the two. Could we perhaps see the new patterns on the orange veteran suits, if you're keeping those?

    I also totally agree with what people have already said in regards to the helmet - I feel like the white-with-red helmets are far too iconic to do away with.

  2. 21 minutes ago, TheUnamusedFox said:

    Love this pack so much! Such a massive, leaps and bounds improvement over the old pack. I also have another reason for loving it so much... 

    [snipped]

    https://imgur.com/a/ahQHl

    KRAKEN DRIVES! The base frame is a massive improvement over airbrakes as a drive throttle. I would love it forever for this reason alone, but thankfully there's a whole lot more reasons than that :P

     

     

    I'mma need a craft file...for customs inspections, of course.

  3. 8 minutes ago, FreeThinker said:

    unfortunately all of Angel-125 parts are license under an all right reserved license. We need part models license under an open license that benefit the community.

    You can still use them.  'All Rights Reserved' just means you need to ask for & receive permission first. Now, I do understand you've had some trouble with this concept in the past, but it really isn't that complicated. You simply ask 'yo can I use your stuff? I'll be sure to give you credit.' and they reply with 'sure mate go right ahead' or 'no, I'm afraid it will be used in a way I don't agree with' or something like that.

  4. 1 hour ago, ShiMengG said:

    Hi, I think there is something wrong with my game.

    my game version:1.3.1.1891 64x zh-cn

    Why in my game, the sky and the ground are always dim?

    Sorry, I will not add pictures on this site。

     

    Is it possible for you to add pictures in some way? It makes it much easier to find the problem. Both pictures from in the game, and of your gamedata folder, are always appreciated.

    Regardless, a list of what mods you have installed, and a copy of your outputlog.txt would help as well.

    (Make sure to put the outputlog.txt in a spoiler box here, otherwise it will be several pages long :D)

  5. 2 hours ago, Mine_Turtle said:

    I would advise against using mods with similar functionality. For the same reason you do not mix USI-LS, TAC-LS and Kerbalism in the same game, you do not want to use near future and KSPI together as it might affect game balance and stability. Near future is more lightweight and streamlined, while KSPI is more complex and speculative as it implements technologies, that exist only on paper. However, KSPI is self-contained and provides a uniform spectrum of engines and means to power them from nuclear and electric engines(like VASMIR) that are well understood to "magical" warp and fusion engines and antimatter reactors.

    Note, that some parts of the near future mod pack are safe to use. For example, near future construction, that only adds new parts without custom dlls.

    "Oh, stock KSP already has LFO rockets and tanks, better not install any other rocket packs...."

     

    2 hours ago, Mine_Turtle said:

    Wrong and right are subjective terms, not universal constants. If you or anyone else wishes to continue discussion about this license nonsense, I will gladly join you in the offtopic subforum.

    No, no, no. So much wrong in this statement. Where do I begin?

    From Dictionary.com:

    Law.

    1. an invasion of another's right, to his damage.

    You are suggesting/threatening license violations, and you have proven that you are more than aware of this. Not only is that morally wrong, as it is stealing an artist's work, but also legally wrong as there is a clear and explicit license, and clear and explicit terms of service on this forum, which you have agreed to as part of a legally binding contract.

  6. 7 minutes ago, G'th said:

    Should also be noted that it is much more satisfying and fun to build your own using Cormorant and B9 wings, like me:
    [image snipped - I'm not some sort of savage]

    It will also look better. :)

    You can also make other shuttle variants, like Saturn shuttle, the 'Shuttle Bus,' and Block II (well, soon, anyway)

  7. On 1/29/2017 at 7:40 AM, JEHEDIAHH said:

    hi, this mod was published in 2015. it's been 2 years. i'm actually new here and I don't know if the creator of this mod is still working on it. but it looks amazing and I really want to paly it! but, I can't!

    if this mod hasn't been abandoned, can you please fix your download link, it's broken ;(

     sincerely, New guy

    Here's a playable Shuttle view, do not go on a leash ported-orbiter-mod fake...

  8. 20 minutes ago, Confused Scientist said:

    I run a few great mods that aren't very well known but I highly recommend (and work well together):

    NOTE: Cold War Progression is fully functional in 1.3 (and probably 1.3.1)

     

     

    I, uh....

    I'm flattered. And yes, CWPT should work in 1.3.1, although I've been a little too busy IRL to work on it lately.

    Today was the first time I've actually played Kerbal on this computer, so hopefully it won't be long before I get back into the swing of things.

    but y r u using that ripoff fasa lol

  9. 10 hours ago, Abpilot said:

    I know that i have the mod

    Then why do you need an R7?

    3 hours ago, Redleg1 said:

    Has anyone had issues with the new Atlas parts in conjunction with FAR?  I recently downloaded the latest BDB from development and when I use the new Atlas parts with FAR the craft is uncontrollable.  The old parts work fine though.

    iirc new parts aren't really configured for FAR, but I mean it doesnt have any lifting surfaces so...maybe there's a gap in the collider between the tanks and the stage and a half?

  10. 5 hours ago, FreeThinker said:

    Yes, it was added on August 1 but it didn't get released until very recently

    After doing some digging....the WBI config has been around much, much longer than yours. I find it quite suspicious, considering (a) you already stole the fusionpellets resource, and (b) it just so happens to be very similar, same function, name, etc..

    Evidence:

    Spoiler

    Looking at KSPI-E version 1.11.4, which was released on December 7th, 2016, there is no trace of CompressedAir.

    Meanwhile, in the WildBlueTools bundled with Heisenberg version 2.0.0 (which was released December 23rd of that same year), CompressedAir is clearly defined.

    There was no other version of KSPI-E until August 3rd, 2017, so even if CompressedAir was included in that version, it would have been roughly half a year after it was defined as part of WBI.

    So regardless, it seems that Angel made it first, and this was at best an oversight on your part, making a resource that exactly overlapped with his.

    At worst, it was (another) intentional attempt to get away with stealing his work.

    In case you don't believe me, here are links to the versions in question:

    KSPI-E v1.11.4: https://kerbal.curseforge.com/projects/ksp-interstellar-extended/files/2353371

    Heisenberg v2.0.0: https://spacedock.info/mod/1125/Heisenberg Airship Parts Pack/download/2.0.0

    And here are links to the pages where I got those from, which include more recent versions, and the dates they were released:

    KSPI-E: https://kerbal.curseforge.com/projects/ksp-interstellar-extended/files

    Heisenberg: https://spacedock.info/mod/1125/Heisenberg Airship Parts Pack#changelog

     

  11. 2 hours ago, Bottle Rocketeer 500 said:

    I wanted extra difficulty, but I would like it if you could disable the mod for a craft.

    Quote

    It's Too Hard!

    You have a number of options to make things easier on your vessels:

    1. Lower the Difficulty Modifier.
    2. Disable the option for part types to fail for parts that you think are too mission critical to fail.
    3. Lower the number of Reliability checks per day.
    4. Don't allow parts to explode during launch failures or during post-launch activities.
    5. Lower the number of flights it takes to gain flight experience.
    6. Conduct static fire tests and/or use the Test Bench to gain flight experience.
    7. Disable the option for parts to wear out.
    8. Disable the option for launch failures.
    9. Disable the need for skilled repair kerbals, the need for Equipment, and/or the need for an EVA to conduct repairs.
    10. Edit the values in the Constants.cfg file and/or the MM_BARIS.cfg file.

    Right there is an example of how he just kept bending over backwards for his users, and they weren't appreciative.

    I want to say so many things, but I would get permabanned if I did.

  12. 9 minutes ago, Vanamonde said:

    The way to respond to that without derailing the thread further is to hit the report button. 

    Oh, I got ninjaed a couple times on that one. 

    Ok, as long as you guys are ok with it....I always feel bad reporting posts for minor stuff like that, because I've always felt that reporting was for personal attacks, insults, etc. but if it is what we're supposed to do then I'll do it.

    TIL.

  13. 1 hour ago, adsii1970 said:

    It's easy, really. If someone writes something you don't like, then don't worry about it. If you like what they post, then give them the "thumbs up" or like, or whatever the forum is set to give. I like this platform the way it is... without the dislike or angry function. It keeps the forum mostly positive.

    Sometimes people could be derailing a thread, harassing someone, etc, and I think there should be a way to express that, without further derailing a thread by starting an argument with a reply.

×
×
  • Create New...