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Everything posted by Skalou
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[1.0.5] PWB Fuel Balancer v0.1.2 (3rd November 2015)
Skalou replied to codepoet's topic in KSP1 Mod Releases
Nice to see you back, This mod does'nt work anymore, nothing appear in the right click menu ( and no icon toolbar for long time, maybe after KSP 0.90) but don't spend your time just to update this mod, why not try the new 1.1 first? ( and 1.2 soon maybe), However PWB is a really good concept, and i didn't found an other mod as usefull to balance all kind of ship even with strange fueltank placement during this time, kerbalstuff also closed the door. @Papa_Joe, what a luck to see you interested in this task, however on my side i would prefer it as a separate mod instead of seing it merged in ShipManifest, @linuxgurugamer also revive a lot of mod, or anyone else is intersted? -
I can confirm the same spam exeption as Thegamer211, it only appens in map view or tracking station when the menu alt+N is open and focused on the sun displaying an empty window. the mod exeption detector is showing the exeption spaming
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Sad, thank's for the reply if you need help for the future of this mod, tell me ( it sounded so great!), if you remenber i writted this formula for you: but i don't code and even don't know how it works
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hi, There was a thread for the developpement of the mod "kerbal terrain system" developped by @Thomas P. if i remenber correclty: http://forum.kerbalspaceprogram.com/threads/131370-WIP-Kerbal-Terrain-System but it doesn't work anymore for me, is it the same for you? thread closed, or mod abandonned? other?
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s13g3 is sharing more of them! KSP Outer Planets Delta-v Map - "Lights-out" theme https://www.reddit.com/r/KerbalSpaceProgram/comments/4wn0u3/ksp_outer_planets_deltav_map_lightsout_theme/ KSP Delta-v map - condensed Real Solar System - "Lights-out" theme https://www.reddit.com/r/KerbalSpaceProgram/comments/4wp0oa/ksp_deltav_map_condensed_real_solar_system/
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i think the problem is not the precision, but our ship is probably not at the same place on the orbit compared to th reference orbit used by transfert windows planner ( or any other transfert program), an so not at the same place at the burn time point, on my side i copy manualy the burn date and burn vector, and then adjust the date of the maneuver at more or less 1/2 period time, and it works perfectly maybe a solution could be to adjust the mean anomaly ( or the true, i don't know what is used) of the planner or the burn date of our ship accordingly to it.
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great mod!
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hi, i've seen 2 goods Dv-maps on Reddit: the 1st for stock: https://www.reddit.com/r/KerbalSpaceProgram/comments/4whaym/ksp_deltav_map_lightsout_theme/ and the other for RSS: https://www.reddit.com/r/KerbalSpaceProgram/comments/4wht2l/ksp_deltav_map_for_real_solar_system_lightsout/ Save your eyes your Ec/s of your screen and the trees! Thank's to s13g3.
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With all your modding maybe you forgot to play KSP? this 2 features are now stock! (yes really! during a flight, just press Esc > Settings > ...) ( and UP for the ghost markers)
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SRB Thrust Curves
Skalou replied to CodeFantastic's topic in KSP1 Suggestions & Development Discussion
A great mod: I prefer the version before 1.1 but it still good. -
Even if know how to install mod, I am using CKAN, and like it very much, maybe not perfect but good enought for me, i have far less troubles by installing/updating them with C-KAN (only once, i needed to uninstall a mod manually before reinstalling it, but it was in KSP 0.90) than manually ( wrong folder install, missed a needed dependency, not updated,...) For (Sir!) Roverdude ,i don't know his point if view on it, but a lot of his mod are available via this ( and FAR too), i understand the point of view of modders demanding to reinstall it manually in case of any troubles, it's a logical step and easy to do. So if you are a C-KAN guy and reading this, thank you ! I hope the best in it's developpment to make it a must-have both for users and modders.
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great!! thank you!
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release internal squad models/textures allowed?
Skalou replied to Skalou's topic in KSP1 Mods Discussions
Thank's nli2work, yep i tought about this too and started to create this kind of part ( the ugly green thing in the left bottom corner of the part list on the image above), but i'am also asking to have this replica much more better than my poor modeling skills and more than that, it's a question that could serve other modder as well? ( and thank's for your modding tutorial too, they are really great , but i need to work, i need something for the arms, maybe some boxing gloves?) left: watermelonus kerman middle: real one right: inflatable one -
release internal squad models/textures allowed?
Skalou replied to Skalou's topic in KSP1 Mods Discussions
No one to help me? ( yep, it's a masked up ) any clue? -
Kerbal 3d model, for seat modeling
Skalou replied to RaptorHunterMz's topic in KSP1 Modelling and Texturing Discussion
I have one too, but i'm not sure what i am allowed to do with it, maybe you can help me @sumghai ? -
Hello, i am planning to make a mod, it will be a part to add a kerbal mass at the good place in the VAB for the external command seat, with the goal to permit an easier balance of the vehicule in the VAB ( for accurate Dv reading too, if needed): but i'm really not sure that using the squad model and texture for the kerbal is allowed to make a downloadable mod, can you tell me more on this please?
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A workaround in waiting for your desires could is to transfert the thumbnails too when you export your save a new KSP version ( that is why you need it?), they are in: Kerbal Space Program\thumbs
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really nice mod anyway, thank you to share it! An other idea of suggest: include the ghost marker from the no more maintained:
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[1.2.2] SOC: Simple Orbit Calculator v1.5.0 (1/12/2017)
Skalou replied to stevehead's topic in KSP1 Mod Releases
Thank you Ser!! -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Skalou replied to liquidhype's topic in KSP1 Mod Development
Raaaaaah! Really nice...but still can't touch this! -
oh, we speak about SRB here too, i love them, I really await this kind of mod, as quoted in the boosteriferous thread, here is what could be perfect in my opinion: https://www.reddit.com/r/KerbalSpaceProgram/comments/2jwc28/mod_idea_solid_fuel_thrust_profiles/
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[1.2][beta] Boosteriferous - SRB Thrust Profiles
Skalou replied to soundnfury's topic in KSP1 Mod Development
Oh ok, i missunderstood you previous post i think, but i agree that some multi-"segments" of linear ramp/slope (like in the image i posted) could be far enought and much easier for the player ( and to you! ) to deal with than a strange float-curve, -
[1.2][beta] Boosteriferous - SRB Thrust Profiles
Skalou replied to soundnfury's topic in KSP1 Mod Development
Nice, i will follow it with attention! unfortunatelly i have 0 skill in coding, but maybe SRB Variable Thrust Limiter from Crzyrndm could help you? and for the UI of the curve in game :