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Everything posted by Skalou
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one more for you!
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Is it possible to add MODULEs through part upgrade?
Skalou replied to sebi.zzr's topic in KSP1 Mods Discussions
thank you very much , do you think it works with "moduleanimatedgeneric"? -
Is it possible to add MODULEs through part upgrade?
Skalou replied to sebi.zzr's topic in KSP1 Mods Discussions
this feature is clearly missing, does the 'moduleIsActive = false' works for all modules? if not wich ones? -
there was this mod a few time ago, I was working great, with the feature of "no more ifinte eva propelant" too, maybe you can look at it to solve your bugs.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Skalou replied to politas's topic in KSP1 Mod Releases
I did it, but no bug. I see 2 ways to try to reproduce it: -ask an udpate to take command (or just wait the next) -build a fake mod available on CKAN, where we can try things to don't disturb others gamers. -
Part not even showing up?
Skalou replied to SmashingKirby148's topic in KSP1 Modelling and Texturing Discussion
what was the problem so? just 0.0 instead of just 0 for the node size? -
Part not even showing up?
Skalou replied to SmashingKirby148's topic in KSP1 Modelling and Texturing Discussion
there is no texture for the shader in unity, also there is a lot of modules in the part.cfg, it's good to test it with as few as you can to reduce the field of research. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Skalou replied to politas's topic in KSP1 Mod Releases
hi , i'm here to help you catch a bug when updating some mod via CKAN, i got it here: as @linuxgurugamer asked, i can try to catch this bug, but i don't know what i can do ( and how to reproduce it) -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Skalou replied to TriggerAu's topic in KSP1 Mod Releases
great, here is a small bug report with KSP 1.2.2, the ptrevent click trought isn't working for me: tell me if you need more infos or test. And i've got a suggestion of feature too: -Add an alarm for the next reentry in atmosphere (or lithobraking), KER is already capable to display it (in orbital category): thank you for your efforts to maintain this mod ( and KSP now ) -
[WIP] [1.3.1] Ext-Seat-Dummy v0.3.0 (18 october 2017)
Skalou replied to Skalou's topic in KSP1 Mod Development
@Li0n, i will look at it later, thank you I 've a module manager trick to solve: For now, in the dummy part .cfg i copy/paste manually the kerbalEVADragCubeString values from the physics.cfg and use them in a standard drag cube: i copy this: //kerbalEVADragCubeString = Default, 0.75,0.92,0.4, 0.75,0.92,0.4, 0.6,0.7,0.4, 0.6,0.97,0.7, 0.85,0.95,0.4, 0.85,0.95,0.4, 0,0,0 0.8,1.1,0.8 // The drag cube kerbals use, Physics.cfg and use it as (look at the line cube=...): DRAG_CUBE { //cube = , X+ , X- , Y+ , Y- , Z+ , Z- ,Bcenter Boundextents. //cube = Default, 0.75,0.92,0.4, 0.75,0.92,0.4, 0.6,0.7,0.4, 0.6,0.97,0.7, 0.85,0.95,0.4, 0.85,0.95,0.4, 0,0,0 0.8,1.1,0.8 // The drag cube kerbals use. cube = Default, 0.75,0.92,0.4, 0.75,0.92,0.4, 0.85,0.95,0.4, 0.85,0.95,0.4, 0.6,0.97,0.7, 0.6,0.7,0.4, 0,0,0 0.8,0.8,1.1 //rotated EvaDragCube //kerbalEVADragCubeString = Default, 0.75,0.92,0.4, 0.75,0.92,0.4, 0.6,0.7,0.4, 0.6,0.97,0.7, 0.85,0.95,0.4, 0.85,0.95,0.4, 0,0,0 0.8,1.1,0.8 // The drag cube kerbals use, Physics.cfg //the first six triplets are X+, X-, Y+, Y-, Z+, Z- faces of the cube. //The numbers are area, drag coefficient, and depth of widest point from the frontmost point at that angle. //The next triplet is the bounds center, the final is the bounds extents. } I would like to automated it, because this values changes at nearly each KSP release. I asked some questions on the module manager thread and @Sigma88 nicely answered them but I need more help, and prefer to continue here: -4 how can i copy these values and write them? i looked at the doc but i'm unable to do it. (-then i will have to switch them, but it has already been answered.) the whole part config is available >>here<<. Thank you for any help. -
[WIP] [1.3.1] Ext-Seat-Dummy v0.3.0 (18 october 2017)
Skalou replied to Skalou's topic in KSP1 Mod Development
Thank you for the proposition , does it really worth it thought? i could also made it opaque in every scene, but the biggest problem actually is it still will be as badly textured After a quick search: i see this: https://github.com/shadowmage45/SSTULabs/releases from @Shadowmage Add handling of shader changing. If no shader is specified it will not be changed (and remain at the last setup shader, which may not be correct, but is the only behavior that can be guaranteed). Used in this mod probably: SSTULabs - Low Part Count Solutions i don't know if it can be changed it game thought but i don't understand how to use it yet, maybe it's a bit overkill for my small mod too? simplicity could means less chance to bug or break on update too and sometime better performance. but why not try it for science! -
hi, I would like some infos and help i didn't found for my new mod Ext-Seat-Dummy: 1- Is there a way to apply a different patch depending on the game version? 2- Is it possible to modify only some values on this kind of patch: //attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision @attachRules = 0,1,1,1,0 //allow to be surface attachable i would like to change only the 1st and 2nd value. 3- More complexe , i there a way to swap some values: //From Physics.cfg DRAG_CUBE { //cube = , X+ , X- , Y+ , Y- , Z+ , Z- ,Bcenter Boundextents. //cube = Default, 0.75,0.92,0.4, 0.75,0.92,0.4, 0.6,0.7,0.4, 0.6,0.97,0.7, 0.85,0.95,0.4, 0.85,0.95,0.4, 0,0,0 0.8,1.1,0.8 // The drag cube kerbals use. cube = Default, 0.75,0.92,0.4, 0.75,0.92,0.4, 0.85,0.95,0.4, 0.85,0.95,0.4, 0.6,0.97,0.7, 0.6,0.7,0.4, 0,0,0 0.8,0.8,1.1 //rotated EvaDragCube //kerbalEVADragCubeString = Default, 0.75,0.92,0.4, 0.75,0.92,0.4, 0.6,0.7,0.4, 0.6,0.97,0.7, 0.85,0.95,0.4, 0.85,0.95,0.4, 0,0,0 0.8,1.1,0.8 // The drag cube kerbals use, Physics.cfg //the first six triplets are X+, X-, Y+, Y-, Z+, Z- faces of the cube. //The numbers are area, drag coefficient, and depth of widest point from the frontmost point at that angle. //The next triplet is the bounds center, the final is the bounds extents. } i would like to copy the drag cube values from the Physics.cfg and change the Y+ by the Z+, etc... Thank you for any help.
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[WIP] [1.3.1] Ext-Seat-Dummy v0.3.0 (18 october 2017)
Skalou replied to Skalou's topic in KSP1 Mod Development
I don't have any skill in code, i deal only with stock tool or from other modders. i don't know if this is actually possible and if someone already made such thing. -
thank you , i already made a patch for your mod and is included in the download for now: // Module Manager patch for "Ext-Seat-Dummy" to the "USIExploration", add a stack node on the external seat to allow the stack of the "Ext-Seat-Dummy-PART" on it. // Need the mod "Module Manager" to work. // Patch for the "PackRat Seat" part. @PART[PackRat_Seat]:FOR[Ext-Seat-Dummy] { %node_stack_ExtSeat = 0.0, -0.06510, 0.0, 0.0, 1.0, 0.0, 0 //attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision @attachRules = 0,1,1,1,0 //allow to be surface attachable } Do you prefer to include it in your mod instead of mine? it's up to you.
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[WIP] [1.3.1] Ext-Seat-Dummy v0.3.0 (18 october 2017)
Skalou replied to Skalou's topic in KSP1 Mod Development
, i didn't tought about a contract with it, good idea! i will look at it. Yes the part is semi-transparent for now, mostly because i'm pretty bad at texturing, and a bit because i see it more as a hangar tool or as test part. -
Hi, i've created a mod wich is compatible and include a patch for your external seat, please let me know if you agree with it (i will remove your patch if not), if you want to include the patch in your mod instead of mine, also can you notify me if something is changing in the concerned parts? Thank you.
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Hi, i've created a mod wich is compatible and include a patch for your external seat, please let me know if you agree with it (i will remove your patch if not), if you want to include the patch in your mod instead of mine, also can you notify me if something is changing in the concerned parts? Thank you.
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Skalou replied to Climberfx's topic in KSP1 Mod Releases
Hi, i've created a mod wich is compatible and include a patch for your external seat, please let me know if you agree with it (i will remove your patch if not), if you want to include the patch in your mod instead of mine, also can you notify me if something is changing in the concerned parts? Thank you.- 211 replies
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Hi, i've created a mod wich is compatible and include a patch for your external seat, please let me know if you agree with it (i will remove your patch if not), if you want to include the patch in your mod instead of mine, also can you notify me if something is changing in the concerned parts? Thank you.
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Hi, i've created a mod wich is compatible and include a patch for your external seat, please let me know if you agree with it (i will remove your patch if not), if you want to include the patch in your mod instead of mine, also can you notify me if something is changing in the concerned parts? Thank you.