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Everything posted by Skalou
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the biggest problem is assembly in VAB!
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1 fan, yeeah! unfortunatelly i erased my 1st work, but i rebuilt it for u (it's amazing u want this ugly part...is it a joke?) there is also a free picture if u want to paint it yourself! http://s000.tinyupload.com/index.php?file_id=00458028108956190489 Licence: http://creativecommons.org/licenses/by/4.0/
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I'm preparing the next (real) project! see u soon!! thanks again for the tutorials guys
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Skalou replied to TriggerAu's topic in KSP1 Mod Releases
YEEEHAAA! Nice! thank you! -
GG for this release! the best configurable key binding i've seen is in NavHUD, maybe it can help u. Image keybinding NavHUD
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Skalou replied to ferram4's topic in KSP1 Mod Releases
hello, i 've reinstalled far with CKAN and add the mod preconised with:Kerbal-Isp-Difficulty-Scaler What was the isp parameter before ( just with FAR) : 1vaccum and 1 atmo? thanks -
hello-world! I'm proud to present you my first part successfully integrated in KSP: ...I know its ugly (it's a monkey demo part from blender) i just made the texture and stole a config file from a fueltank! after some hours to find and understand the good tutoriels it's great to see this side of a video game, before this i never touched a texture and other stuff..(u didnt doubt... did u vomit?) congrate to squad for this aspect (it can be as fun as playing ), developpers of tutorials and part-tool,... i'm so happy to see this in space!!!!
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Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
Skalou replied to qfeys's topic in KSP1 Mod Releases
Amazing!! i'm sure guys like u on forum could create a real rocket going to the moon!! it work good for me now (with the V 1.4.1 no, same issue as ss8913: and i was able to controle manualy my shuttle (the same as image 3 above) just by limiting one rocket thrust in real time) But now your mod do it well!! congratulation i just saw the help info text is outside the windows for me(image 2),so i modified this: HelpPos = 756,86,620,430 and its ok (image 1) i use a 1360x768 display http://imgur.com/lhS21cW,tlbkyyK,jZdk31C,LuAFz7O,EmwHkdc,GiKMVds#0 i test this more and will tel u if i encounter bugs or if i see good sugest (maybe re-add mains engines ur mod don't control?) -
[1.0.5] PWB Fuel Balancer v0.1.2 (3rd November 2015)
Skalou replied to codepoet's topic in KSP1 Mod Releases
right, it works well as it is, maybe just say to the world it works with 0.90 ...but if u have time one day i have some ideas! -add compatibilty with KSP-AVC http://forum.kerbalspaceprogram.com/threads/79745 and C-KAN http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-%28CKAN%29-Package-Manager-v1-5-0-24-Dec-2014 -i see the balance put always the fuel in extremities and so set the inertia at maximum: mode to keep balance but reduce inertia?(mode stability or agility) -an upgrade of 3D part to look like a pump -balance the part for carreer: for me now there is only avantages to put it: light weight, no drag, low price, hight temperature supported. when i build a vessel i like to think: "shall i really need this? does the functionalities worth it weight/cost/...? " -so add electricity drain, increase cost and weight -so add differents pumps sizes: small one balance slow but is cheap and lightweight, unlockable soon in techtree,...(tweakscale?) -reduce the size of the green ball (maybe i just build too small vessel ) or idealy a slider to resize it like RCSbuildaid does: http://forum.kerbalspaceprogram.com/threads/35996 but i know u don't have time and i'm sure u have great ideas too...(everyone got ideas but not always the time and capacity to does) Now i'm too noob to help u more but i'm learning slowly (blender, etc) and if i can help u later i will do it. can i modify your work to learn and share it here? -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Skalou replied to TriggerAu's topic in KSP1 Mod Releases
Disabling the "warpto": I'll give it some thought, but haven't gotten any good ideas off the top of my head - well except for if the images are too close for you then you can disable that function and just add the alarms using the "quick" method - which is only a couple more clicks, but will prevent missclicks I didnt found it in in-games-options but in the settings.cfg file yes: WarpToEnabled = True >> WarpToEnabled = False Thank you maybe add an option to add a confirm box when "warpto"? (i will re-enabled it with this option, 1 more click but really safer) -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Skalou replied to BigNose's topic in KSP1 Mod Releases
Hello, nice mod, i 've changed in .cfg files this lines: title = White Navlight >> title = Navlight White idem for red,blue,.. so now they are all togheter in the partlist. the improvements i will see great are to add them in the default light category (u need the light module?) when we search by part type, and maybe it will add them directly in the light action (i don't know i don't program) and turning them of 180° to see their colors in the 3D preview in the same partlist ..and a custom one with sliders to choose his own colors? -
Nice mod, congrates i send u a suggestion: as your plan to add compatibility with solar panels / ion engine, there is karbonite mod: http://forum.kerbalspaceprogram.com/threads/89401 some of engines instead of air consume atm (atmosphere, so it doesn't work only on kerbin but also on other body with atmosphere). so it can have the sames failures as air breathers (assymetric shutdown). VAB: http://i.imgur.com/C5AVSLC.jpg Flameout assymetric >> spin:http://i.imgur.com/o4sMJEy.jpg edit: i've just saw this...
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[old thread] Trajectories : atmospheric predictions
Skalou replied to Youen's topic in KSP1 Mod Releases
Of course: -make a nice really eccentric orbit, -set "trajectories" with body fixed mode, -put a node and play with all the buttons... -printscreen + imgur!! tips: for having a longer curve put an other node away in time (set a node, click right on it, +,+,...) http://i.imgur.com/Y3489Tn.png http://i.imgur.com/TLZzrZI.png http://i.imgur.com/IjACBZt.png http://i.imgur.com/djDPEHO.png http://i.imgur.com/eKjQ1DY.png As says 5thHorseman it's just a different point of view of this trajectories, a nice example to understand is the trajectory of an inflate valve on a wheel of bikecycle: if you fix a camera on the bike (imagine it for the example fixed on the frame on the side at 5m) u will see the valve rolling in a circle: http://www.flickr.com/photos/dno1967b/10199723413/in/photostream/, but now imagine a guy on the street watching it (he dont move) , he will see a strange curve called cycloid: http://www.flickr.com/photos/58871905@N03/10205700625 , http://www.daviddarling.info/encyclopedia/C/cycloid.html , http://en.wikipedia.org/wiki/Cycloid Now imagine you have really really big wheels (imagine wheels of 200 km!!!) and roling on the equatorial line of kerbin and bob kerman watching this from a hight ladder on north pole, he will see your valve doing this: http://en.wikipedia.org/wiki/Epicycloid Now with non-circular wheel (your elliptic orbit) or differents points of view: from an other planet, the sun ,a moon of an other planet... u have weirds trajectories. You can record the same thing moving but have differents trajectories depending of your point of view (if u move/turn too). For our case what i think (but not sure, correct me if i'm wrong) is in standard view the referential of the camera is fixed on the body(planet,...) of the SOI concerned by the trajectory( if u change SOI during the journey you will have some parts of trajectory in differents referentials), but without turning/rolling in space(imagine it looks always a star far away) so u will see the body turning in this referential, and in "fixed body" mode the camera turn with the body: u don't see it moving ( but u will see the star moving:for kerbin it will do 1 turn each 6 hours), http://i.imgur.com/iISLhaD.png i'm am turning counter clockwise: in blue /yellow the classic ellipse with standard camera, in white is the same ellipse but with the rigid body camera: don't forget you are going faster at periapsis than apoapsis and the mun is turning conterclockwise too. http://i.imgur.com/2ueGAEW.png now the same ellipse but i'will turn clockwise at orange node (full retrograde to reverse)... http://i.imgur.com/WTJnBSr.png and there i will go so hight (and so so slow at apoapsis) that from the mun ground u will see the probe going backward a few time. -
Banana for Scale - Analyse bananas in space!
Skalou replied to JoePatrick1's topic in KSP1 Mod Releases
What i thought when i saw this! -
[1.0.5] PWB Fuel Balancer v0.1.2 (3rd November 2015)
Skalou replied to codepoet's topic in KSP1 Mod Releases
Yes it work well for me on windows(7 64 bits) and KSP 0.90 32bits, but i dont use other fuel mod (so i don't know with real fuel or other...) for 50$ the PWB fuel balancer part it worth it... -
[old thread] Trajectories : atmospheric predictions
Skalou replied to Youen's topic in KSP1 Mod Releases
trajectorie ART! http://i.imgur.com/6TmcCgJ.png -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Skalou replied to TriggerAu's topic in KSP1 Mod Releases
hello, congrate for your mods but sometime the new "WarpTo" in map view can be dangerous, i done a lot of missclicks on it when i tried to select a target near this button (there was a lot of vessels going to rendez-vous on apoapsis) or when i want to double -click to focus on an other body. i'm sure you will find a great solution against this problem! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Skalou replied to cybutek's topic in KSP1 Mod Releases
I 've seen a small bug: the longitude is shown as 386,... ° instead of 26,...° (360°+26) on the mun http://i.imgur.com/SkyT28z.jpg 2) can we resize the width of hud1 and hud2?in a config files?(too large for me: i would like to put other think in the top of screen, so much good usefull mod..) 3) is it compatible with easytoolbar mod? i didnt seen the option if there is... and a suggestion, add a close button on each windows near edit and float. nice job anyway and with the news limitations in career it's great. EDIT: i take a look in my saved file in carreer (for an other problem) and i found the coordonates:latitude, longitude of ship in it and it appear the vessel was shawn at 386° too so maybe it 's not a problem in the mod.. -
Ok, thank you for answering and congrate for your usefull mod anyway! But i'm thinking: just choose the view when vessel spawn could be great even it will not be saved when switching to another vessel: it could be usefull when tuning/testing a new vessel and re-launching it every 30s. Now i know what to do: learn to program and doing this "view selector/recorder" mod myself... Cheers,
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you are right, i have the same issue: i can play hours in orbi,t changing spaceraft,... without crash the program (2GO of memory use) but when i fly on kerbin the memory increasing slowly without going down and finaly it crash (time to go to south pole: 3GO>crash). 5thHorseman, i think u did a good and important observation.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Skalou replied to rbray89's topic in KSP1 Mod Releases
Basically all planets with cloud layers (Kerbin, Duna, Laythe) are completely covered and white. Tried several things, changing game resolutions and graphic settings, used different cloud resolutions, nothing helped. Anyone any idea? Maybe changing some config files? hello, i 'had the same problem as you last night, and as a good noob i didn' t saved anything:sealed:: i have installed: 1:Environmental Visual Enhancements 7.4 , 2: Astronomer's Visual Pack - Interstellar V2: http://kerbal.curseforge.com/ksp-mod...l-pack-v3-beta, i 'have followed all steps, a,d installed everything (in recommended quality) exept: sandstorm,skybox, new sun, holidays season light. and i had exactly the same kind on the big map of clouds(all white) on the big map in in flight too but it wasn't so ugly, just really cloudy(maybe 70% of the sky) but didn't took printscreen(noob.v2) So i 've tried to reinstall the interstellar pack: nothing changed. Suddently i remenbered the installation replaced some .png, and the very helpfull Active-Memory-Reduction-Mod (TextureCompressor) save the compressed images in cache. so go to the the cache( C:\Program Files\PXG\Kerbal Space Program\GameData\ActiveTextureManagement\textureCache\BoulderCo for me) and delete everything inside( there is 2 folders inside:citylights and clouds). lauch the the game and enjoy !! (it can be long to wait the 1st time because active memory reduction have to compress the clouds textures, if it crash reload it until it works). now i have this: http://snag.gy/c9Dta.jpg http://snag.gy/iqyks.jpg maybe it can help most of us.. ________________________________________________________ KSP v0.90 ver32 bits on windows 7 64bits, a lot of mod... -
hello all, many thanks for this amazing mod, we are playing for fun not for repeating the same boring things at start (or after reverting flight). so thank u verymuch! One thing i'm dreaming is to select the view (for exemple i like chase view for plane especially with the great Improved Chase Camera, and auto or free on rocket,...). so if u can ad this u will be my hero!