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Skalou

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Everything posted by Skalou

  1. yep, my advice: find a way to save everything! you won't be able to download to old version after the update. keep it at least a few time, just to be sure you can play the new version without waiting a mod update or needing to go change a craft before the import. you don't have a usb key? if not, the minimum is to save the "save" folder and make a list of the mod you are using.
  2. hello, just to say a config is missing for tweakscale and the OPT Stabilizer Type A, however this can do the job: @PART[opt_stabilizer_a] // OPT Stabilizer Type A { %MODULE[TweakScale] { type = free_square } } Also, thank's for this mod
  3. Ah great! it reminds me the BOR-4 used for the borane development. http://www.buran.fr/bor/bor-desc.php (in french). I don't know however if it is "inspired" from an other craft...
  4. great, Unfortunatelly i think i have detected a bug with the new TweakableControlSurfaces: it doesn't work anymore with all my modded control surfaces (worked fine with the previous version of TE), for example: theOPT spaceplane one's or the Procedural Dynamics - Procedural Wing control surfaces (named PControlsurface in game). The "control surface" descriptions doesn't appear anymor in the right click menu nor the selectable axis (yaw, pitch,...) Am i alone with it? If you need more info (log or whatever you need) or tests, you can ask me. Edit: I tried with a new KSP instal, just TE and OPT via CKan (and their dependancies: ModuleManager, firespiter, Toadicus tool...), and it works fines, i will investigate more... Edit2: I have found the problem, i uninstalled FAR a few month ago (with CKAN!) but it let me the FAR folder in the GameData with only 3 useless .cfg inside (no .dll or other stuff), once removed everything becomed fine again! Strangely it worked fine with the old TE version... Sorry for the inconvenience. A remark too, i use also the stockbug fix mod, it also have this feature too (called authority in game when the plus option is enabled) but in a different manner (see the ModuleControlSurfaceFix for more info), However it seems it doesn't conflict, the stock bug fix module seems to just override the TE tweak (as it wasn't here). So it's OK.
  5. WHOUHOU!! So many time i wanted something like this! minimalist but really, reallly usefull! Thank you verymuch! The only mod i have using the O is "precise node" but only in map mode and this one works only in the "classic view", so everythink is ok for me actually.
  6. Ooh great, i wasn't aware of this, maybe a link in the OP page could be great to increase the visibility?
  7. Thank's for the update Toadicus. really welcome features. strange, everythink works fine on my side (in flight or VAB or after revert).
  8. Players without a TWR/Dv reader mod can choose their engines the same way they do it now (moaar boosters?). Display the modified parameters in the stock right click menu of the hangars is a good idea.
  9. great, i was a bit ashamed to you this again. for the thrust tweak, balancing it by decreasing the ISP could work too, there is the mod "kerbokatz afterburner" doing it a bit like this when the throttle is hight. or increasing the weight, what do you think guys?
  10. hi, Any new for the deployable radiator development? it's more difficult than expected? or maybe just forgot it with the holidays.. however the mod still works very well, thank's
  11. Ok, i understand better (i re-readed the op also), thank's and in fact i do the same as you: ( we really need more forum smiley's...) i don't warp ONLY for the transfert windows or during the transfert in carrer mode, however i tend to do less mission during this time as the career progress, during the 1st Minmus mission: 4 missions to the mun, 6 sub orbital-flights, 10 of science on Kerbin,... it takes nearly more irl time than in game time. Now: oops my finger ripped(edit:slid): waaaaarp!
  12. haha, do you really wait 2 years for a launch windows? see you in KSP 3.0 (with a broken save) for the capture burn! (or maybe i didn't unsterstand well the question)
  13. Nice mod, thank's! but still need the 1.0.4 compatible check (for CKAN) Edit: it's ok now, CKAN has updated
  14. Nice, thank you, the landing legs works fine now! However the .version is not updated to KSP 1.0.4 so KSP-AVC give us the notification of "not compatible". As i see you have a githb account, you can keep the version check on your git-hub page too (see KIS for a good example). Also for CKAN, the "KerboKatzUtilities" is a dependancy fot le landing legs, if it really works without, it could be great to change this.
  15. A link with some engine specs: http://cs.astrium.eads.net/sp/launcher-propulsion/rocket-engines/index.html Great link VenomousRequiem! Amazing! yep, i want it too now! (with a dream-chaser at the end )
  16. right, perfect for you! I have reresented the stock EngineThrustControl curve: you can do custom one's by tuning the points in the .cfg and add a config for other mod's SRB with a module manager patch. you can select a time option(instead of fuel left) but never tried myself, someone has tried the differents options? (useTimeCurve = false ; canAdjustAtAnytime = false ; showItemInList = false)
  17. You are welcome, thank you to share your work! There is also the ariane 5 user's manual (in case you want to launch your own satellite ): http://www.arianespace.com/launch-services-ariane5/Ariane5_users_manual_Issue5_July2011.pdf
  18. and one ready to launch without the purple cover and a kind of fairing around some engine parts:
  19. hi, Here is what i have on the right of my browser: They are really good streamers and KSP players but not actually playing KSP, during this time some other streamer like EJ_SA aren't hightlighted as they could be. So a filtrer to display only the "playing now KSP" streamer could be great. (and olso improved and more smilies for the forum will be welcome )
  20. Nice idea! i would like it with a destruction system like the one for solar panel: if the thrust inverter is deployed at a too hight dynamic pressure it will break and will not work anymore, and will also give a bad thrust multiplier for the normal thrust (x0.5?) (could depend of the technology of the design), add also a bit of drag when deployed (kind of airbrakes even if the engine is shut-off), however a warning should be displayed in the right-clic menu (like for the parachutes).
  21. right i have modified the formula. Laie, everythink was full (100.00%) for me ore, LF, OX, mono, Ec,... and it depleted the asteroid faster than my drills could do it, for me it's a bug.
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