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Posts posted by yorshee
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Does it happen with one particular craft, or any?
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I've had this nasty overheating glitch happen where things inside fairings and cargo bays explode due to overheating for no reason - the ship spinning out of control could have been because something exploded, but this only happens if I physics warp. You say you don't time warp at all, so...I have no idea.
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If I have enough fuel left over, I like to rendezvous with my Kerbin Space Station after a mission to another planet and transfer all the Science into it to be processed.
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I wore my KSP shirt to a weekly local card game tournament the other day and a kid recognised it. He had never played KSP but he knew what the shirt was about!
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As the title says. This would be super useful for picking landing spots. I understand that ScanSAT is a mod that exists but this is something that should have been included in the stock game, along with resource scanning. It's impossible to know the highest points on Eve without looking up the info online or using a mod, and we all know how important it is to find a high plateau on Eve, and it could also be used to find a flat area to land on a lumpy planetoid like Gilly or Bop.
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KSP, y dont u auto-fix
Exiting out of the game (without saving beforehand) generally fixes it properly for me. Don't try reloading your save without exiting the game first as the problem still persists and could potentially corrupt it.
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I do vaguely remember 'fixing' it by messing with the IVA, and I managed to land on Ike while the debug log was spamming that look rotation line, and when I went back to the KSC, it looked like Kerbin suffered from a terrible earthquake, all the ground was spiking up at 90 degree angles.
I'll mess around with my stock install to see if this got fixed in 1.0.1+, if I can't get it to happen then it must be a mod causing it. It'll be difficult to replicate though, since it seems to happen randomly.
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I sometimes get this bug too, I remember getting it every now and again in an unmodded 1.0.0 install. I think it's a stock issue, but in case it's not, I'll add what mods I also use:
Asteroid Day, KAS, KIS, KER, Infernal Robotics, RPM, Planetary Base parts.
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Max caught the con flu, eh? I know how that feels.
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I saw this on Reddit a few months back and fell in love with it. Good to see it's been updated to work with 1.0.
EDIT: I, as well as a few other people, have been having trouble with the facial expressions. Is changing a Kerbal's expression, or making them move their mouths to talk, impossible? I can open their mouths but it just shows their bottom teeth and it looks goofy.
The facial bones are weird. You should never rotate them, just translate them up and down. Ive gotten them to work before, so they should work now, unless anything changed in 1.0.4/1.0.3.I can't translate 'em, only rotate them.
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Wherever I happen to see it first. KSP news isn't something I actively seek out.
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2.5m, the Rockomax brand of parts are my favourite.
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I have no idea what was in KSP's original design scope so I dunno how finished it is in terms of features, but it could be better with some more bugfixing.
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As many have said, nobody really uses this part because regular ol' decouplers exist, so it could have slipped through QA and Experimental testing because it's so ignored. I'll have a go with messing with the part today to see what bugs I can find with it. Is there a bugtracker post for this?
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The sun and moon, taken by pointing my phone through my telescope.
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Did anyone who managed to see the video before it got set to private manage to cache it? Or saved it in any way? If not, could you tell us what was in the video?
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I'm having a weird glitch where I can't attach a pipe connector to my ship built with EPL to fuel it up, when my Kerbal tries attaching the connector, it apparently fails as the silhouette goes red for a second, but then the connector appears as if I dropped it even though I didn't drop it. I can keep trying to attach the same connector and it'll keep duplicating itself. I can't grab these phantom connectors again and they appear to be connected to my Kerbal even though they aren't touching him, I can tell this because the connector was in front of him and as it fell to the floor, my Kerbal was tilted forwards slightly, like there's an invisible strut connecting them. If I spawn enough of these, they start glitching out and exploding.
If if you want a video of this in action, I can get one, this description is probably super confusing to read.
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From that Nintendo Life article:
with the game expected to be officially revealed at the Nindies@Night PAX Prime event.Isn't Maxmaps at PAX Prime? He's been talking about it on his Twitter. Hmm...
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Christ
How long until I can play KSP on my dog?
This made me laugh so much I choked on air.
In all seriousness, ever since the Xbox One announcement, I've been hoping KSP would be ported to Wii U too, imo it'll work best on that console because of the gamepad. This gives me another reason to buy a Wii U, 'cuz I also want Smash Bros and EarthBound from the virtual console.
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Is it just me or do the landing legs from the mod spam this:
They also sometimes have problems retracting.
I've been having this problem too. It doesn't seem to cause any actual errors for me, just makes the game chug a bit.
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yorshee: That has everything to do with it. The cost of survey builds is you need to find a way to fill your ship. Building on a pad lets you fill the ship but removes the freedom of placement.
Ahh, I see. I managed to fuel it with KAS pipes so everything is all good.
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I dunno if this is a known issue but I don't get the option to fuel my crafts once they've been built, I only get the 'Finalize build' and 'Teardown build' buttons. I'm using survey stakes as a launchpad, I dunno if that has anything to do with it.
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Oh, a little suggestion: it would be cool if you could switch between different textures, as the wooden aesthetic doesn't fit well with a futuristic-looking base. Perhaps there could be a chrome-silver-coloured furniture option, and a sleek jet black option too.
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I've always wanted to make a base where you can actually walk around inside it in EVA, so this will be perfect for it.
Just to to let you know, you need a license to go along with your mod otherwise it'll be deleted. I think you can find all the relevant info in the modding section of the forum.
[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3]
in KSP1 Mod Releases
Posted · Edited by yorshee
Has anyone got this to work with 1.0.4 in the meantime? I downloaded everything except the KSP_Data folder that I was told not to extract, but when I open up a save file I can't click on any of the buildings at the KSC nor can I exit back to the main menu or load a quicksave.
EDIT: Fixed it by reupdating a few mods, but then it turned my female Kerbals into males. D: Newly-hired female recruits would stay female though.
I guess I'll wait for the 1.0.4-compatible release.