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yorshee

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Posts posted by yorshee

  1. Has anyone got this to work with 1.0.4 in the meantime? I downloaded everything except the KSP_Data folder that I was told not to extract, but when I open up a save file I can't click on any of the buildings at the KSC nor can I exit back to the main menu or load a quicksave.

    EDIT: Fixed it by reupdating a few mods, but then it turned my female Kerbals into males. D: Newly-hired female recruits would stay female though.

    I guess I'll wait for the 1.0.4-compatible release. :)

  2. As the title says. This would be super useful for picking landing spots. I understand that ScanSAT is a mod that exists but this is something that should have been included in the stock game, along with resource scanning. It's impossible to know the highest points on Eve without looking up the info online or using a mod, and we all know how important it is to find a high plateau on Eve, and it could also be used to find a flat area to land on a lumpy planetoid like Gilly or Bop.

  3. I do vaguely remember 'fixing' it by messing with the IVA, and I managed to land on Ike while the debug log was spamming that look rotation line, and when I went back to the KSC, it looked like Kerbin suffered from a terrible earthquake, all the ground was spiking up at 90 degree angles.

    I'll mess around with my stock install to see if this got fixed in 1.0.1+, if I can't get it to happen then it must be a mod causing it. It'll be difficult to replicate though, since it seems to happen randomly.

  4. I saw this on Reddit a few months back and fell in love with it. Good to see it's been updated to work with 1.0. :)

    EDIT: I, as well as a few other people, have been having trouble with the facial expressions. Is changing a Kerbal's expression, or making them move their mouths to talk, impossible? I can open their mouths but it just shows their bottom teeth and it looks goofy.

    The facial bones are weird. You should never rotate them, just translate them up and down. Ive gotten them to work before, so they should work now, unless anything changed in 1.0.4/1.0.3.

    I can't translate 'em, only rotate them.

  5. I'm having a weird glitch where I can't attach a pipe connector to my ship built with EPL to fuel it up, when my Kerbal tries attaching the connector, it apparently fails as the silhouette goes red for a second, but then the connector appears as if I dropped it even though I didn't drop it. I can keep trying to attach the same connector and it'll keep duplicating itself. I can't grab these phantom connectors again and they appear to be connected to my Kerbal even though they aren't touching him, I can tell this because the connector was in front of him and as it fell to the floor, my Kerbal was tilted forwards slightly, like there's an invisible strut connecting them. If I spawn enough of these, they start glitching out and exploding.

    If if you want a video of this in action, I can get one, this description is probably super confusing to read.

  6. Christ

    How long until I can play KSP on my dog?

    This made me laugh so much I choked on air. :P

    In all seriousness, ever since the Xbox One announcement, I've been hoping KSP would be ported to Wii U too, imo it'll work best on that console because of the gamepad. This gives me another reason to buy a Wii U, 'cuz I also want Smash Bros and EarthBound from the virtual console.

  7. Oh, a little suggestion: it would be cool if you could switch between different textures, as the wooden aesthetic doesn't fit well with a futuristic-looking base. Perhaps there could be a chrome-silver-coloured furniture option, and a sleek jet black option too.

  8. I've always wanted to make a base where you can actually walk around inside it in EVA, so this will be perfect for it.

    Just to to let you know, you need a license to go along with your mod otherwise it'll be deleted. I think you can find all the relevant info in the modding section of the forum.

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