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Posts posted by yorshee
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Wasn't Moho's atmosphere removed because it was glitchy? Because the game had trouble with small planets with atmospheres. Maybe it'll return with the Unity 5 update, if Unity 5 can somehow solve the issue.
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You can right-click on the heatshield an click the little green arrow on the right of the bar to change it to a cross. That means the ablative won't be melted away. Then you can re-enable it when it's needed.
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Because the decoupler isn't a part of the craft anymore, it's considered a separate object and thus the two things can actually collide with each other. I think what's happening is the decoupler is trying to separate from the rest of the craft because it's clipped in a little bit, but in the process it's dragging the rest of the thing along with it. Try offsetting the decoupler a fraction so it isn't clipping into anything.
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How about a closed beta test, like what's done with Starcraft2;LegacyOfTheVoid. Not everybody could have access to it, so there wouldn't be so many idiots&trolls. But a much larger community still, than an experimentals team. Testing could be done with people from different skill levels, and with different systems.
I think that's how experimentals is done now, is it not?
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"'Aerobrake at an altitude of 15k' says Yorshee - talented artist and engineer."
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I had an idea earlier and I thought it would be cool so...here it is!
I was thinking about how you can't make a stock shuttle look like a proper shuttle because the spaceplane parts lack the black ablative tiles on the bottom. A solution for this could be to have a paint-on ablator tool (and eraser tool) that lets you draw ablator onto where you want to place it - changing the camera angle to be able to paint different parts. I think this method of adding a paint-on ablative using the mouse cursor as a paintbrush would be super user-friendly, just like how fairings were implemented.
Using this adds onto the amount of ablator resource on you have on your craft (thus making it heavier) and you can't tweak it as the paint-on ablative itself wouldn't be considered a seperate part, it's just a texture overlay, so right-clicking on it does nothing other than display the normal right-click menu for the actual part you right-clicked on. Also, you can't put ablator over windows.
You could also change the colour of your crafts with this too, you don't have to use just black or wooden-brown ablator. You could use lots of different colours to give your ship a fancy heat-resistant coat of paint, which will make peoples' crafts a lot more unique! The ablator could turn black after being ablated away, though I'm not sure about that, some people might not want their carefully-painted ships ruined.
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They could be in the sharedassets files but I don't really know, I'll have a dig around later.
EDIT: If I can't find 'em, I could always record his voice from the game and upload it somewhere for you.
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Does it have a grabbing claw (or a similar part from a mod) attached to it?
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Valby sounds like a female Kerbal name, 'Val' and 'By' are name halves generated for female Kerbals only, iirc.Confirmed, i rescued a kerbal from surface of Pol, named VALBY, visually male, then after in my crew, female. Quiet stock game, some informational mods, KJR, stock bug fix, asteroid day...But not a severe bug in my opinion...
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For some reason, female Kerbals are much more probe to uncontrollable ragdolling than male Kerbals. Probably a bug.
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^ In-game custom Kerbals would be awesome but I wouldn't mind if they don't become a thing.
More on-topic: I have the paid version of the Kerbalizer (it's a useful drawing reference!) so I'll see if it's buggy for me too, soon. What browser are you using?
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Sweet! I'll give it a go tomorrow.
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The maneuver nodes should be somewhere in the save file. Since i have no real clue which entry are the relevant ones, i'd start a new game, put up 2 ships, one with node set, one without, save and then look into that save file to see the difference and then edit the 'real' save accordingly.
Good idea! I'll give that a shot.
EDIT: Manually removing the maneuver node did nothing, and I've found out the glitch has spread to all of my other save files. Completely separate save files!
I think I'll need to get a fresh install, I have no idea what's causing this. I'll keep the thread open as I'll keep a backup of this install, in case someone has an answer to it.
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Long story short, I have a bug where KSP is having trouble drawing a maneuver node for a craft and it glitches out when I switch to it. The screen goes black in normal flight mode, and the map mode is also pitch black but it lags a lot too. If I go back to the space centre, it's gone and all I can see is the skybox. I've seen this glitch before but this is a rather unique instance of it.
I know the issue is KSP not being able to recreate a maneuver node I set up years ago because I keep getting null reference exceptions in the tracking station when I click on the craft in question, and when I look at the output log, it says it can't create the maneuver node.
I know I can fix it if I remove the maneuver node because that's what's causing this whole ordeal, but I have no idea how to remove it without switching to it first - I can't switch to it first because when I switch to it, the game goes weird with the black screen and everything.
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I would reapply and add my bug tracker name but I dunno if it's really worth it, my username there is the same as it is here anyways.
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Bring some drills and an ISRU converter and you can mine from the asteroid to get more fuel so you can push it away those annoying Mun encounters. Push it a little into Kerbin's atmosphere so you can get aerocaptured and then push it out of the atmosphere at apoapsis.
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On the other end of things, I've had female Kerbals pull completely deadpan expressions with no animation for uncomfortable amounts of time, even while their male counterparts continue to do their idle animations (adjusting helmets and dancing in their seats). The female Kerbals are just...sitting there...and staring at me...
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FishiMishi hasn't been in contact for a while now so I think I'm going to finish writing everything else up.
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Would placing each wing manually instead of auto-symmetrically be a workaround for now? I can't say I've experienced this myself.
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Have you made certain that you are on the latest version? There was an issue like that for a while, but it was already fixed a few Kopernicus versions ago. Reinstall both OPM and Kopernicus, that will most likely help.
Reinstalling Kopernicus fixed it! Thank you so much!
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I think this mod is causing an issue for me - Moho's surface is completely pitch black, no matter what side I'm looking at it from. It only happens when the camera is close enough to it (a low orbit) so it makes landing impossible. I think it's an issue with this mod because someone else has had this issue in the past but I have no idea if they even fixed it.
I don't want to uninstall this mod because it's awesome and I love it, but at the same time, it renders Moho useless.
Is there a workaround for this?
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I really like your craft designs! They're unique and have a lot of character.
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http://gfycat.com/RemorsefulInsignificantBarracuda
As you can probably tell, this makes landing impossible unless I use KER to tell me how far up I am from the actual surface.
Here's my mods:
Here's my KSP.log and output_log
http://www.filedropper.com/outputlog_1
http://www.filedropper.com/ksp
I'm assuming it has something to do with Distant Object Enhancement or ATM but I'm really not sure, I want to ask here to see if anyone can make sense of the output logs before I start deleting a load of mods.
Thanks!
EDIT: I've tried removing all my graphics-y mods to see if that would fix it, and it didn't.
EDIT 2: Kopernicus was causing the issue, reinstalling it fixed it. This can be locked.
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I assume this happens with service bays too? If it does then it explains the annoying glitch I've been having with them.
Bug? The ablator in the heat shield can get consumed by the ship's heat
in KSP1 Technical Support (PC, unmodded installs)
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Oh shoot! I had no idea you couldn't do that for heatshields. I haven't had any issue with it melting away in space so I haven't bothered to look and see if I could lock the resource, I just assumed you could, like with every other resource. Sorry about that!