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Ziw

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Everything posted by Ziw

  1. Please try the following steps: 1) create a new sandbox save and check whether or not you see the parts. 2) if you do see them in sandbox - post your persistent.sfs from KerbalSpaceProgram/saves/[your save name] if you do not see them there try installing the previous version from here: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/0.21.1 The reason I ask for you to check sandbox mode is because we did move the parts a bit in the tech tree in 0.21.2, for them to be more in line with new stock tech tree.
  2. Updated for version 1.0.2 of KSP. Added the discussed feature.
  3. there are some mods in your install spewing exceptions on scene change, that might interfere with other mod's unloading procedures. [HighLogic]: =========================== Scene Change : From FLIGHT to EDITOR ===================== (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 5/6/2015 7:50:16 PM,KerbalAlarmClock,Scene Change from 'FLIGHT' to 'EDITOR' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at WingProcedural.WingProcedural.CalculateAerodynamicValues () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateGeometry (Boolean updateAerodynamics) [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.RefreshGeometry () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateCounterparts () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WingProcedural.WingProcedural.CalculateAerodynamicValues () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateGeometry (Boolean updateAerodynamics) [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.RefreshGeometry () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateCounterparts () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WingProcedural.WingProcedural.CalculateAerodynamicValues () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateGeometry (Boolean updateAerodynamics) [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.RefreshGeometry () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateCounterparts () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WingProcedural.WingProcedural.CalculateAerodynamicValues () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateGeometry (Boolean updateAerodynamics) [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.RefreshGeometry () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateCounterparts () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at JSI.RasterPropMonitorComputer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IR: [GUI] destroy (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SLPFix.OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KJRMultiJointManager cleanup (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at ScienceAlert.ScienceAlert.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) try installing unofficial updated version of procedural wings
  4. CKAN still does not see the new version of Infernal Robotics, although we've even created a tag "v0.21.2" instead of "0.21.2". Can somebody force the update or something?
  5. If I understood you correctly, you want to only see Legacy Parts in Robotic category in editor, right? If that is the case you just need to set category=none for the parts in question. If you dont use Legacy parts in favor of Zodius reworked parts like me you canjust simply delete them from the folder.
  6. We are dealing with CKAN issue, it should be reindexed soon. For now you can install the release from KerbalStuff/Curse/github manually. - - - Updated - - - Latest 0.90 compatible release should be this one: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/v0.20
  7. It is the intended behaviour, the sequence always waits for all queued commands to finish before looping. It is best to construct sequences around this fact. Saving on the craft for now is difficult, but I'm still looking for a ways to do it (problem is in identifying IR servos, as their unique IDs are assigned to them only on vessel creation). I'm going to release an updated version with the ability to insert commands at the arbitrary point in the sequence tomorrow though, just ironing out some minor details.
  8. We're going to do it after 0.21.2, which should be released really soon.
  9. It should use blizzy only if you have it installed. We are fixing some details in part.cfgs and converting textures to dds, update is coming soon.
  10. It seems like a problem with ATM, not IR. If ATM overrides textures when it is specifically told not to, then we cannot be of any more help there. Try setting enabled to false in the header section of your override.
  11. Unfortunately, that is beyond our reach due to the way Unity GUI works. You can try to set the limits via right-click menu first, and then fine tune the angles without deleting the characters. Actually you can avoid typing in values completely.
  12. Do you use ATM? If yes, please add this to the OVERRIDE section in the ActiveTextureManagement/ActiveTextureManagementConfigs/MagicSmokeIndustries file: MagicSmokeIndustries/Parts/.* { compress = true mipmaps = true scale = 1 max_size = 0 } and delete the ActiveTextureManagement/textureCache/MagicSmokeIndustries folder. At least it worked for me.
  13. I strongly recommend to start using Zodius IR part packs, at least the Core pack. Only things that are not implemented there are Gantries and Adjustable rails (although there are Extendatrons).
  14. Is it intended that service bay does not have top and bottom surfaces?
  15. Just to clarify - is it Zodius Rework hinge or Legacy hinge? - - - Updated - - - Sirkut is busy at the moment, as soon as he has some time we'll release an update for 1.02
  16. Strange, because I've built kOS powered auto-balancing biped robot that uses it's IR hands and torso to keep balance, just like humans do and I can see the COM shifting. It cannot walk yet, but it can lift one leg and still keep balance. Try moving parts in editor with COM marker on.
  17. Very odd, can you describe steps to reproduce? Can you post logs?
  18. You get such high FPS in OpenGL mode? Share your secrets! Even in editor with no ship loaded my fps sometimes drops to 35-45 when I move the camera around and I have machine with more or less the same specs. - - - Updated - - - oO this is amazing
  19. FYI: I'm currently running a bunch of 1.0 updated mods without any need for ATM, so maybe it is not needed anymore for most installs. And as more and more mods update their textures to DDS there is less need for ATM.
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