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Denko666

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Everything posted by Denko666

  1. No, its the OPT mod. love his shuttle parts! I'll post the designs on KSP Player, do u use that?
  2. Mission to Duna https://flic.kr/s/aHskqys5WB Made possible by OPT
  3. Mission to Duna update. https://flic.kr/s/aHskqys5WB The first launch met with catastrophic failure during descent to the Duna suface. The DSEV remains in orbit but is not responding to commands. The OPT-J shuttle lost contact with Mission Control at 600m from the surface. Shuttle is presumed total loss, with crew perished. DSEV assumed salvagable after repair.
  4. [quote name='Angel-125']Make sure to download from GitHub, not CKAN. I no longer support CKAN. Also, if you have a Module Manager cache, delete that as well. Look for ModuleManager.ConfigCache, ModuleManager.Physics, ModuleManager.ConfigSHA, and ModuleManager.TechTree. See if that helps. If not, hang tight, this weekend I'll have a small update. Since the forums will be down, watch for AVC/KerbalStuff notifications.[/QUOTE] no more CKAN?? why? what happened?
  5. ok, at least its not my install :) lots of good luck with the fix!
  6. Anyone else using OSE Workshop in conjunction with Pathfinder? after upgrading Clockworks and Blacksmith gives an error message it cannot init the Workshop GUI.
  7. only shows: [LOG 22:53:23.677] Part count change, reload AGX [LOG 22:53:23.686] 1 explosions created. i'm not entirely sure, but i think timewarp triggers it.
  8. Strange, its the only part that has ever done this in 1.0.4 with me... and its not very random. It always explodes eventually, sometimes within minutes after launch, sometimes only after an hour. But the arms always explode.
  9. Could be my install, but has anyone else has the grappler arm explode due to overheating... in space,.... when not moving...? Could be a FAR issue, i'll post relevant Log data when i get it.
  10. Whiohow! updates! Nice going with the orbital stuff! soon your's will be the only mod i ever need! (or nearly)
  11. Nono, ScanSat works, i had an extra mod installed that took the ScanSat Modules and patched them into stock scanner parts. That's what i removed. It's called StockSCANSat: http://forum.kerbalspaceprogram.com/threads/99869#StockSCANsat
  12. i did a resource scan with TERRAIN, but i didn't use F9. I threw out the Scansat integration into Stock and the Extraplanetary Simplifier, see what that does. yup, that did the trick: - - - Updated - - - OK, my hunch seemed to be correct... now it worksscreenshot11 by Bart Blommaerts, on Flickr screenshot10 by Bart Blommaerts, on Flickr
  13. Odd, cause this is the 3rd brand new savegame i started that gives the same bug. That would mean that some mod is screwing up the resources??? DarkMultiPlayer is a mod that allows for multiple players to be active in the same environment. Or, efectivly: multiplayer Kerbal Space Program. It's in CKAN for version 1.0.4. The last screenshot i posted, and the Log come from a sandbox game that runs on my KSP DarkMultiPlayer Server. Hence the DMP log entries. I got 2 mods installed that, amongst others(mechjeb, graphotron, telemachus, KerbalGPS,...), integrate Scansat Modules into stock parts. Could that be the culprit?
  14. Yep, planet surface and biome are unlocked Planet: The Mun Biome: Highlands I captured the KSP.log, you can find it here: https://www.dropbox.com/s/8efp964duvc6e3f/angel125.log.tgz?dl=0 I got this set up now on my DMPSerrver in a sandbox, feel free to join in and test. You can find the gamedata content i use here: http://www.ksp.cignet.be. The server is at ksp.cignet.be:6702. Thank you for making this amazing mod! And for being so responsive in case of trouble!
  15. Hey Angel-125, here is a screenshot of the Geo-Lab Manage screen. screenshot143 by Bart Blommaerts, on Flickr I took this after removing the extra planet. Started a new savegame. And installed pathfinder manually.
  16. I can modify the drill on the Mun... But the Manage Operations - Show of the geology lab is screwed both on asclepius and the Mun. Also: none of the scanners seem to work properly on any planert AND, i get this when going into the tracking station: [LOG 16:50:36.597] [PlanetariumCamera]: Focus: Kruel [LOG 16:50:36.609] [PlanetariumCamera]: Focus: Asclepius [EXC 16:50:36.616] NullReferenceException: Object reference not set to an instance of an object ResourceMap.GetResourceItemList (HarvestTypes harvest, .CelestialBody body) KnowledgeBase.CreateResourceList () KnowledgeBase.OnMapFocusChange (.MapObject target) EventData`1[MapObject].Fire (.MapObject data) PlanetariumCamera.SetTarget (.MapObject tgt) Kopernicus.MapViewFixer.LateUpdate () [EXC 16:50:36.626] NullReferenceException: Object reference not set to an instance of an object SpaceTracking.DrawGUI () RenderingManager.OnGUI () [EXC 16:50:36.628] NullReferenceException: Object reference not set to an instance of an object SpaceTracking.DrawGUI () RenderingManager.OnGUI () sooo.... i think i'm gonna remove the Asclepius mod.
  17. I'll check the overlay, usually i use scansat's mapview. I have a TERRAIN, multispectral and Deja-vu in polar orbit around that planet.
  18. Yep it has Biomes and resources. its this one: [Defunct link removed by a moderator]
  19. Thx! Come to think of it tho, it's a non-stock planet: 'Ascepius'. could that have something to do with it? I'll set up a mission to the Mun to check on my side. When i try going into the Geology's lab UI - Show ... i get this in the KSP Log: [EXC 21:11:34.430] NullReferenceException: Object reference not set to an instance of an object WildBlueIndustries.WBIGeologyLab.drawAbundanceGUI () WildBlueIndustries.WBIGeologyLab.DrawOpsWindow () WildBlueIndustries.WBIMultiConverter.drawTemplateOps () WildBlueIndustries.OpsView.DrawWindowContents (Int32 windowId) WildBlueIndustries.Window`1[T].PreDrawWindowContents (Int32 windowId) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [ERR 21:11:34.430] GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) [EXC 21:11:34.476] NullReferenceException: Object reference not set to an instance of an object WildBlueIndustries.WBIGeologyLab.drawAbundanceGUI () WildBlueIndustries.WBIGeologyLab.DrawOpsWindow () WildBlueIndustries.WBIMultiConverter.drawTemplateOps () WildBlueIndustries.OpsView.DrawWindowContents (Int32 windowId) WildBlueIndustries.Window`1[T].PreDrawWindowContents (Int32 windowId) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) When i try open the modify Drill dialog: [EXC 21:16:36.338] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[system.Int32].get_Item (Int32 index) WildBlueIndustries.DrillSwitchWindow.drawGroundDrills () WildBlueIndustries.DrillSwitchWindow.DrawWindowContents (Int32 windowId) WildBlueIndustries.Window`1[T].PreDrawWindowContents (Int32 windowId) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [ERR 21:16:36.338] GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) i can see what looks like the corner of a couple controls in the upper left corner of the dialog window. Also, any new dialog i want to open, like the KIS inventory gets put into that gui window of the drill that won't go away. I know i said nothing appeared in the log earlier... i was looking in the wrong log :/ my bad
  20. i got the tools and pathfinder installed through CKAN, and the buffalo added manually. i'll install the whole thing from kerbalstuff, clean out the mod cache and see if that helps. Currently, when i try to modify the drill, i get an empty window, which won't go away until i go back to KSC or switch to a vessel further then 2.5km away. The KSP log says nothing about it. .... Tested, and no joy... still only get an empty window. Are there any know incompatibilities with other mods i should be looking at?
  21. is it just me or is anyone else having issues modifying the golddigger drill?
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