Jump to content

Denko666

Members
  • Posts

    376
  • Joined

  • Last visited

Everything posted by Denko666

  1. Cool mod! But what landing gear are you using? i can't find anything that fits.
  2. Its a shame this mod hasn't been updated to 1.04 yet, and 1.1 coming nearer. I'm very excited to see the IVAs, But if just the docking thing could be fixed and the compatibility updated to 1.0.4.... i know i would be a happy puppy.
  3. LOVE the mod! but since the last update OSE workshopparts require MaterialKits instead of RocketParts... where can i get MaterialKits or how do you make those? btw: little screenshot, all that fits in the shuttle/spaceplane you see in the background (OPT mod). screenshot27 by Bart Blommaerts, on Flickr
  4. you don't get them into space, you build them in space. first make a station with the EPL launchpad part (the blue flower-like thing), then build the spacedock from there and tow it into place.
  5. Darn Sophia, you're really on top of this! Thanks for the update, going to try it all out this afternoon.
  6. Very Happy you included the Spacedocks Sophia, but i fear they still need some TLC: - Spacedock - Large is all black - Spacedock - Large implodes at launch, nothing in the damage report afterwards. - All Spacedocks seem to lack the Extraplanetary Launchpads 'EL Launchpad' module just gimme a hollar if you need more detailed logs, always willing to lend a hand.
  7. A 1.0.2 Update!!!!! YAY i can finally make shuttles again! i tried making shuttles with the stock parts in the mean time but,... meh Once u go OPT, u never go back
  8. first attempt at creating blueprints with KVV. Not as obvious as i had imagined. https://flic.kr/s/aHskbuLFS9 And it's already obsolete and unloadable, seems KAS has changed the Pylon i used to make the RCS blocks on the sides :/
  9. To put it in the words of the great Manley: YOU..ARE..GLORIOUS, just GLORIOUS i'll be adjusting my craft file and putting this in in the build queue of my spacedock ASAP
  10. I'll play around with the different ways to assemble the ship, and post some blueprints here. Does that sound good to you?
  11. Thank you so much for continuing this mod! Next to the Endurance it is probably THE most iconic piece of end-level parts you would want to get to in the game. 1 question though: i don't see the Quantum Vacuum engine (i do see the Plasma Torch). Is that as intended? Also, could you post a schematic (using KVV for instance) of how you see the new setup with the plasma reactor and Xenon concentrator? It's interesting... but a bit confusing .
  12. and that is exactly how patenting destroys innovation
  13. eagerly awaiting an update to 1.0, this mod has become one of those essential things to have ingame like KAS and Mechjeb. Fair codings to you Allsta!
  14. Yep, Parts behave funny when you try to connect them. The Spacedocks also lose their ExtraPlanetary Workshop status. Haven't tested it in flight to see if the engines and generators work since i cannot even assemble the ship.
  15. It's not counterintuitive, you can actiually test that when u go to the toilet.
  16. It seems to work, i can see Kirius A in the map view, haven't been able to travel there yet.. But the IXS still does not show in CKAN. Are you sure you added it?
  17. Yay, Kirius has finally made it into CKAN No IXS still tho
  18. Still no IXS or Kirius in the CKAN repository. Are you sure you added it?
  19. i can't find it yet, same for Kirius... i guess it's the ckan bots being lazy again then we'll just have to be patient a bit then. Thanks again for picking up this mod, it would have been such a waste otherwise.
  20. you sir, are a hero! quick Question if i may tho: is this mod being added to CKAN?
  21. Samehere,i wouldn't mind taking upmaintainership, but i don't have theknowledge. I could try figure it out, but that's gonna take time.
  22. Haven't tried it yet, i switched to managing mods with CKAN and it's not in there yet for .90
  23. To date KSP-i lite has not been updated to .90 and doesn't work as is. Hence the IXS for KSP-i lite doesn't work for .90 either. But, i found that the stock version works well on .90 for as far as i've been able to test. With the exception of the cockpit: put the separate stock cockpit mod in place and its fixed. You do need to install the latest firespitter core and add the .dll to the plugin directory in the KSP directory, adding firespitter to gamedata doesn't cut it. but i think that is simply a case of an outdated path somewhere in the parts file. I hope the Op returns soon to update, or i may find it irresistible to take over this effort The IXS is simply THE coolest ship in KSP.
×
×
  • Create New...