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Svm420
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Everything posted by Svm420
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Awesome work as always Yemo! thanks for the update. Do you have any more planned for 0.90 or are you going to stop supporting 0.90 when 1.0 hits given the time for mods to get updated? Just curious for the future of the mod concerning 1.0 and 0.90. Also your numbers are perfect with semi saturable RWs feels perfect control wise. Enough to hold an attitude without making RCS obsolete.
- 2,515 replies
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Plus one more for that. Otherwise why not both?
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Hey NG awesome to hear I meant to get that posted or at least linked in your thread since your always fixing CC and I mean that in the best way possible. That takes dedication! Sorry i did though. Love CC, but here hoping squad learned from it like they did fineprint. I look forward to your fix to save my weeks old career that I took the planet pack out of. Thanks! - - - Updated - - - Also logs on my post about that problem are still valid if you need them for debugging.
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No it was fixed that day which lead to this new/old problem coming up, and that too is now fixed after a quick update by the author. He's is awesome at getting things fixed with good feedback. I am in the process of getting my last .90 career off the ground so I will be testing the RWs with the seti configs and semisat RWs and seeing how I feel with the mix. I just can't use RWs stock anymore it feels like infinite fuel D:
- 2,515 replies
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[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
Svm420 replied to odin_spain's topic in KSP1 Mod Releases
Wow This is too awesome I always wanted to play with BDs, but don't do DMP, and spending the time building targets just to blow them up just never appealed to me. This however does exactly what I would want for a single player experience. Thanks! -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
On it will report back in a few min, Thanks you're always fast to respond! - - - Updated - - - Fixed. Thanks again! -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Had a 15kn RW was at about 8-6 on all axes. On a tiny 2-300ishkg sat. I even tried hyper editing directly inspace after staging at least once so even with full RWs. As I pressed the KB to rotate in an axis the torque would drain with no movement from the sat other than idle drift. -
[Plugin][0.90] (Semi-)Saturatable Reaction Wheels v1.8 (Apr 9)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
I feel like I am getting the old issue where I have no torque in space. This is on version 1.9. I can enable logging and get a log to you if you need otherwise I didn't notice anything in logs to indicate a reason. Hope this isn't just me as I am always stumbling on rare mod interactions it seems. Mods are such a blessing and curse. Hope that helps! -
Has anyone else used saturable reaction wheel mod? I wondered what other thought of it. I love the change, but find that with seti's massive reduction to RW's torque to be too much making them almost useless. I think that stock torque levels with the mod make for a good experience. It probably could be a little lower than stock, but not as far as it currently is IMO. Hope to hear what others thoughts are. Turns out it was a glitch with the mod still, torque wasn't working in space. I will give this another try and report back with my opinion. Fixed
- 2,515 replies
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@Crzyrndm Another must have will be watching patiently. Awesome work as always
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Getting this with the latest prerelease.
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Says kopernicus again as well as yourplanetpack ar vertex color map
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@ Aurelius Did you see a bit later in the thread the MM patch for all of tal's cargo solutions to be resized to 1.25 that may be a better or another way to get 1.25 cargo holding.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
If your using texture replacer you have to set reflections to static or off when in the editor otherwise that happens. The other option is to save the craft and reload and the craft will be clickable again. No way around this as it's a side effect of the mesh hiding method used blame unity. -
[1.0.2] Instell Inc. Experimental Engines
Svm420 replied to 8bitsblu's topic in KSP1 Mod Development
Watching this with great interest. Here this may help with your velo and atmo curves. This will be great for SSTOs on resized kerbin -
Count me in. Maybe in the future we can find a good modeler willing to bring it to life even. Either way I love more variety in my engines.
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
Svm420 replied to ensou04's topic in KSP1 Mod Releases
Oh man does this mean you would be able to fix that on kerbquake too. That would be soooo awesome! - - - Updated - - - Once you figure out what to do that is. -
[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
Svm420 replied to ensou04's topic in KSP1 Mod Releases
Yes how did you know?