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Svm420
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Everything posted by Svm420
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This is what i feared as well. With most customers playing stock we don't even have a chance for our voices to be heard and get changes made. Sad really. I won't play 1.0 career without out some balance mod as it feel stupid how it is now. Aero is still crap. Improved crap, but still crap. NuFAR can't come soon enough at least then I can play career pretend in sandbox and I hate non career mode. I just don't get how they can even be proud let alone ok with career mode. They should have removed it if they don't really care about it. You mod was what made me play as much as I do. damn damn damn
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[1.5.x]Dr. Jet's Chop Shop v0.11.4.3 (20.10.2018)
Svm420 replied to Dr. Jet's topic in KSP1 Mod Releases
If it is a float curve are you using this? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
Thats makes more sense thank you for elaborating.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
Isn't speed the issue with re entry what was wrong with the method realchute already had used that over 350ish m/s ripped chutes? - - - Updated - - - Ninjad- 14,073 replies
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Yes 60s*60m*6h*15days get you 32 thousand and something which is what the default is.
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Its seconds
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May be that I use linux?
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Kerbal Construction Time/StageRecovery Dev Thread
Svm420 replied to magico13's topic in KSP1 Mod Development
All the more reason for more to use RealChutes! Set them to arm in action groups with decoupling and stage using action groups! Been doing this for a while just for that reason. And now back to your regularly scheduled planned unrapid assembly development. P.s. So far so good with the dev build of KCT and SR other than the mentioned issues thus far. Though i must admit I can't play KSP with FAR so I have quit 1.0 till it's updated. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Svm420 replied to KillAshley's topic in KSP1 Mod Releases
Thomas posted in the Kopernicus dev thread that he has updated for 1.0 -
Was this the 1.63 branch or 1.7?
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There is no way to do this in the VAB/SPH right, just after launch?
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Anyway to make them like the other kerbals or do I have to just kill them? I don't want super kerbals.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
Just download a zip of the repo if you want. Ferram isn't responsible if it isn't at release state as you are doing this at your own risk. I am sure we will have nuFAR today or tomorrow and after you wont even remember waiting for it, so why rush. I also saw in the deadly re entry thread ferram and starwaster are collaborating to make the 2 compatible with their respective new updates so it may take a little longer. You waited all the way for 1.0 what is 1 more day of errordynamics?- 14,073 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
Woot awesome to hear! Remotetech, DR, and nuFAR. My game will finally be released in its fully glory. Can't wait! Damn no RL timewarp <____<- 5,919 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
This is my problem. I made a plane with no tail and it flew fine in stock. NO TAIL!?! It was terrible I subsiquently rashed it into the ground to destroy such an abomination. I am awaiting nuFAR much much more than 1.0!- 14,073 replies
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I still get the IVA navball flipping backwards/mirrored/whatever sometimes using latest dll. Maybe an update for 1.0 to fix that as well?
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
Svm420 replied to RoverDude's topic in KSP1 Mod Releases
I have parts break running all 4 experiments, avionic package and 2 batteries all on the truss of course . Blows up almost every time. Thats ok I have switched to using real chutes much better control. -
Never thought about that lol. Stock fairing are even more useless. I agree with not wasting time on that, but that is your call e dog
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
It's alright we won't be missing you here. DR will live on with the users that care about realism more than look at my flying contraption that squad physics say can fly weeeeeeeeeeeeeee. I mean I can pull a chute at 1km/s and be fine lolWUT?- 5,919 replies
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Proot this is why we love yA so much. And shaw take your time do it at your pace enjoy the game or life or whatever else yA need. We will be here when it's ready to enjoy the great work you always do. Thanks for help KSP look amazing and proot too!
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
Svm420 replied to RoverDude's topic in KSP1 Mod Releases
I think it happens when the motor is the root part instead of the truss -
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Woot thanks for the quick updates as usual crzy! - - - Updated - - - Can't even give ya more rep boooo -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Svm420 replied to TriggerAu's topic in KSP1 Mod Releases
That stockbar is a waste of space that can't even be made translucent. Blek! And scrolling I ain't got time for that as I blast through the contract space in my plane. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
Svm420 replied to RoverDude's topic in KSP1 Mod Releases
That or make the parachute more useful.