-
Posts
163 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Meso Relic
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Meso Relic replied to BahamutoD's topic in KSP1 Mod Development
Can the AMRAAMs just be a bit smaller? to fit in and launch safely from a mk2 cargo bay? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Meso Relic replied to BahamutoD's topic in KSP1 Mod Development
The HARM seems to have clipping issues when launching. I feel the amraam's fins should be a bit smaller -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Meso Relic replied to BahamutoD's topic in KSP1 Mod Development
The AGM-86C doesn't work? I set a GPS coordinate for it and lanuched above the cruising altitude at supersonic speed, but it just keeps losing speed and altitude then crashes. -
Oh wow I knew it was very difficult but I thought someone must have done it before... If anyone's interested, the ascent profile I used was mostly shuffling around 20 degrees for most of it Oh yeah the falcon 9 landed. I watched it live. It was fun with so many people screaming Edit: yay I got it in orbit again, this time 77km x 79km without using monopropellant or EVA nudging
-
Well I got bored so I tried some stock craft. I got this into a 72 x 74 km orbit. I used up all the fuel, monopropellant, and half an EVA jetpack. Is there like...you know...a more efficient way? Yay 2nd try: perfect — 77km x 79km, without using monopropellant or EVA
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Meso Relic replied to BahamutoD's topic in KSP1 Mod Development
Aaaand? Nothing happened -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Meso Relic replied to BahamutoD's topic in KSP1 Mod Development
Umm...is there any way to lock on to a moving ground vehicle or do you have to just manually adjust the targeting pod? So far I've only got a HARM to try hit a moving radar and it missed. -
Plane itself is symmetrical, but fully capable of flying (and taking off and landing) with asymmetrical thrust, albeit a little slower. Just a bit of trimming and flies better than with SAS
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Meso Relic replied to BahamutoD's topic in KSP1 Mod Development
Umm...how does the jamming pod work? It doesn't seem to do anything and turns itself off -
Three carrier based STOL cargo planes
Meso Relic replied to Azimech's topic in KSP1 The Spacecraft Exchange
Hmm...bit iffy saying carrier based without a carrier...so I did it myself -
totm june 2018 Work-in-Progress [WIP] Design Thread
Meso Relic replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
-
New forum seems slower than before
-
totm june 2018 Work-in-Progress [WIP] Design Thread
Meso Relic replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Plane flies surprisingly well even on asymmetrical thrust: [IMG]http://i.imgur.com/CulaM83.png[/IMG] -
totm june 2018 Work-in-Progress [WIP] Design Thread
Meso Relic replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Space shuttle main engine added to game...so I used it to make an orion mpcv thoughts? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Meso Relic replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Val dive bomber? I don't remember seeing it in warthunder though. -
Hmm...I gues some of you got close. Answer is... 400 SRBs stacked on top of each other and burning
-
A close up of the beam: I'm just going to leave this and see if anyone can figure out what's making it Edit: obligatory "orbital strike" pictures
-
Uh, you could try turning off Mechjeb
-
The 3.5m ones, they seem to be based off the SLS, but NASA changed the SLS colour from white black stripey to orange like the space shuttle tank. Maybe they could be updated?
-
generic stuff
-
A WIP The wings are not very good... It's almost but not quite 1:1 scale. 24 engines with over 1000 fuel for each 550+ tonnes 900 parts 464 passengers, 16 crew, = 480 total Flies pretty decently if your computer can manage it. DOWNLOAD
- 1 reply
-
- 1
-
-
totm june 2018 Work-in-Progress [WIP] Design Thread
Meso Relic replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
550 ton 28 engine jumbo....thingy: 900 parts and counting...