Tristonwilson12
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Everything posted by Tristonwilson12
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[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
No problem! -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
So the payload adapter is basically just a decoupler that decouples from the top, but it gives the payload extra clearance from the fairing base ( good for engines on satellites and such) and also it adds that tiny bit of realism that makes the game funner in a way. in the next version i will include whats called a SYLDA, and whats that is used for is you place the normal payload adapter on the fairing base, place your payload on the adapter, then you can place the sylda (Built in segments to accommodate differnt sized payloads) on top of that payload and then you can add another payload adapter on top and place another payload, so you can basically launch multiple payloads at once i hope that clears some stuff up for you -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
Also @xxhansonmaxx is now part of the Development team, so hopefully things will look better and development should start speeding up soon -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
Thanks squad for the Mod Monday Recognition!!! heres some updated images for everyone im working on making some Various textures for the different sizes -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
Im working on the White PorkAlike versions of the adapters. I also have the SYLDA segments complete and will release in the next version -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Tristonwilson12 replied to liquidhype's topic in KSP1 Mod Development
It's basically the same thing -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Tristonwilson12 replied to liquidhype's topic in KSP1 Mod Development
*sheds a tear* -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Tristonwilson12 replied to liquidhype's topic in KSP1 Mod Development
like i made this LVM3 and havnt gotten to finishing it -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Tristonwilson12 replied to liquidhype's topic in KSP1 Mod Development
i know how you feel... i have models i work on... then i just never get back to them cause i make some thing else xD -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
im also just going to say, Im terrible at making textures, so if anyone with texturing experience that would like to join up with me and this mod, send me a PM -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
thats a great tip! i will do some more modeling tonight! -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
no but i can add that if you guys want -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Tristonwilson12 replied to sDaZe's topic in KSP1 Mod Development
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[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
No problem -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
Yea sure. -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
I mean there's this I made -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
I don't quite understand what you mean... Do you mean something like this?? Cause they already act as a decoupler, and its hollow so you can place things in side it -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
yea sure! i just noticed that issue so ill fix it now -
[1.7.2] KK Launchers - Delta, Atlas Pack
Tristonwilson12 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Absolutely Amazing work KK!!! -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
update 1.3 is live. Updated textures and model integrated Tweakscale CFG so you dont have to move files around -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
you can sale them down and stack them on top of each other to make more versatile adapters! -
[1.2.2] TWSA's Payload Adapters!
Tristonwilson12 replied to Tristonwilson12's topic in KSP1 Mod Releases
im not the best texturer