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Bev7787

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Everything posted by Bev7787

  1. I use stock radial parachutes and any of the cone ones.
  2. It's the mod key. By default it's ALT but it's different on different OS.
  3. I use my standard probes (Probodyne OKTO, Thermometer, 2 mystery goo, Gravioli detector, Material bay, LV-909, fuel tank, solar panels and antenna) for contract completion while managing to squeeze science in as well. I place some in polar orbit for good photographs
  4. Use the ARM Claw to grab the kerbal and lift him to the ladder
  5. - - - Updated - - - This mod looks really good. Might get it. How much lag does it cause
  6. Make it into a meme... It's a perfect subject
  7. If it's a challenge ship, I just name it the name of the challenge. Naito shuttle missions are labeled STS- then the number of the trip on that save and everything else is either ____ probe/debris/lander or Untitled Space Craft. I'm so original.
  8. I launched another rocket-this time it launched at 100 m/s... EDIT: I also met the hell Kraken
  9. You need a mod like MechJeb to help fine tune manoeuvre nodes. There is another mod but I don't know its name
  10. It happens to me but I just look away from planets into space or the sky and frame rates improve for me.
  11. There is a major glitch when I tried to play this- a bug called the President deleted all my Constellation Program ships as soon as the year 2010 was reached. EDIT: Just playing it now and the VAB says "Too many boosters" WHY?!!!!
  12. What's the mod that adds the Voyager prove called? Just want to know
  13. Launched a rocket. On lift off it flew up at an amazing 0.2 m/s.
  14. Happens to me too. But it could be that KSP is programmed to only show one SOI change. If you have a mun SOI change, the Minmus one will disappear. It should be back to normal when you enter Mun SOI
  15. ...and Jeb, as always, is the best pilot to pilot it.
  16. Got this one from Danny and I still love it- the planet destroyer with the two claws.
  17. That's what happened to those ports. I was wondering what they were going to do with them.
  18. The transmission value is normally a little bit higher if you're using a lab module.
  19. With 1.0 around the corner, fixing a lot of bugs and glitches, I just like to see what your favourite glitches are.
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