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Everything posted by Citizen247
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MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
I will undoubtedly at some point. I actually want to improve the existing surface attached cockpits as well. What were you thinking? -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
There's one already in Airplane plus. Generally, I'm only trying to plug gaps with this mod. Having said that I would like to make some angled parts that are more versatile, I.e. that can do more arbitrary angles than just 5 degrees, eventually. -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
I've started working on some more parts. I'm aiming at primarily producing WW2 era bomber parts this time, starting with a Lancaster style nose. I'll probably add bubble cockpits designed to look like gun emplacements, 2.5m oval parts and fill in some gaps in the 1.25m oval parts. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Citizen247 replied to Raptor831's topic in KSP1 Mod Releases
No. I believe SMURFF disables itself when realfuels is installed. -
AJE Extended Configs v2.0.4 - KSP version 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
New release: Download Aimed at adding parts and configs for spaceplanes and SSTOs. Adds: Reaction Engines Limited SABRE rocket/combined cycle jet engine and a fictional hydrogen burning version of the J58 (available as a realfuels engine config of the J58). These are balanced to their real-world counterparts (as much as possible, there never was a hydrogen burning J58 and the SABRE hasn't been built yet...) so will be OP for a stock Kerbin. They work great in 10x rescales though. Also adds realfuels/procedural parts fuel tanks for spaceplanes. More expensive than standard tanks with a higher max temperature and between Cryogenic and Balloon cryogenic tanks in mass. Supposed to suggest advanced composite materials and active skin cooling. I used the SABRE and tank configs to build the SPEARON (Skylon replica): Airbreathing boost to mach 5.4+ and 28km altitude. Initial rocket climb Releasing a 15t payload in low (450x450km) kerbin orbit. Glowing red hot re-entering the upper atmosphere Trailing plasma at 50km and mach 14. It lands well in water as well as land, for when you don't calculate the reentry point correctly... -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
Glad to hear it! -
AJE Extended Configs v2.0.4 - KSP version 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
New Release is (finally) ready. Tested on KSP 1.6.1 but should work on any version the latest version of AJE will run on. https://github.com/seanyoung247/AJEExtended/releases/tag/v2.0.0 This update is craft breaking. Engine part names have changed, it's advisable to remove AJE-Extended engines from any craft you want to keep before installing. Delete your old AJEExtended folder before installing. As an initial release, I've tested as much as possible but I can't guarantee there are no bugs hanging around. If you find any please let me know. The new release uses a templating system and large pre-configured engine database, making it much easier to add engines in future and support other mods. This new system is designed to, ultimately, prevent engines disappearing and breaking craft as part mods are added and removed. Though at the moment this is only partially implemented. If you have realfuels installed (which you really should if you're using AJE ) configured engines have alternative configurations you can select from the right-click menu. For instance, the Rolls-Royce Avon Turbojet can be configured as various versions including the non-afterburning mk101 used by the Canberra Bomber or the ultimate mk302 used by late model English Electric/BAC Lightnings. If realfuels is installed AJE-Extended overrides many AJE engines and hides them to remove clutter in the part menu. All engines will automatically use the correct fuel type (Avgas for piston engines and Kerosene for turbines). If community category kit is installed AJE parts are moved to custom categories: Rotary Engines for Rotary Wing Prop Engines for piston and turboprop Jet Engines for Turbojets, Turbofans and Ramjets and Air intakes for, predictable, air intakes. Currently configured engines: Piston engines: Darracq single cylinder 10hp Dutheil-Chalmers 20hp Anzani 30hp radial Anzani 50hp radial DH-X Nomad Hispano-Suiza 8Aa Oberursel U.II BMW VI Napier Lion - versions II and VIIA De Havilland Gipsy Six - De Havilland Gipsy Queen Bristol Pegasus - versions 2, 18, and 22 Bristol Mercury - versions IX and XV Shvetsov ASh-25V Shvetsov ASh-62 Shvetsov ASh-82 - versions 111, 82F, 82FN, and 82T Nakajima Sakae - versions 12, 21, and 31 Rolls Royce Kestral - Versions IB and V Klimov M-105 - versions 105, 105PA, and 105PF2 Rolls Royce Merlin - versions XII, 46, and 66 Rolls Royce Griffon - versions 65, 72, 85 and 101 Napier Sabre - versions II, V, VII, and E.118 Bristol Centaurus - versions I, VII, and Mk373 Pratt&Whitney R-1340 Wasp - versions 9, 16, and S1H1-G Pratt&Whitney R1830 Twin Wasp - versions 1, 13, 86, and 94 Pratt&Whitney R-2800 Double Wasp - versions 10W, 18W, 21, and 63W Wright R-3350 Duplex-Cyclone - versions 23W, 26W, and TC Packard Merlin V-1650 - versions 7 and 9 Allison V-1710 - versions 39, 89, and 143 Junkers Jumo 211 - versions 211B, 211F, and 211P Junkers Jumo 213 - versions 213A and 213E Daimler-Benz DB605 - versions 601, 605A, and 605AM Continental IO-550 Turboprops: Pratt&Whitney Canada PT6 - versions 25, 114A, and 135A Rolls-Royce T56 - versions 13, 14, and A-427 Garrett TPE331 Kuznetsov NK-12 (NOTE: this engine has been dropped to 11,000hp as higher outputs caused the engine to fail) Rolls-Royce Tyne - versions Mk1, Mk11, and Mk21 Rolls-Royce Dart - versions RDa.3, RDa.7, RDa.10, and RDa.11 Armstrong Siddeley Double Mamba - versions 1, 3, and 8 Rolls-Royce AE 2100 - versions D2 and D3 Turbojets: BMW 109-003 - versions A-1, A-2, C, and D BMW 109-018 Heinkel 109-011a Junkers Jumo 004 - versions A, B, C, and H Rolls-Royce Derwent - versions Welland, Derwent-I and Derwent-V Rolls-Royce Nene - versions Mk.41 and Mk.102 Rolls-Royce Avon - versions Mk101, Mk20, Mk200, Mk205, Mk301, and Mk302 Rolls-Royce Olympus - versions Mk.101, Mk.102, Mk.104, Mk.201, Mk.301, Mk.320, Mk.593 Rolls-Royce Pegasus - versions 6, 10, 11, 11-21, and 11-61 Rolls-Royce Spey - versions Mk.101, Mk.250, Mk.202, Allison TF41-A-1, Allison TF41-A-400 SNECMA Atar - versions 101C, 101D, 101E, 101G, 8C, and 9K-50 Klimov VK-1 - versions VK-1, VK-1A, and VK-1F Tumansky RD-9 - versions 9 and 9BF Tumansky R-25 Lyulka AL-7 - versions AL7, AL7-F, and AL7F-1 Pratt&Whitney J52 - versions 6, 8, 408, and 409 Pratt&Whitney J75 - versions 13B, 17, 19, and 19W Pratt&Whitney J58 GE/Allison J35 - versions 2, 17, 21, and 35 General Electric J47 - versions 1, 15, 27 and 33 General Electric J79 - versions 2, 5, 11, 17, and 119 General Electric J85 - versions 4, 5, 13A, 17, and 21A General Electric YJ93 Low-Bypass Turbofans: SNECMA M53 - versions 2, 5, and P2 SNECMA M88 - versions 2 and 3 Turbo-Union RB199 - versions 101, 103, 104, and 105 Eurojet EJ200 Klimov RD-33 - versions 33 and 33k Soloviev D-30 - versions 1 and F6 Lyulka AL-31 - versions 31F, 31MF, 41F General Electric F404 - versions 102 and 402 Pratt&Whitney F100 - versions 100, 200, 229, and 229A Pratt&Whitney F119 turbofan Pratt&Whitney F135 - versions 100 and 600 High-Bypass Turbofans: Williams/Rolls-Royce FJ44 - versions 2A and 3 Progress D-18T General Electric TF34 Pratt&Whitney JT8D - versions 1, 17R, and 219 CFM56 - versions 2, 3, 5, 5B and 5C General Electric CF34 - versions 3B, 8C, 8E, 10A, and 10E General Electric CF6 - versions 6, 50E, 80A, 80C2, and 80E1 General Electric GEnx - versions 1B70, 1B75, 1B76, and 2B67 -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
I've realised what the problem is: [ERR 09:25:49.396] PartCompiler: Cannot clone model 'MoS/MAD/Parts/Aero/MoSCone1' as model does not exist [LOG 09:25:08.099] Load(Model): MAD/Parts/Aero/MoSCone1 The parts are configured for a folder structure of "MoS/MAD/Parts/-". You've installed the MAD folder directly in gamedata. It can't find "MoS/MAD/Aero/MoSCone1" because it's been installed to "MAD/Aero/MoSCone1". Create a MoS folder in gamedata and move the MAD folder to it, then it should work. -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
[LOG 09:25:49.394] PartLoader: Compiling Part 'MAD/Parts/Aero/MoSCone1/MoSCone1' [ERR 09:25:49.396] PartCompiler: Cannot clone model 'MoS/MAD/Parts/Aero/MoSCone1' as model does not exist [ERR 09:25:49.396] PartCompiler: Model was not compiled correctly [ERR 09:25:49.396] PartCompiler: Cannot compile model [ERR 09:25:49.396] PartCompiler: Cannot compile part There's a whole list of the above errors in the log file. That's interesting because it does log loading the models: [LOG 09:25:08.099] Load(Model): MAD/Parts/Aero/MoSCone1 This is true for all the parts it's not loading. So, in short, the parts aren't showing because KSP seems to not be loading the models for some reason. Why this would fail for you, but be ok for me and others, I have no idea. If the models were corrupted it wouldn't work anywhere. Where did you get the download? CKAN? If it's ckan try removing and download manually from github: https://github.com/seanyoung247/MAD/releases/tag/v0.5.2 -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
Looking at it now thanks -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
You can upload it to my dropbox with this link: https://www.dropbox.com/request/tgKrG8ZzNBHggrl66VRf -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
Yes. -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
No, in the main game folder there's a ksp.log file that's the one that should tell us what's happening. -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
I don't know if any mod conflicts. You can copy and paste the contents of your log file to pastebin and post the link here. -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
As I said it works fine for me in 1.7, which indicates it's local to your install. Possibly a mod conflict or not installed properly or corrupted download. Can you upload your log file somewhere and give me the link please? -
MAD - Aerospace Parts (v0.6.1) KSP 1.8+
Citizen247 replied to Citizen247's topic in KSP1 Mod Releases
It will as and when I have available time to do so. At the moment I'm working on a major overhaul of another mod, and 1.7 has only just been released. I've tested the parts in a clean install of 1.7 just now, and they loaded and worked fine as far as I can see. What's the problem you're having? -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Citizen247 replied to blowfish's topic in KSP1 Mod Releases
I'm in the long ongoing process of rewriting AJE-Extended from the ground up. In the process, I'm trying to improve the engine templates, but I'm having some trouble reconciling some of the data. Specifically, I'm not sure what the supercharger settings for piston engines actually refer too. Is there any information what the boost, rated and cost fields actually are? Are they horsepower increases/costs at altitudes or something else? ETA: Looking at the source code, it appears rated is the altitude, cost is the HP loss running the supercharger and the boost fields are the pressure boost to the engine airflow. I'm just not sure how to convert engine specs to those values. They seem to be multipliers for ambient pressure, I'm just not sure how they're derived from engine specs. ETA: I'm starting to think that the boosts are given in inches of mercury (Hg). That seems to match up somewhat with the psi ratings I have. Just seems a fairly archaic measurement. -
The latest release looks great and is a big improvement on some of the issues of the previous release, thank you. I do have a minor bug to note though: I'm using a 10x rescaled Kerbin, between 80-160km in altitude there's the scatterer horizon doesn't cover the planet in the far distance. Also, the craft itself starts to get increasingly tinted: Below 80km everything looks fine, above it's all good as well: I'm using a whole mix of configs I've built up over the years, so if this is a config issue I can deal with it. I'm just not sure what configs I should be looking at?
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I didn't see that post, for some reason the whole latest page didn't show up when I posted last time. Still though finding a gfx card for the money posted outside of second hand/eBay is going to be a struggle. The only reason I suggested a 1050 is because it's about the only card you could reliably get for the money suggested. I'm in the UK though, so I can only judge based on prices here, perhaps GPUs are significantly cheaper elsewhere? It wouldn't surprise me, the number of times I've seen computer parts listed as the same price in dollars and pounds... As I said I'd look for a 970 or 1060 minimum. I currently run a 1080ti though, so YMMV. Not wanting to start an argument, but I personally no longer recommend AMD graphics cards for two reasons: Firstly from what I've seen their price to performance isn't particularly good, even with the Nvidia tax. Further, AMD keeps releasing the same GPU over and over again with only slight MHz bumps as new cards. Secondly, my experience with AMD graphics cards hasn't been great. I used them pretty exclusively for many years, since before the AMD buyout of ATI in fact. And I have a stack of dead graphics cards that just decided to stop working one day to prove it. It makes me wary of AMD cards for the time being. Obviously AMD have been putting their R&D budget into Zen, which is a great architecture that actually gives Intel some proper competition. It means that AMD graphics cards have fallen behind over the last few generations though. I'm personally hoping the success of Zen gives AMD the resources to give Nvidia a proper run for their money in the gfx sphere. If/when they do I'll re-evaluate.
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For that sort of money I'd check eBay. You should be able to pick something up in a Nvidia 1050 for that sort of money. Though I'd personally look for a 970 or 1060 if you can find one for a workable price.
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I've found that the scrubber in the our only works for a short period (a few days). If you add the external part to a service module it seems to work well though.
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I had to downgrade to 3.1.3. With 4.0.0 it appeared to work but I found Kerbalism didn't add itself to command modules properly.
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I've noticed that as well. With an older version there's over 30,000 patches. With 4.0.1 there's 26,000.
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