ColKlonk
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I F9'd and landed up one level to the right.. It sank again, but must have hit something solid with the back legs it and the front section looked like it was on as well. I then shut down all systems and when turning off SAS.. the front sank and it exploded again (SAS was holding it up ??) Same situation for both Phobos and Deimos It's as if the 'height map' and 'collision barrier' are at two different levels.. if there are such things in the game? Oh yes before I forget.. I'm still playing V090... --> Is RSS out for V1.0 ?
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Would this be a height map problem ? http://forum.kerbalspaceprogram.com/threads/124539-RSS_-Diemos-Phobos-delivery-system?p=2000186&viewfull=1#post2000186
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Ever so gentle landing on Phobos.. and it just sinks into the ground... and explodes I wanted to get out and have a look at the Grand Amphitheater on the left.... Can you land on these small moons ?? coming in.. sooooo slowly Going down at about 0.1 ms.. it took a while Instead of stopping at the feet... my space ship turns into a submarine The finale...
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Now that were planning 'secret' missions to mars.. we'll need a refueling stop (plus restaurant/coffee shop) on the nearby rocks for the Nauts to recoup. Maybe we'll throw in a bar next door with some entertainment such as dancing aliens. Testing all sorts of configs...
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Ja.. I was wondering how close one must be before KSP switches 'gravity lock' to Diemos... I try do a test orbit and swing back and forth very close, but can never get an 'orbit lock' I'll try even closer then Edt: OK 'problem' solved with a bit more patience.. :-)
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Is there any way to orbit Deimus (does it have gravity?), or does one have to drive into it with a claw... ?
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Yeah!.. at KlonkWorks we're proud of our logo...Ahem, cough cough!!.. rocketing achievements.. I just replaced some of the Procedural Parts png texture files..
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RSS - Testing 'cheaper' Mars Colinisation delivery methods
ColKlonk replied to ColKlonk's topic in KSP Fan Works
Lots of testing before the final flight... She may look dumpy!!, but she flies like a graceful bird.. -
RSS - Testing 'cheaper' Mars Colinisation delivery methods
ColKlonk replied to ColKlonk's topic in KSP Fan Works
A few changes later.. and a perfect descent and landing... -
Delivery by parachute and RCS power ( I think I'll also add some wheels later ) Parachutes kicking in - a further development of FASA Mercury chutes Stabilising the descent.. Just a well we can test from the 'comfy chair' of home Took a few times to get it right - I should have retracted the gear and rolled it over with SAS/RCS.. next time! Finally... back to the drawing board.
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While I wait 233 days before we go to Mars, busy creating a resupply/return rocket for the Earth orbiter base station. The return craft/supplies, being somewhat lighter (~55 tons).. I've had to reduce the launch rocket down to 800 tons. I'm a bit excited about this one as it nearly flies itself into orbit.. with no problems at all. All that's needed is a bit of manual control on the last stage where I use about 5 tons of payload 'juice' to finalise orbit.
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:D:D Very good...!!
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Bussard Scoops (fuel converter ?)... yeah! I know they're horizontal, but that's because our engineers have managed to bend the electro-magnetic field upwards (company top secret ). Not only that, they managed to combine the whole fuel conversion system into the Scoop.. but they couldn't reduce the mass of the combined system - pity, but you can't win them all. I'll try later with no fancy fuels system, and the ProcCom mod (this has tickled my fancy )
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How on Earth (sorry!! Kerbin..) does one even get a remote satellite to Mars (sandbox mode), never mind a manned.. mission. Actually a manned mission is easy... the satellite bit is a problem. To get anything to fit into a decent compact rocket is a headache beyond normality... what do we do ?? We need to scan Mars and its moons for resources, before we send settlement rockets..!! Well... KlonkWorks made a plan... they just made the ship bigger, a combined manned/satellite delivery test platform... and platform it is... It's just a big disc with attachments... Testing is going well. The Disc encompasses a smaller fuel tank and TAC tanks. Below the disc (naturally) engines and main fuel tank, plus heat shield for aero-braking Above the disc is everything else, Satellites(with big blerry aerials), Living 1/4s, Alcor, TAC, Scoop, Batteries...etc. I was thinking of a deckchair or two so the crew can 'sun' themselves.. Orbit testing... Just so you know who your sponsors are Platform doing it's thing.... oh Yeah!!
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Advertisements are in your face ..:D Oh... spot the mistake!
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Is there currently a way to control probes (without a link to the control station) from the launch ship in RSS ? Version 0.90
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A dark screenie to extend your screens lifetime... A quick pic while coming in IVA style...
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The whole approach from 7.5km.. all in IVA - took a while but well worth it Getting close.. Positioning on the selected docking port.. Final alignment.. and straight in.. Check and shutdown non-essential systems......
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I'm still using KSP V0.090 at the mo... I'm not going to move on until RSS V1.02 comes around. Bussard Scoop - http://kerbal.curseforge.com/ksp-mods/225798-bussard-fuel-scoop-system Yes.. I'm using TACLS 'slightly modified' (not interested in bug hunting), as it keeps on telling me that my crew are dead when all supplies, CO2.. etc are fine. I'm using it mainly for O2, food and water supplies. Found a bug in my engine configuration but too late to correct it. That config I'm using seems to be causing one engine to miss-fire, running at ~5%, on full throttle. I think has something to do with the small fuel tanks above the engines - I'll change that for the next mission.
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Finally settling down to a modular system wrt to supply delivery.. which can be extended to other systems. On delivery, the resupply module is separated and the command module rejoins the engine module for the return journey. On return to Earth, another crew board and original crew return to earth via a capsule (I'll make a shuttle later). Another resupply module is fitted and off they go again... There is enough life support to 3x the current envisaged mission length, and the Bussard scoop can generate CO2 or Water, which can be converted to O2 via TAC's modules, thus extending this part of life support. The biggest problem with life support is ..Food. You have to take a full supply with you, or have roving stocks floating around in space.. Hence these beeg 'cryogenic' (so I'd like to think ) refrigerator containers, containing only food. I can add bio modules later if necessary. Command module.. ReSupply module.. Engine and Ship supply module
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... and .. mission #2 is on its way...
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Yup.. RSS cannot change the planet names (as yet), so the Real planets are substituted with original KSP names. Anyway Jeb and Bill return to 'Ooith' EarthStation Orbiter meets them at 500Km, and the next depot ships arrives with a return capsule. Jeb and Bill eagerly jump into the return capsule, and the next two 'Nauts' maneuver to rebuild the next mission. All set to go, Jeb and Bill prepare to retro. Jeb forgot how 'heavy' earth can be... pulling heavy G's on reentry.. but they survived.. .....
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I'm doing a pragmatic exploration program... first dumping supply depots in orbits. I've dumped the first one.. http://forum.kerbalspaceprogram.com/threads/121516-RSS-Back-to-supply-drops and planning 4-8 depots per orbit. Each depot will have an 'ISRU' to scavenge space resources, which will resupply transiting space craft. And if the craft have an abundance of extra supplies on return routes.. etc, they can dump these on the depots Whether KSP can handle this.. hope so.. otherwise my project is doomed !!
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Dropping supplies at 200MKm.. between Mars and Earth Creating supply depots for space craft in transit. A few weeks of 'slingshots' and we have enough Delta-V.. Orf we go!! Cutting in between Venus and Mercury.. maneuver nodes to anticipate my return to Earth. 200 million Km achieved ahead of earth Supply drop.. and lets get home.. we have a tight schedule !! Looking good, lets wait till we get closer.. No corrections needed - Damn Good !!, if I may say so myself A few braking moves and we're ready to be 'rescued' - Mission Total Time = 443 days (~14.7 months) :cool:
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This is not a bug or problem, but I cannot find a Bussard Fuel scoop in Addon releases or anywhere, so I'm just posting my thoughts here. The main 'bug', so to speak, is that the fuel scoop produces CO2 at a phenomenal rate, such that TAC's Carbon converter cannot keep up. Maybe Will can put Output Toggle Flags in the popup menu, that switch off (completely) the production of selected resources. At the moment, toggling menu flags, just causes the scoop to fill up other TAC tanks (CO2 in this case) that one would preferably keep empty I realise that one can disable crossfeeds, but this would make 'complicated' compact rocket designs worse. It would be nice just to switch off certain outputs. At the moment I've edited the Scoop CFG file, adding CO2 production = 0.0 Thanks The Col...