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rbrgames

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Everything posted by rbrgames

  1. this same extatamente as they are as Mike said as how they already are perfect , the problem is to use impossible Innovations 0.74 in INTAL Monthly Newsletter of ksp 1.1.2 cause crashes terrible when the ship explodes on the ground friend you have no idea how much your mod it is important for all playing ksp if you do this for us , believe we will be very happy and grateful , as I said before until it is possible to use the INTAL Monthly Newsletter 8.7.4 in kerbal 1.1.2 but it seems that because of the impossible innovations be done to kerbal 1.0.5 and this being done in Unity 4.6.4 and 1.1.2 be kerbal 5.0 when the ship crashes and parts of impossible innovations are broken , I plumb with a gtx 980 ti , the game crashes immensely until all parts of your mod are broken completely, think it's "just " convert to the new engine and when I say just say no idea of when work can give , so I ask you why , because you only creator that will achieve this .
  2. I support the idea of Mike Mars If you atualizace at least the engines already I would be very happy .
  3. Ola , estava dando uma passada e resolvi dar uma alo para ver como esta o andamento do mod???
  4. Hello Jandicando , how are you .. sorry for the inconvenience but again rsrrsrs and around like this the progress of the mod , so pra vc know not to play because nce to wait update your mod as without it no fun to play so their engines me they give the ability to go further. sorry my bad English but how you know I'm from Brazil and I am super fan her when out a new update kerbal 'm always in expectation if you will update the mod , and now my ship is in so Anguar waiting for the parts arrive .. ..
  5. Thanks also jandcando , the effort, waiting anxious for the release of the mod 1.1.2
  6. Hello First thanks for the clarification, I may have acid a little too hard in my comment, although hand be programmed know programming in 64-bit is un chaos, but in my defense I did due to the fact that very love astronomy and consequence love very kerbal because he had never seen a game so playfully simulate the universe, second made the comment because as the Caribe; 0.90 onwards is getting increasingly difficult to install mods and texture or active manager that is a fantastic mod (or he already can save us) came to penssar the team in developing this penssando game consoles, and would therefore be the limitations, I hope you come back with the executable in 64-bit, because in my opinion, with the endless possibilities that this game has at this point is impossible jogalo in mild 32ts the player the play without mods I can say with all Certeze it is very limited and boring as well as rsrsrsrs consoles, will not install dual boot because it is not worth instead will wait a little longer. but I like it pensse thousands of players update our computers just to play kerbal with many cloud mods, atmosphere, biomes many parts, but the way that messo commented in another post, not later the player have a pc that is covers to simulate the creation of univerço if we limited on 32-bit 4gb ram game ....
  7. Unfortunately friend the active texture ja manager not help ing as soon as possible, increasingly the plugin does not follow the change of mods and every Caribe; kps of the own game without mods consumes more and more memory without any mod, to the Caribe; 00:25 I used use the cloud mod + astronomer + KSPRC, and another 10 mods, B9, IMPOSSIBLE Innovations and several others and the game ran for hours without crashes, but starting the Caribe; 0.90 ja became more complicated and now Caribe; 1:02 is practically impossible, I I upgraded my computer from 8 to 16 gigas with speed and 2400ghz of sli gtx 980 and core i7 4770k, but does not help you have a decent computer to run simulations interstellar if the game runs on 32bit and when you get 3.9 gigabytes. Lock all, to min the development team is walking backwards !!!! because at this point the game should be running only on 64-bit and instead took the 64-bit executable set to min are penssando or end the game or throws it to consoles because it is what is looking, the game is being produced for limited consoles ..... excuse the frankness and the outburst, but like you I love this game and I sells cabin be destroyed, regrettable ...
  8. Hello wanted to know what is happening with kerbal ?, every new Caribe; this more difficult to install mods, each mod occupies memory but own game is consuming more memory without any mod , and to make matters worse , withdrew exe 64bit the game , updated my computer to 16g memory and sli gtx 980 but now I am faced with the problem of memory that 32-bit Caribe; imposes , I see two options or the development team this walk backwards or do not know what they do , soon adding a single mod will cause crashes, will be that it is their intention ? prevent the use of mods ?
  9. ok follows the response in English: Hello friend, I love your mod and I wonder if it will be released for version 1.0.2. I'm not playing as kps explore planets without escriveis effects that your mod provides, it is very annoying and unconcerned actually today strange that the team kps not have thought of graphics options despis kind of so many versions ??? I have tried to install your mod with Astronomer's Visual Pack - Interstellar V2, the this verçãod and kps have been very crachs unlike 0.90 I had unbelievable worthy results rrssr movies, and I believe that no carriage problems with memories because I have 16g and use no more than 3 gigabytes, though kps 1.0.2 runs only on 32-bit. arrf seems that this team kps each ves more walking back ????
  10. ola você tem data de lançamento?
  11. Ola boa tarde , amigo como esta o andamento da atualização do mod? ancisoso rsrsrr - - - Updated - - - ainda não migrei para versão 1.02 só esperando atualização do seu mod amigo.
  12. sorry ignorance friend but ual post refers ? - - - Updated - - - Your friend mod enabled me to create spacecraft that take off and aterrizam vertically and horizontally like Prometheus , would love to see him in kerbal 1.0 is there for you to create a liquid conbustivel converter or karbonite in deuteriun and tritium ? tritium mainly because I do not think converters for this propellant.
  13. hello friend love your mod and use a long time , I wanted to know if you intend lançal it to 1.0 Caribe;
  14. Hello , wanted to take a doubt , someone else has trouble activating clouds this mod new horizons or OPM none of the planets atmosphere has to have min clouds, and have installed all the necessary plugins insclusive Astronomer 's Visual Pack - Interstellar V2 EnvironmentalVisualEnhancements - 7-4
  15. Hello , wanted to take a doubt , someone else has trouble activating clouds this mod new horizons or OPM none of the planets atmosphere has to have min clouds, and have installed all the necessary plugins insclusive Astronomer 's Visual Pack - Interstellar V2 EnvironmentalVisualEnhancements - 7-4
  16. Sim até Eve reabasteci e cheguei até jool e retornei a kerbin
  17. Ola pessoal , este é meu 1º video no kerbal, ja fiz centenas de espaçonaves mas esta e a que gosto mais , como astrônomo amador e fan de fição cientifica, criei uma nave baseada no filme Prometheus, espero que curtam, quem quiser eu posto os mods usados e a craft.
  18. hello friend there is a possibility of this mod out for version 0.90 , I love it because it makes the game more realistic
  19. ok I will try passsar you the maximum of possible information so that you can help me and help others in the future , just now started the game and when I carried my ship already made ​​the error , as shown in the photo, note that the screen abeixo right on the symbol (i ) shows how nant and when I click lauch shows the error in the middle of the screen , and I just installed the newest version TweakScale use the mod manager to install my mods but I acresentar I tried without it and tried only urge impossible inovations only, also following screen with my mods folder gamedata and hope it helps you discover what may be , else this error only appeared in version 0.90 , up 0.25 never gave these errors, always used it impossible inovatiosn from birth and never errors occurred as well image1 image2
  20. jandcando follows the log file, thanks for listening . https://www.dropbox.com/s/m6guai8stx8bmjo/KSP.log?dl=0
  21. this is exactly what I do to solve the problem , at least temporarily, retreat the piece , propellant and the recoloco , or discard and put another equal and the error disappears , only often after a flight if I mecho the ship back the error al have to sometimes take all drives of deuterium and recolocalos for the error go away , but I still insist on using the mod as this is spectacular, I love very much this mod and I congratulate the author Jandcando , this incredible creation , I am anxious for his update , try to remove Tweakscale and post the results.
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