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Everything posted by VenomousRequiem
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Ah, okay. Sounds super useful to be completely honest.
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Okay! No rush! I'm pretty sure there's a mod that adds an inline parachute that I can stack under the CxAerospace CBM. Problem solved.
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Is the aft-facing RCS flare in the picture the engine firing, or was that just the RCS like it looks like? Also, you should consider a CBM looking docking port that's compatible with the stock clamp-o-tron with an integrated parachute! That'd be hella sweet.
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The Orion MPCV does the same thing, yes. I assumed that's what he meant. But real life can hardly be compared to KSP, eh? Do you stage it, and then it runs the animation, and THEN it decouples? Or does it do it all at once?
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Hmm... are there any examples that you have of the capabilities of this? Maybe like a gif of something... I don't know. It sounds neat.
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(WIP) The Martian Rockets
VenomousRequiem replied to MajorLeaugeRocketScience's topic in KSP1 Mod Development
Ah, good luck then! -
Are you telling me you have so many mods that you don't even know what's from what anymore? No, those are from SXT if I'm not mistaken. xD
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It doesn't matter what parts go to what! That's the joy of this pack. If it looks nice, go with it!
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Nooo, Kliper! Oh well. I never used it anyway. Nice new fairing bases. What's the word on more upper stages? Those are cool.
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
VenomousRequiem replied to liquidhype's topic in KSP1 Mod Development
I'll read them and try again! I just really want to be able to do this! -
Huzzah! Is there a way to integrate the shroud into the solar panel itself and just have it decouple on a staging event?
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
VenomousRequiem replied to liquidhype's topic in KSP1 Mod Development
Ahh, what? No, you did fine. I'm saying I just don't know how to go about launching in RSS. xD -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
VenomousRequiem replied to Pak's topic in KSP1 Mod Releases
Wow, I really like this! Good job!- 2,351 replies
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
VenomousRequiem replied to liquidhype's topic in KSP1 Mod Development
I really like the Delta III and all of the other launch vehicles, but I really haven't a clue how to get into orbit in RSS... -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
VenomousRequiem replied to NecroBones's topic in KSP1 Mod Releases
Is that an F-1 nozzle I see? -
[1.7.2] KK Launchers - Delta, Atlas Pack
VenomousRequiem replied to Kartoffelkuchen's topic in KSP1 Mod Releases
KScale2 doesn't mess with anything too bad, I don't think, but the full Atlas V 401 stack (No boosters, single engine Centaur, smallest payload fairing), with no payload at all only has around 3000 Delta V. -
[1.7.2] KK Launchers - Delta, Atlas Pack
VenomousRequiem replied to Kartoffelkuchen's topic in KSP1 Mod Releases
You know, I really enjoy this mod, but it seems the rockets don't have nearly enough Delta V. I play with KScale2 but an exactly 64% replica of a rocket should be able to at least get into orbit, right? -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
VenomousRequiem replied to Beale's topic in KSP1 Mod Releases
Oh, you made it it's own thread? I thought the X-1 would be part of Tantares! Oh well, that's another one of your mods to add to my collection of favourite mods. -
Hooray for stuff! It's been awfully slow on here lately. Maybe you could just make the fairings how you made the Soyuz fairing but add some kind of config that mades it a procedural fairing if PF is installed? That's possible, isn't it? Because from what I can tell, PF is in almost everyone's GameData anyway. :b
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All looking very nice, friend! Very excited for the cargo dragon.
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Huzzah, more bits! Something I thought about today by the way... I think I speak for everyone when I say that you should make more fairing bases!
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