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Everything posted by VenomousRequiem
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Boring??? Okay, you're the mod creator after all. x3 The classes though... Sounds neat... and unique! Do it! Also, I noticed when you open the .dds textures for your mod, it's got a white and black checker pattern over it... how do you get rid of that?
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[WIP] Eyes Turned Skywards Vehicle Mod
VenomousRequiem replied to Budgie's topic in KSP1 Mod Development
Mmm... The textures look a little... bland... I haven't read ETS myself, but these do look pretty cool. As someone who knows what they're talking about, would you recommend I read it? -
I though that the ablator module for the Orion CM is a custom plugin he wrote. Only certain selected meshes should fade to black after reentry. (I noticed that when sifting through the .cfg to fix the ablator so long ago. :3)
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Does that mean it'll be called NathanKell Aeronautics and Space Administration? Wait... I think the name NASA is taken by something already...
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Agreed on the OMSK quality. And on doing an Atlas V with stock... It doesn't work nearly as well... I could always use Launchers Pack, but honestly the Atlas V from that is rather large, and in my opinion underpowered.(I also play with KScale2) Plus it lacks that notorious art style that is only produced by the bread meister himself.
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Shouldn't Cygnus Enhanced have circular solar panels? And... As a personal request... Could you make an Atlas 5 for it? :0 OMSK has one but it's not in your sort of quality and that mod seems to be dying... And maybe one with more options to customize... OMSK's Centaur is kinda locked at 1 engine, but I'd like to have 2 for some missions...
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Yeah, doughnut skirts look like the real SLS SRBs. I did a thing last night by the way: The new launcher parts are awesome, and I think they're pretty well powered, though you should keep them at the end of the tech tree for Career and Science modes.
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If you're talking about the Orion MPCV SM and whatnot, I thought it would be funny to call it Scorpio, as Scorpio is a constellation for killing the hunter Orion. Speaking of which, I should probably integrate the descriptions and such... That's my only real job here but I'm just so... lazy...
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
VenomousRequiem replied to liquidhype's topic in KSP1 Mod Development
Noice! Any dev pictures or have you not gotten that far? -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
VenomousRequiem replied to liquidhype's topic in KSP1 Mod Development
Oh! I have a suggestion/ request! Since you already have the ESA's main light launch vehicle(Vega) and their main heavy launch vehicle(Ariane 5), why not make their main medium launch vehicle? The ESA-maintained Soyuz rocket? And I think they're essentially the same as the Russian ones in terms of appearance, so I'm going to leave this here: http://andegraf.com/rockets/soyuz.htm -
Heh... "props-cream" sounds like something for a nasty infection... Really though, looking nice!
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Oh, I like that! Is that released with the current version of Kosmodrome, because I feel that that's a must have for Tantares!
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Yes! Please include launch clamps and towers! It would just give that complete finish to the rockets, and there's such a limited amount of mods that add in launch clamps!
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Issues with joint breaking and *incompatibility with KJR? Is it time to write another brand new custom plugin? *For lack of a better term; various bugs
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
VenomousRequiem replied to Pak's topic in KSP1 Mod Releases
Gosh, can't we keep it nice? I doubt the author wants so much hostility in his thread...- 2,351 replies
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Ah, glad to see you guys nerding it up over here. Sorry for being so useless the past while, things have been busy. I'm still alive though!
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Maybe I could just clip them a little further into the SM. It won't hurt anything.
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Ohh! I like the new solar panels! Maybe that way it'll actually fit in the 1.5 metre fairing.
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Maybe we should make an edit to the OP stating why we CAN'T have a 3 man Soyuz, as it gets asked about every week it seems!
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