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KSP2 Release Notes
Everything posted by kadavi1202
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[WIP] [1.4.2] KETO : Kerbal Extreme Texture Overhaul
kadavi1202 replied to Dankgum's topic in KSP1 Mod Development
Looks awesome, thanks!- 58 replies
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- keto
- enviromental visual enhancements
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Thanks! worked perfectly.
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Good afternoon all! I am trying to restore helmets to the Vostok and Gemini pods. I've done some work in the part config. file with no luck. Any ideas? Thanks
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Great to hear from you! I will not play without HGR and the Corvus!
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
kadavi1202 replied to ferram4's topic in KSP1 Mod Releases
Good evening, Spend a good part of today trying to find out why my spacecraft kept overheating and finally exploding. This was a Spud capsule from HGR with a stock chute on an excellent reentry slope. Craft began overheating at 64k and exploded at 32k. Did this several ways, same result. Removed KJR and this issue vanished. Even on an almost ballistic slope. Was asked by HGR Community leader to pass this info to you. Homer to your Mobil!- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[quote name='linuxgurugamer']Umm, those last two lines WERE in the KW 1.0.5 patch. Did you install the latest KW community patches? And FIY, for anyone interested, the latest patch for KW is now available via CKAN.[/QUOTE] I installed the Community patches and the update, but it was not working...Which folder does the community patch file go? I placed them in GAMEDATA. The good news is I got KW working. Thanks again for the help!
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Hello KW, When it comes to recovering from updates I'm not the best. I appreciate all your help to get KW running in 1.05. After making all the changes above, I was left with engine bells heating up while on the pad being throttled up for launch. I reviewed Squad's code and the last 2 line corrected the issue. MODULE { name = FXModuleAnimateThrottle animationName = GriffonEmissiveAnim useHeat = True lerpMin = 0 lerpMax = 850 lerpOffset = -150 lerpPow = 0.875 lerpOuterScalar = 1 lerpInnerScalar = 1 dependOnEngineState = True dependOnThrottle = True } Hope this helps, Homer to your mobile!
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KW Rocketry is broken
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[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
kadavi1202 replied to Orionkermin's topic in KSP1 Mod Releases
Good Afternoon, I have a roster filled with rescued Kerbals! The Corvus makes a great rescue craft and can be incoporated into a lander for unfortunate Kerbals stranded on the Mun and Minmus. -
Good Morning! I'm new to Scansat. I have made the initial scan of Kerbin and it says I have 30 science. I transmit this but I do not get the science and when I go back to the craft, the science is still there. Am I missing a step to get his done. I'm in Career mode, is there a building I should upgrade to receive this data? Thanks for any guidance
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
kadavi1202 replied to Orionkermin's topic in KSP1 Mod Releases
Been running HGR every night this week, looks good, no issues. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
kadavi1202 replied to Orionkermin's topic in KSP1 Mod Releases
Thank you so much Orionkermin, when HRG stopped working in 1.0 I considered reventing to .90 but was able to get it working in 1.0...sort of. I'm at work (on break) right now and I'll install and run it through its paces when I get home. KSP without the Spud, radish and soyjuice is bland. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
kadavi1202 replied to Orionkermin's topic in KSP1 Mod Releases
Really appreciate it. This is a great mod! I'm not a programmer but if you need any bug finders let me know -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
kadavi1202 replied to Orionkermin's topic in KSP1 Mod Releases
That fixed the chute issue but you were not kidding about the Radish. Any thoughts? Changing mass on the pod is not working -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
kadavi1202 replied to Orionkermin's topic in KSP1 Mod Releases
Love this mod too, but I'm not a programmer. Made the changes that Gobur suggested. Its working but the chutes physics are off. Any Ideas? - - - Updated - - - Here is a pic of the issue https://www.flickr.com/photos/kadavi/17290448876/ - - - Updated - - - Really enjoy this Mod and have worked the evening getting it running. Love the Spud! -
Comprehensive Mod Compatibility List for KSP 1.0
kadavi1202 replied to Master Tao's topic in KSP1 Mods Discussions
Good Day, Homegrown Rockets is no longer working due to attachment issues -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
kadavi1202 replied to Orionkermin's topic in KSP1 Mod Releases
Good Morning Gobur, Can you elaberate on how you fixed this? I'm a huge HGR fan! Thanks -
Good Evening, Is there any way to add helmets to the Mercury and Gemini Crews? Thanks