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Zeroignite

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Everything posted by Zeroignite

  1. What counts as 'on water'? In your 230 m/s screenshot it looks like you\'re just dipping your landing gear in while flying, not really buoyant. Can I just run with a wingtip underneath? (It\'s still a good test of ship stability/maneuverability.)
  2. KSP Silisko Edition is balanced and has config values entirely different than mods for the main KSP parts.
  3. In that case, looks like your rockets are highly jebworthy.
  4. The last of those is a beautiful shot, worthy of being on game promotional material.
  5. Just to clarify, you were building the space station for it\'s own sake and you used cheaty engines to get it in orbit? Meh, fine with me, the station looks awesome and we can\'t do orbital module assembly yet.
  6. Planes that glide indefinitely at 0 thrust are a known bug.
  7. You know, this challenge won\'t work anymore once the sun is an actual gravitational body
  8. At this point I\'d be really surprised if Sunday Punch minded if the pack was reuploaded with fixed textues by someone else. The credit for the parts is still pretty clearly given to Sunday.
  9. I spent a couple afternoons trying to get >10km/s using KSP Silisko Edition. Quite a challenge, but I eventually got a speed that asymptoted out to 11,535m/s. The rocket is terrifying on the pad and needs some luck to avoid 'twang' toppling you over right after liftoff. Was able to hit 100Gm from Kerbin in just over 100 days
  10. Actually, with a stack as big as I\'m using boosters aren\'t worth much. My bottom stage is currently 4x of the large 2m engines, so compared to that SRBs don\'t offer much more thrust. It is worth noting that the two 2m engines are equally efficient. In many cases, since gimballing isn\'t implemented yet, there\'s no penalty to using the bigger engine since you can just downthrottle it when you want to. The only downside is that it lacks a bottom attachment point. I can definitely see the larger being preferable as a bottom-stage engine when you have fins for control in-atmo, then switching to the weaker version when you\'re higher, fins aren\'t as useful, and you don\'t need crazyhigh thrust.
  11. That\'s a fair bit of fuel, but not impossible. Definitely gonna be leaving a stage on the surface though, Apollo-style. Actually, to make the landing easier, I might wanna try using a tank worth of descent engine which I drop when I\'m like 100m up. That way I can land on just the return stage minus a tiny bit of fuel for the last 100m.
  12. I\'m currently trying to go >10km/s with this pack. It\'s... quite a challenge.
  13. Won\'t that fail at significantly higher-than-ground level altitudes as the gravitational acceleration lessens?
  14. Has anyone figured out/posted what the escape velocity for the Mun will be?
  15. I just completed this using KSP Silisko Edition! My ship 'Gauss' was nothing novel in terms of design. Lots of hybrid staging: radial and central engines activating at once, then the radials dropping away as they burn out faster. KSP-Silisko seems to love hybrid staging. Anyway, I had a final velocity of ~3.65km/s, letting me reach the sun in about 45 mission days. I\'ll spare the screenshot of the lens flare filling up the entire screen, this thread has those already. However, I did keep cruising after I passed the sun, until I hit a distance of 50Gm from Kerbin (and ~160 mission days elapsed. The sun looks so tiny from here!
  16. Poor choice of wording on my part. The navball is oriented relative to the zenith, while the ship\'s orientation is constant in inertial space (assuming locked SAS). As you orbit the planet the orientation of the two change relative to each other.
  17. Probably weirdness due to the floating origin scheme not able to keep up with that high a speed?
  18. Interesting. According to that simulation, altitudes over 100km are definitely possible. Still not really clear if that\'s the optimum flight path (though it well might be), but it definitely implies that the current records can be beaten.
  19. That\'s because the planet is slowly rotating under you while you orbit, and the ship keeps its same heading in the same relative-to-celestial-sphere orientation.
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