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Zeroignite

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Everything posted by Zeroignite

  1. Possibly, but it\'ll be rather hard. You need a ton more wings on the back to overcome the drag on the front, which will be pretty difficult considering you\'re using the bus-sized wings. Downsizing is probably a good idea at least. You\'ll also need control surfaces on the lander if you want it to not fly like a brick, which will try to break your rocket in half during boost when any control input is applied. Struts, (tuned) ASAS, and experimentation will probably be your friends.
  2. I\'ve gotten mine up to gigameters without event. Someone here has posted a screenshot showing a reading in exometers, but it was the result of time warp buggedness.
  3. Wings on top of a rocket stack are a really bad idea. For a stable rocket, your Center of Mass needs to be in front of the Center of Pressure. Basically, once you get up to speed, the wings are gonna act like a gigantic sail and flip you over backwards.
  4. I\'ve done some testing on Mun landers for Silisko Edition. My secret plan is to use 1LFT and a suitably sized engine as a descent stage, then jettisoning it ~100m from the surface. That way, the lander only has to be responsible for the last 100m of landing, plus Munar escape and Kerbin capture. Deep-space testing has shown that Chute + pod + rcs tank (mostly drained) + small LFT + light engine + 4x lander legs is good for ~1340 m/s delta-v, which should be enough to escape the Mun and make it back to Kerbin... hopefully. I don\'t guarantee landing at KSC.
  5. Screenshots would be helpful. My visualization skills aren\'t good enough to understand the problem.
  6. Chute + pod + stock RCS tank+ 3x C7 forward RCS -> single stage to escape velocity.
  7. Erm, I should quality that I intened my statements to be supportive, not antagonistic. I totally feel that people should skin their \'chutes however they want I\'ll snag the pack myself.
  8. I like the term 'reaction mass' best. Reaction mass is whatever you chuck out the back end of the rocket, fuel produces the energy. In a chemical rocket they\'re typically the same. However, in something like a fission rocket, your fuel would be plutonium and your reaction mass would be hydrogen that\'s heated and propelled out the back.
  9. Watch your g-meter. This is known behavior on some rockets; as the tank drains of fuel you accelerate faster, possibly more than some rockets can handle. In the real world, throttle power at different times is pretty complex. You don\'t want to pancake the crew at stage burnout, nor do you want to tear the rocket apart as you pass max-Q (the point of maximum aerodynamic force)
  10. Acceleration is rather important when you\'re landing with a certain velocity after falling 50km.
  11. You need to resize those images. I don\'t want to scroll three screens sideways to see it all (I\'m on a netbook).
  12. Still working on water. RCS is helping but I\'m still encountering floaty-keel problems.
  13. I like you. Contemplating trying to do my own reconfig/retexture of some of the parachutes, giving a range of drag values for recovering larger parts. I hope rainbow dash looks good on a hemisphere.
  14. Well done. What was the altitude after that time?
  15. Yeah, can you also post the ponies version again? The primary colors are... not my favorite.
  16. Redownloaded and reinstalled, works no problem now. Thanks
  17. Installing the Kubble (downloaded as standalone) causes KSP to fail to load. I\'ve confirmed that my folder structure is correct.
  18. NSWR still wins in my opinion for 'most terrifying proposed spacecraft propulsion', even moreso than Orion. At least with Orion you don\'t have to worry about all your fuel tanks/engines spontaneously going supercritical...
  19. Ah. I just downloaded your tuned ASAS modules today, haven\'t tried them yet. Hope so. I have a bit of an irrational bias against ASAS. It\'s definitely irrational though until we get features like trim or control-range limiting.
  20. Water is by far the hardest part of this. Landing in the water is no problem, but I can\'t figure out how to go from 0 to flying in the vertical envelope of two meters. I keep either taking flying up or bouncing down into the water and exploding. I\'ve also tried making 'keels' of both wings and stacks of landing skids, and have had nothing even close to success. It\'s made especially problematic when parts tend to want to float. Hints would be greatly appreciated.
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