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Everything posted by kokospl
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KSP Interstellar Extended Support Thread
kokospl replied to FreeThinker's topic in KSP1 Mods Discussions
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KSP Interstellar Extended Support Thread
kokospl replied to FreeThinker's topic in KSP1 Mods Discussions
Can I use Liquid Fuel with Thermal Turbojet? My fuel selection for that engine doesn't show LF I'm asking because the ingame description for Termal Turbojet has LF listed as a fuel. -
KSP Interstellar Extended Support Thread
kokospl replied to FreeThinker's topic in KSP1 Mods Discussions
Guys, which part packs do you use for spaceplanes with those big, heavy reactors? Stock means way to many parts, which causes garbage collector stutters, FPS drops and other issues. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
kokospl replied to SuicidalInsanity's topic in KSP1 Mod Releases
3,5 years later - is there a Filter Extension for this mod?- 1,508 replies
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- parts
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Can't wait for KSP2 by Take Two: $5 RCS parts Megapack DLC - "Manouver easily in vacuum!" $5 Ladders & Jet-pack - "Land your ship, get out and explore!" $2 30-days Premium Pack - "Tired of dV <REDACTED> requirements? Antimatter engines!" No modding required! (nor possible) - "...We've decided to work even harder on this game to give our custmers the best experince they can get. Mods are no longer required to fully enjoy KSP, so there is no need for KSP to support them..."
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Kerbal Space Program update 1.3 Grand Discussion thread.
kokospl replied to UomoCapra's topic in KSP1 Discussion
If you want to become a rocket scientist, you probably should learn English anyway.- 465 replies
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I agree, hence my question in post above. Assuming the "return" is additional revenue from more copies sold, I asked what the crowdfunding campaign target should be? I for one, would like to play this awsome game without stutter. To that end, I'm willing to pay for KSP for a second time and I don't belive I'm alone in this matter.
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Pardon me, I forgot I'm not supposed to use sarcasm on the internet. What I meant was, not a single Unity game I played had this stutter nonsense. Before 1.2 rolled out, I thought garbage collector was just a guy waking me up in the middle of the night with his dump truck. When you look at it this way, KSP is an unique enlightening experince, where one cannot simply play the game and enjoy it. You need to understand software design witchcraft, peaks, memory leaks, padheaps and whatnot. You never get that sort of depth playing Battlefield.
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KSP Interstellar Extended Continued Development Thread
kokospl replied to FreeThinker's topic in KSP1 Mod Development
I did some more tests, during ~3 year travel to Jool TORY was loosing Thermal Power constantly. First screenshot is taken when idling, second one at full throttle. No radiators on craft. No other reactors. Other part mods used - OPT, NF (though I only used solar panels on this craft), DMagic scinece parts. KSP 1.2.1 KSPIE 1.11.4 IMGUR -
KSP Interstellar Extended Continued Development Thread
kokospl replied to FreeThinker's topic in KSP1 Mod Development
I can't tell you the exact time, but I got around 1 MN of thrust on a Hohmann burn to Duna and about half of that during my return burn. Duna launch was timed with Kerbal Alarm Clock, just few hours on surface and the return trip without waiting for transfer window. Should I use additional radiators with these two engines? Do they need to be deployed even when idle? -
KSP Interstellar Extended Continued Development Thread
kokospl replied to FreeThinker's topic in KSP1 Mod Development
I built a spaceplane using both the Direct Cycle Nuclear Turbojet and TORY Nuclear Ramjet. Are these engines supposed to loose thrust over the time in closed cycle mode? I'm getting maybe half of the thrust I had after launch. I have folding radiators with green numbers in VAB. Waste heat never gets higher than 50%. DCNT is attached directly to TORY and the radiators are all attached to DCTN. Also, I could fly in atmo mode for a long time during launch with no issues, but upon return to Kerbin from Duna engines overheated quickly when I ignited them at 4km with just 200 m/s. -
How can I move the main window around?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
kokospl replied to ferram4's topic in KSP1 Mod Releases
Why would anyone buy KSP 2.0, if the current version has all the things they need?- 14,073 replies
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- aerodynamics
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I'm a sucker for things like EVE, Scatterer etc.
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Mostly just time (updating and setting up mods), but that is a rare commodity nowdays. OK then, I'll wait for 1.2 compatibile mods and give it a try. Thanks.
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So how is 1.2 bug-wise? I've been thinking about coming back, but last time I did we couldn't use wheels. Any similar mines in 1.2 I might be stepping into?
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Kerbal Space Program patch 1.1.1 is now live!
kokospl commented on KasperVld's article in Developer Articles
x64 1.1.0 was rock-stable for me, how can I get it back (steam version)? all options on Beta tab points to 1.1.1 -
Kerbal Space Program patch 1.1.1 is now live!
kokospl commented on KasperVld's article in Developer Articles
Any idea how to get back to 1.1.0 on Steam? All 3 options in Beta tab end up downloading 1.1.1 -
KSP Interstellar Extended Continued Development Thread
kokospl replied to FreeThinker's topic in KSP1 Mod Development
Yes, they do. You can verify this in SPH parts catalogue. The engine description states what sort of intake it's using. IntakeAir is just Kerbin and Laythe. IntakeAtm is also for Duna and Eve. -
KSP Interstellar Extended Continued Development Thread
kokospl replied to FreeThinker's topic in KSP1 Mod Development
I tried that already, adding separate intake on each of the engines made no difference, neither did removing the central intake. At 50% throttle I limited the thrust on the "stronger" engine to the point where both were putting almost the same thrust. Throtling down made it much weaker than the other, while throtling to 100% made it more powerfull anyway, so it seams the issue is not linear.