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KSP2 Release Notes
Everything posted by Rath
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Saddest sacrifice you had to make in order to save the mission/crew
Rath replied to One-Way Films's topic in KSP1 Discussion
During a space station abort one of two recently rescued kerbals kept there for medical rehabilitation (I was too lazy to land their craft that had lost one of two engines and spun wildly every time I fired the engine except for when it was at stupidly low thrust.) died because He had to leave to detach (With KAS explosives) the crew cabin the CRV was attached to which made room for the other. Sadly he died in the resulting explosion from the detonation. -
KSP 2.0 - What would you expect (or wish) for a sequel?
Rath replied to carlorizzante's topic in KSP1 Discussion
I think that having some sort of more in depth version spore colony editor along with flying of recource gathering and exploration vechiles could be very interesting. -
Rescue Kerbals on Kerbin Missions
Rath replied to DocMoriarty's topic in KSP1 Suggestions & Development Discussion
Maybe he doesn't want mods. Im fine with pointing out the existence of mods, however I dont like A mod does this, no need for it in stock style replies -
Rescue Kerbals on Kerbin Missions
Rath replied to DocMoriarty's topic in KSP1 Suggestions & Development Discussion
oh yes pklease -
Moving an asteroid - is this a bug?
Rath replied to dborgo's topic in KSP1 Gameplay Questions and Tutorials
Hmmmmm.... -
Moving an asteroid - is this a bug?
Rath replied to dborgo's topic in KSP1 Gameplay Questions and Tutorials
You need to have a bunch of fuel tanks to fill up while wait, however make sure to shut off the drills when ore tanks are full. The ISRU does not produce enough fuel fast enough to even run the LV-T 30 until the ore runs out. This is not what you do: ___________ / \ l l l asteroid l l l l l \________l__/ ___ l Drill l l ISRU l___l ___ l__l Ore tank ___ / \ Engine Instead you need to do this: ___________ / \ l l l asteroid l l l l l \________l__/ ___ l Drill l l ISRU l___l _____ l l l l Fuel tank l l l____l _____ l l l l Fuel tank l l l____l _____ l l l l Fuel tank l l l____l ___ ___ l__l Ore tank ___ / \ Engine -
An collection of Ideas to improve engines
Rath replied to Rath's topic in KSP1 Suggestions & Development Discussion
Ive seen the new learjet (MOVE THE DOOR) cockpit, however Im talking about jet engines, not the actual cockpit/fuselage. The Panther is cool, but I don't remember fighter jets ever being slow (Except in early WWI they were barley faster than bombers which led to a MAD-style fear of bombers. -
Engine Failure on Takeoff (V1 Cut) (1.0.4)
Rath replied to RexKramer's topic in KSP1 Challenges & Mission ideas
Somebody build a SSTO that can do this! -
About parts and technological eras...
Rath replied to Darnok's topic in KSP1 Suggestions & Development Discussion
I think we should get some nuclear reactors instead of Larger RTGs and I like the geothermal and wind turbine thing -
multiplayer space race
Rath replied to Arknid sine's topic in KSP1 Suggestions & Development Discussion
This has been suggested so much it is on the WNTS list- Multiplayer is a long-term goal for KSP so you could just roleplay it -
An collection of Ideas to improve engines
Rath replied to Rath's topic in KSP1 Suggestions & Development Discussion
Like some sort of drone High Alt thing with really big wings (Ive always wanted to build a cool-looking High alt 99% wing drone) -
Laythe SSTO is easer than on kerbin.
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An collection of Ideas to improve engines
Rath replied to Rath's topic in KSP1 Suggestions & Development Discussion
I know that they fill these roles, however I was hoping that by combining the High Alt engine and the BJE nozzle you could get a low speed /high alt setup or something. -
this Should be and easter egg in science of the Spheres by NovaSkilso.
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Being one of the first and kinda like Brian from The androids Dream by John Scalzi would be awesome.
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And then after it became sovereign it would get nuked again
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Jet Engines: What I am hoping for SQUAD to do is to add a set of actual jets engines that are not just a nozzle with their center of mass offset. There could be a high altitude engine, a low speed one and maybe a High speed/low alt one. Although the high alt one could work with the BJE it would be best with the TRJ/RAPIER. NERVA: For the NERV I think that there should be a 'Toggle reactor' button and a 'toggle engine' button-when powering (Very long spool up) up the reactor there will be LOTS of heat produced- when the engine is activated during spool up of the reactor, it will have a lower ISP. The massive heat will go away when the the engine is turned on. This is both realistic and I think it would enhance gameplay. Oh, and 2.5/.625m Nukes. Post your other Ideas below:
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Kerbin will represent a DSN so as long as your signal can reach it you will have control
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And don't mess with the Klaw- it will destroy evreything
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The "Full art pass" thread
Rath replied to Norpo's topic in KSP1 Suggestions & Development Discussion
I dont mind parts looking diffrent unless they come from the same company, but I do mind bad, lo-res, clunky, or just plain ugly (not 'Space' ugly but rokomax ugly) parts -
I think the reason these 'antenna' exist is because its kinda hard to fit a reasonable sized fairing around them when attached radially.