hobbez
Members-
Posts
63 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by hobbez
-
What is the rationale behind playing completely stock?
hobbez replied to falloutaddict's topic in KSP1 Discussion
i play stock because it's a standard measurement of difficulty equal for all players who download the game, and a constant over time (except of course when patches come along). Meaning i can safely compare my crafts, records, and difficult situations with others players. The only mods i enjoy, are the ones that add planets, but i keep a copy of the game for those. -
is this ksp or flight simulator? More landing struts needed!
hobbez replied to hobbez's topic in KSP1 Discussion
You guys realize you're talking about a space game and not a plane flying simulator, right? I too find the plane building and flying aspects fun, but they're more like sidequests to what this game should be really about: rocketry and space exploration. I've been playing this game since 0.13 (yes, 0.13), and the fact that there's starting to be more plane parts than ship parts is worry-some. Between that and the "realistic but unrealistic" aerodynamics, this game is turning more and more into kerbal flight simulator. Did Squad forget what this game is about? -
I'm all for using kerbals as nosecones on top of rockets!
-
Was easily my second favorite game after Starcraft: Brood War. But ever since they implemented the new "realistic" aerodynamics, it lost its spark. KSP 0.90 = 9.5/10 KSP 1.0.2 = 4/10
-
Hello, I was trying out the new patch, and while building my rocket, i kept my engineer report tab open. I noticed that when i put a battery cell between the parachute and the command module, it gives me the following warning: Clearly there is a parachute, and it detects one, but i don't understand the "found in the same separation stage" part, since it's in its own separation stage. Also, so not to start a new thread, i just wanted to point out another bug which i still get pretty often (and was also in 0.9 and versions prior): When i press "launch" and go to the launching pad, occasionally my view will be from very very far away and i have to zoom in quite a bit to get a view of my rocket.
-
chilling at KSC with all the other kerbonauts. The weather in this patch isn't ideal for flying...
-
You reminded me that i had made copies of 0.90 for the multi planet mods. Yay!I agree with you regarding 1.0.2.
-
So, given the nature of this game, i assumed that posters of this forum would be more mature than the likes of blizzard forums, but i may have been mistaken. In response to one of the replies, at the time i posted my message with regards to aerodynamics, i didn't spot another thread about on the front page. And if there's already been numerous posts about this, all i can say is: good! Hopefully squad will notice and address this. The game didn't feel ready for 1.0.
-
argh..i can't stand the new physics in 1.02. I didn't have a chance to play with 1.00, but my friend whom i'm playing with right now claims that they've changed since 1.00. Is it so? I know we've taken liberties in the past with ship design pre-1.00, but i'm not really enjoying the game in this state.
-
The Elcano Challenge : Ground-based circumnavigation
hobbez replied to Fengist's topic in KSP1 Challenges & Mission ideas
i think when submitting a challenge, one should consider the purpose of that challenge: Is it fun? Is it educational? Would taking part of it improve my KSP skills somehow? Frankly, this seems simply like a test of endurance for...nothing. There's no real skill involved other than the ability to not get a sore butt from sitting all day and a sore index finger from holding down W. I'm sorry for being so forward, i realize you put good thought into it from how you wrote the intro, i just think this challenge is more a chore than an accomplishment. I'd personally hate ksp after finishing that journey. -
Fastest small step for a Kerbal
hobbez replied to Foxster's topic in KSP1 Challenges & Mission ideas
damn. i was aiming for 29 days. i seriously don't think i have the know-how to get it to 23. Congratulations and i hate you! =P -
Fastest small step for a Kerbal
hobbez replied to Foxster's topic in KSP1 Challenges & Mission ideas
yeah, but it's kinda hit or miss, and i'm not certain you can do it anymore in 0.9. That video's 2+ years old. -
Fastest small step for a Kerbal
hobbez replied to Foxster's topic in KSP1 Challenges & Mission ideas
i think, since one of the objectives is to keep our little kerbal friend alive, Laythe would be the optimal place to aim for when going for Jool. -
Fastest small step for a Kerbal
hobbez replied to Foxster's topic in KSP1 Challenges & Mission ideas
things are getting interesting. Question: are you guys purely aerobraking or do you have to thrust backwards in order to not fling out of duna's SOI? I got a ship that can do the Kessel Run in less than twelve parsecs, i'm just having a hard time bulls-eying duna now. are you guys aiming straight at duna, in front of it or behind it? -
The Ultimate Grand Tour Challenge!
hobbez replied to Christoph1337's topic in KSP1 Challenges & Mission ideas
is that a single mod incorporating all all those systems? If so, how do i find it? I don't get any results for kraken-jeb other than kraken related posts. -
Fastest small step for a Kerbal
hobbez replied to Foxster's topic in KSP1 Challenges & Mission ideas
awww, so no love for external seats? =( I will be challenging the duna time. -
I'm playing around with the outer planets mod and Planet factory. Some of the planets are ridiculously far, as in, 40 years away. I don't really want to mess with modded parts or engines, so i rather just speed up the pace of time beyond stock ksp limitations. I saw a mod that already does this: StarSystems, so i'm wondering if there's a standalone mod for time control that i can implement with the outer planets and planet factory.
-
How fast can you make a ship go?
hobbez replied to Jaffa Cookie's topic in KSP1 Challenges & Mission ideas
Just so you know, it's impossible to escape the sun's orbit in this game, so even if you go a gazillion m/s in any direction, you'll always be orbiting the same solar system. =) -
Speedrunning Kerbal Space Program
hobbez replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
After a small glitch related setback, i managed to recover my game and continue my speed run. I'm taking screenshots on the way. I'll wait till i'm finished to post further updates, but here's a quick one just to give an idea of what i'm doing. EASY SCIENCE MODE Year 1, Day 27 Completed return missions from Mun and Minmus, and have 2 ships en route to Dres and Duna. Unlocked nuclear rockets and the biggest rocket engine, so i'm ready to push to Jool and eloo (even though i've never returned a kerbal from jool before and never been to eloo yet!) Started the game by doing some quickie Kerbin science on the launchpad and runway to unlock decoupler, etc. Then built a single lift stage to carry 2 rockets to orbit, separating them and sending them their separate ways to Mun and Minmus. By the time i got to Mun and back, the Minmus landing was still a week away, so, to save time, i used my Mun science (+600) to unlock some tech tree and get a Duna craft on its way. After that, i figured i had enough tech to get a craft to Dres too. Got those 2 ships off the ground and out of Kerbin's orbit, then completed the Minmus landing and returned the craft home (+900 science). All in a month's work. Here's the Minmus craft still waiting to enter the moons sphere of influence. Meanwhile the other 2 crafts are on an escape trajectory from Kerbin (the map shows them as orbits but they were actually escaping). This is actually turning out to be a fun challenge, with multiple missions en route, instead of the usual "1 mission at a time" method of playing. I was going to consider doing the outer planets mod. I downloaded it after reading this challenge to check them out. I like them, but it will take lots of in-game years to get to them. It will take almost 40 years (!!!) to get to the outside most planet, using stock components. -
Speedrunning Kerbal Space Program
hobbez replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
Depending on your hunger for science, you can unlock the entire tech tree just by visiting mun/minmus. -
How fast can you make a ship go?
hobbez replied to Jaffa Cookie's topic in KSP1 Challenges & Mission ideas
i need clarification on this. Do you mean it must remain within Kerbin's orbit or the solar system's orbit (aka the sun)? but i don't have any professors....oh wait,you must have meant proof. =P -
this will be a newby question, but i can't find a how to tread on installing mods. This first page specifies not to install over a previous installment, but not how to install. A little help, please? Also, will this affect my other saves? I'd like to keep my other saves stock, if possible. I know it has something to do with moving a folder in a gamedata folder somewhere.
-
Speedrunning Kerbal Space Program
hobbez replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
i'm going to do easy science mode. No way am i going to visit every biome in the game! =P hope to generate an update soon.