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KSP2 Release Notes
Everything posted by Budgie
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I think this issue with the electrics has been around for a while. Even though it doesn't fill up, can you still use it regularly? I remember noticing the same bug but never really suffering negative effects because of it
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I'm starting to have a very strange problem with the Mac version of KSP, one that I haven't had before. I cannot use specific parts in the flight scene. Right now, the troublemaker parts I've isolated are the FASA Apollo capsule (but not other manned FASA parts), and the OMSK Atlas fuel tank (but the Atlas Centaur fuel tank, or other OMSK parts, haven't tested them all). They load at game startup just fine, then can be placed without issue in the editor. When I go to fly any vessel with one of these parts, bad things happen. The black screen with the orbiting planets animation loading animation appears, and the music keeps playing. But after a few seconds, the planets stop orbiting and I lose the ability to switch applications, though I still can move my mouse. Things persist this way until 1. I regain the ability to change applications, though the planets stop orbiting and I'm forced to force quit KSP (which happens with both bad parts, in windowed mode), or 2. which is less likely with the FASA Apollo part but consistent with the OMSK Atlas fuel tank in full screen mode: My computer seems to restart the OS (I think?) I get a white screen for a few seconds, then I see what applications I had open before the crash, though dimmed and behind a loading screen. Here is the log from the FASA incident, I think. I've included everything after "--- initialising editor mode...---". I don't often report bugs, so if people want or need more information to diagnose, I'd be happy to run a test or find a file to upload. Thanks in advance for trying to help: -----EDIT------- At this point, I don't even know what is happening. I tried to fly the OMSK Atlas tank in a clean install to generate a log, and it loaded fine. I mean, there's still a bug here if my computer is crashing so much on KSP, but I don't know how to accurately report it now ------------------- initializing editor mode... ------------------ (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) editor started (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Untitled Space Craft loaded! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) IconLoader awake (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [ScenarioDestructibles]: Loading... 0 objects registered (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Depletion Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DepNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Biome Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) BiomeNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Planet Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PlanetNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) deleting part FASALM.AscentStage (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Starting ReflectionPlugin .. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Could not find the specified shader "Reflective/Bumped Specular". (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Simple reflective shaders: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/VertexLit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Advanced reflective shaders: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Unlit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped VertexLit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Parallax Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Parallax Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Applying changes to meshes .. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Applying changes to mesh: Capsule (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Renderer found: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: null shader. Trying to retrieve ReflectionPlugin.Shaders.Reflective/Bumped Specular (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Found bumpmap texture, applying.. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _Shininess (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _SpecColor (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _ReflectColor (ReflectionStrength: 0.12) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _Color (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Material, shader and texture updated. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Done. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for CraftWithinPartCountLimit: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for CraftWithinSizeLimits: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for CraftWithinMassLimits: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for ExperimentalPartsAvailable: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for CanAffordLaunchTest: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for FacilityOperational: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for NoControlSources: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for LaunchSiteClear: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: All Checks Complete. Go for Launch! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Launching vessel from LaunchPad. Craft file: /Users/Ben/Downloads/KSP_osx/KSP.app/Contents/../../saves/default/Ships/VAB/Auto-Saved Ship.craft (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game State Saved to saves/default/persistent (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [HighLogic]: =========================== Scene Change : From EDITOR to FLIGHT (Async) ===================== (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 40.875771 ms Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2337 unused Assets to reduce memory usage. Loaded Objects now: 155434. Total: 180.860413 ms (FindLiveObjects: 7.134502 ms CreateObjectMapping: 6.730777 ms MarkObjects: 148.383713 ms DeleteObjects: 18.458654 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 155374. Total: 172.285217 ms (FindLiveObjects: 13.155834 ms CreateObjectMapping: 8.035760 ms MarkObjects: 150.733856 ms DeleteObjects: 0.329392 ms) UnloadTime: 6.131134 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 158043. Total: 168.803223 ms (FindLiveObjects: 7.295198 ms CreateObjectMapping: 6.639966 ms MarkObjects: 154.317368 ms DeleteObjects: 0.462637 ms) ApplicationLauncher already exist, destroying this instance (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) AddonLoader: Instantiating addon 'NavWaypoint' from assembly 'KSP' (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------------------- initializing flight mode... ------------------ (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading ship from file: /Users/Ben/Downloads/KSP_osx/KSP.app/Contents/../../saves/default/Ships/VAB/Auto-Saved Ship.craft (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Untitled Space Craft loaded! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) putting ship to ground: 14.13602 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Untitled Space Craft]: Ready to Launch - waiting to start physics... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Crewmember Jebediah Kerman assigned to Apollo Command Module, seat # 0 (crew seat index: 0) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Crewmember Bill Kerman assigned to Apollo Command Module, seat # 1 (crew seat index: 1) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Crewmember Bob Kerman assigned to Apollo Command Module, seat # 2 (crew seat index: 2) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FLIGHT GLOBALS]: Switching To Vessel Untitled Space Craft ---------------------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) setting new dominant body: Kerbin FlightGlobals.mainBody: Kerbin (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Reference Frame: Rotating (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) stage manager resuming... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Vessel assembly complete! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) stage manager starting... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) all systems started (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Starting ReflectionPlugin .. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Could not find the specified shader "Reflective/Bumped Specular". (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Simple reflective shaders: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/VertexLit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Advanced reflective shaders: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Unlit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped VertexLit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Parallax Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Parallax Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Applying changes to meshes .. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Applying changes to mesh: Capsule (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Renderer found: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: null shader. Trying to retrieve ReflectionPlugin.Shaders.Reflective/Bumped Specular (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Found bumpmap texture, applying.. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _Shininess (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _SpecColor (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _ReflectColor (ReflectionStrength: 0.12) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _Color (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Material, shader and texture updated. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Done. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [ScenarioDestructibles]: Loading... 0 objects registered (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Depletion Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DepNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Biome Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) BiomeNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Planet Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PlanetNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [AsteroidSpawner]: No new objects this time. (Odds are 1:2) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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Is monopropellant/RCS hypergolic propellant?
Budgie replied to RandomRyan's topic in Science & Spaceflight
I'd argue that monoprop + catalyst is not hypergolic, as the catalyst isn't actually used up, right? -
Okay, so I think I have some kind of FASA issue. Mac version of KSP. I cannot use the Apollo capsule. I am testing it in a clean KSP install with only FASA, downloaded from this thread, and the Squad parts in the Game Data folder. I can place the piece in the VAB without issue. When I try to launch the vessel, I'll get to the black loading screen with the orbiting planets as the game changes scene. After a few seconds, I lose the ability to change programs, though I still can move the mouse. Eventually, I will regain the ability to switch programs, though the planets no longer rotate and the music keeps playing, without any change. I've tried other manned parts in the pack and have loaded them into the flight scene without issue, and have even tried making the Mk1-2 pod the root and placing the Apollo capsule above it, with no change in luck. It still didn't load. With 8gb RAM, I hope I have enough to run the stock game + FASA without issue, so I don't think its a memory issue. Here is the log, I think. I've included everything after "--- initialising editor mode...---". I don't often report bugs, so if people want or need more information to diagnose, I'd be happy to run a test or find a file to upload. Thanks in advance for trying to help: ------------------- initializing editor mode... ------------------ (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) editor started (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Untitled Space Craft loaded! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) IconLoader awake (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RDTechTree]: No tech node found called (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [ScenarioDestructibles]: Loading... 0 objects registered (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Depletion Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DepNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Biome Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) BiomeNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Planet Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PlanetNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) deleting part FASALM.AscentStage (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Starting ReflectionPlugin .. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Could not find the specified shader "Reflective/Bumped Specular". (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Simple reflective shaders: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/VertexLit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Advanced reflective shaders: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Unlit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped VertexLit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Parallax Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Parallax Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Applying changes to meshes .. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Applying changes to mesh: Capsule (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Renderer found: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: null shader. Trying to retrieve ReflectionPlugin.Shaders.Reflective/Bumped Specular (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Found bumpmap texture, applying.. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _Shininess (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _SpecColor (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _ReflectColor (ReflectionStrength: 0.12) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _Color (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Material, shader and texture updated. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Done. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for CraftWithinPartCountLimit: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for CraftWithinSizeLimits: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for CraftWithinMassLimits: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for ExperimentalPartsAvailable: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for CanAffordLaunchTest: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for FacilityOperational: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for NoControlSources: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: Checking for LaunchSiteClear: PASS! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Pre-Flight Check]: All Checks Complete. Go for Launch! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Launching vessel from LaunchPad. Craft file: /Users/Ben/Downloads/KSP_osx/KSP.app/Contents/../../saves/default/Ships/VAB/Auto-Saved Ship.craft (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game State Saved to saves/default/persistent (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [HighLogic]: =========================== Scene Change : From EDITOR to FLIGHT (Async) ===================== (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 40.875771 ms Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2337 unused Assets to reduce memory usage. Loaded Objects now: 155434. Total: 180.860413 ms (FindLiveObjects: 7.134502 ms CreateObjectMapping: 6.730777 ms MarkObjects: 148.383713 ms DeleteObjects: 18.458654 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 155374. Total: 172.285217 ms (FindLiveObjects: 13.155834 ms CreateObjectMapping: 8.035760 ms MarkObjects: 150.733856 ms DeleteObjects: 0.329392 ms) UnloadTime: 6.131134 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 158043. Total: 168.803223 ms (FindLiveObjects: 7.295198 ms CreateObjectMapping: 6.639966 ms MarkObjects: 154.317368 ms DeleteObjects: 0.462637 ms) ApplicationLauncher already exist, destroying this instance (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) AddonLoader: Instantiating addon 'NavWaypoint' from assembly 'KSP' (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------------------- initializing flight mode... ------------------ (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading ship from file: /Users/Ben/Downloads/KSP_osx/KSP.app/Contents/../../saves/default/Ships/VAB/Auto-Saved Ship.craft (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Untitled Space Craft loaded! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) putting ship to ground: 14.13602 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Untitled Space Craft]: Ready to Launch - waiting to start physics... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Crewmember Jebediah Kerman assigned to Apollo Command Module, seat # 0 (crew seat index: 0) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Crewmember Bill Kerman assigned to Apollo Command Module, seat # 1 (crew seat index: 1) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Crewmember Bob Kerman assigned to Apollo Command Module, seat # 2 (crew seat index: 2) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FLIGHT GLOBALS]: Switching To Vessel Untitled Space Craft ---------------------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) setting new dominant body: Kerbin FlightGlobals.mainBody: Kerbin (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Reference Frame: Rotating (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) stage manager resuming... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Vessel assembly complete! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) stage manager starting... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) all systems started (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Starting ReflectionPlugin .. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Could not find the specified shader "Reflective/Bumped Specular". (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Simple reflective shaders: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/VertexLit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Advanced reflective shaders: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped Unlit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Bumped VertexLit" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Parallax Diffuse" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: -"Reflective/Parallax Specular" (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Applying changes to meshes .. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Applying changes to mesh: Capsule (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Renderer found: (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: null shader. Trying to retrieve ReflectionPlugin.Shaders.Reflective/Bumped Specular (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Found bumpmap texture, applying.. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _Shininess (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _SpecColor (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _ReflectColor (ReflectionStrength: 0.12) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Set _Color (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Material, shader and texture updated. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RP: Done. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [ScenarioDestructibles]: Loading... 0 objects registered (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Depletion Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DepNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Biome Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) BiomeNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading Planet Nodes (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PlanetNodeCount: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [AsteroidSpawner]: No new objects this time. (Odds are 1:2) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Budgie replied to Tristonwilson12's topic in KSP1 Mod Development
I hope everything's okay! By the sounds of your post, you at least have time to notify us. Good luck, with whatever it may be. -
Possible Atlas V Russian Engines Solution.
Budgie replied to fredinno's topic in Science & Spaceflight
I think we can all agree that it's not as simple as clicking th engine to the left of the screen and attaching another on the same node. There are studies to be done, piping to be reworked, and performance statistics to be calculated. -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Budgie replied to Tristonwilson12's topic in KSP1 Mod Development
Are you saying no to putting it on the Kerbin island? Because the real KSC is mostly located on Merritt Island near Cape Canaveral. It's not really an island anymore, but its close enough: https://upload.wikimedia.org/wikipedia/commons/5/5c/Merritt_Island.jpg -
Did you not read the part where 1 drogue and 1 main chute were purposefully unreleased? It was still considered a successful test, highlighting what needs to be done for the actual flight vehicle, which as always in rocketry, will undergo much more strenuous examination before being used
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So I've managed to make my own SLS Block IB with the current CMES pack. On a white SLS with Shuttle-derived boosters, and the EUS (TALUS), with a payload of a procedural fairings interstage for the USA, an Orion and Orion fairing above and the Altair from some other CMES craft file, I was able to reach the Mun, land and return to Kerbin. No second upper stage for Orion. I used the following mission profile: KSC > 400km orbit > Orion separation and redock to now-exposed Altair > TLI burn with EUS > Course Correction to set Pe at 150 km with EUS > Circularisation at Mun Pe with EUS > Separation from EUS > Land Altair (I'll see about adding latitude limits to this mission profile later) > Reorbit, dock and return to Kerbin without establishing orbit Let it be known, however, that this was pushing the upper limits of the configuration. I had 100-200 m/s dV left in the EUS after circularising into a 0-inclination orbit around the Mun. The limiting factor, though, was the Altair. From 150km 0-inclination orbit, I was able to land in the centre of the polar crater, but just about not quite reach the original orbit with the NOS ascent module. I was about 40 m/s short, I think. I was using Mechjeb throughout, so there may be a way of doing it manually to make it more dV efficient (doglegging the ascent?) A note about the USA. I don't think I'd use the procedural version. I'd be happiest with something that just fits the Altair inside, as anything else would likely be smaller than that (the Extended Mission Module, which I use without the Orbital Orb). I can't really think of other payloads in there, though. What would you suggest to ride along with Orion?
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Ceres 1-X - The Story of my First Real Rocket
Budgie replied to _Augustus_'s topic in Science & Spaceflight
Shot in the dark, as I don't know that much about motors. But could it have been some issue with an overly strong ejection charge? -
Ceres 1-X - The Story of my First Real Rocket
Budgie replied to _Augustus_'s topic in Science & Spaceflight
Kryten makes a good point that I should have mentioned. If you're going to write to Estes, which I suggest you do, send them as much information as you can -
Ceres 1-X - The Story of my First Real Rocket
Budgie replied to _Augustus_'s topic in Science & Spaceflight
Motor explosions are never your fault if you bought the motor from Estes or any of the other major motor sellers, unless you tampered with the engine itself (which is a bad idea and I doubt you did) or kept it in unsuitable conditions. What size motor was it, from which company? I would say that you should look up the place to call and report the motor issue to the company you bought it from. They like to hear what happened if anything went wrong. Im curious as to whether the motor sliding up the fuselage was due to your building of the rocket, or due to the motor issue, which would soon result in the explosion. -
Yanfret, what kind of mission profile are you using for these flights with the USA and secondary payloads? I was playing around myself, and was curious to see what you're running.
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That last point makes a lot of sense, hadn't thought about it that way. Anyway, hope to see what your testing results in. Either way, a one-shot moon vehicle will be very useful. On my own end, I finally played with the newest version of CMES last night, and it's great as always. I plan to start flinging SLSs and MLSs to the Mun and Duna as soon as I get off work.
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I don't think that first sentence excludes a third party more interested in stock rescaling it for people to use. I wouldn't use it, but I'm sure it'd be appreciated
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I would argue that in the real world, that would make the most sense, in regards to running the angled fairing all the way up, unless it's bearing the load of the Orion, as I may have (erroneously?) heard elsewhere. In our KSP world, Budgie Aerospace Contracting has run various studies and advises Chaka Monkey Exploration Systems that it may be best to keep the everything above the angled fairings separate and common to all systems featuring Orion, as SLS Block IIB will not be the only system offered by CMES with an Orion payload. Also, is that upper stage common to other CMES craft files? In the end, I'll likely use it however it's given to me, but I guess I'm just curious because I'm sure the designers and CDR people for the real SLS had a lot of similar questions to answer.
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Is that Upper Stage mounted just below the Orion required for the one shot moon mission? I would assume the EUS analogue does the Trans Munar Injection and circularises once in the Mun's SOI, and the Orion has enough dV to return? Though I haven't read into the mission hardware documentation as much as Yanfret has, probably. Nor played with CMES lately to know the Orion's performance. This picture illustrates what I mean. The fairing around the payload just has an Orion above it, without a second upper stage: https://i.stack.imgur.com/aa4gI.png
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It is indeed model reworks. Parts from the mods listed on the OP are rescaled, retextured and built into well put-together craft files to simulate current and future missions