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KSP2 Release Notes
Topics posted by Shadowmage
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[1.7.0] KSP Rescue Pod Validator (no more kerbals spawning in inflatable modules!) 1 2 3 4 5
By Shadowmage, in KSP1 Mod Releases
- 109 replies
- 63,419 views
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[1.9.x] Textures Unlimited - PBR-Shader, Texture Set, and Model Loading API 1 2 3 4 73
By Shadowmage, in KSP1 Mod Releases
- 1,818 replies
- 562,881 views
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[WIP][1.8.x] SSTULabs - Low Part Count Solutions (Orbiters, Landers, Lifters) - Dev Thread [11-18-18] 1 2 3 4 392
By Shadowmage, in KSP1 Mod Development
- 9,797 replies
- 1,598,751 views
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- 327 replies
- 262,499 views
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear 1 2 3 4 61
By Shadowmage, in KSP1 Mod Releases
- 1,520 replies
- 493,313 views
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[1.8.x] KSPWheel - Physics Based Alternate Wheel Collider [API Only] 1 2 3 4 24
By Shadowmage, in KSP1 Mod Releases
- 597 replies
- 177,832 views
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KSP 1.8 Part Icon Shaders for custom Shaders
By Shadowmage, in KSP1 Modelling and Texturing Discussion
- 2 replies
- 1,288 views
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- 26 replies
- 4,700 views
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- 21 replies
- 6,457 views
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[Breaking Ground] Input Mixing / Multi Axis Inputs for Single Motor/Rotor
By Shadowmage, in KSP1 Gameplay Questions and Tutorials
- 1 reply
- 885 views
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- 12 replies
- 1,717 views
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KSP/ScreenSpaceMask Shader Source? (used on Part icons in editor)
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 1 reply
- 796 views
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Asset Bundles - Use for Part Models - Info and Questions - Enable use of BlendShapes animations
By Shadowmage, in KSP1 Modelling and Texturing Discussion
- 6 replies
- 2,197 views
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Rescue Contracts - Restricting Available Pod types (how to get target of a contract?)
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 9 replies
- 2,463 views
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- 36 replies
- 8,442 views
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[RESOLVED] Axis-Limited RCS - Not responding after control transform change
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 11 replies
- 1,516 views
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[Workaround Found] Re-initialize part highlighting in editor after model changes
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 11 replies
- 1,870 views
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[SOLVED] Dynamic run-time rescaling of effects (for a Semi-Procedural SRB)
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 5 replies
- 999 views
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[SOLVED] ModuleRCS - Multiple Modules - Strange Occurances
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 5 replies
- 1,373 views
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TimeWarp - Spot Lights light up planets
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 3 replies
- 836 views
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- 15 replies
- 2,738 views
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Plugin Manipulation of MultiModeEngine - Events are private?
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 7 replies
- 935 views
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How To: Fix Extruded/Cut Cylinder/Cone Shading in Blender (Command pods, etc)
By Shadowmage, in KSP1 Modelling and Texturing Discussion
- 7 replies
- 4,827 views
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PartModule - initialization sequence and order of events, interlinking modules
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 5 replies
- 2,135 views
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[RESOLVED] Serialization of data between a prefab part and live parts (see OP for solution)
By Shadowmage, in KSP1 C# Plugin Development Help and Support
- 8 replies
- 4,365 views