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funkcanna
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Everything posted by funkcanna
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[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Is it possible to have my 1 satellite on my probe to automatically switch connections to another of my Kerbin Relays when it loses the connection to one? I.e. I have 3 sats around Kerbin, obviously some times each sat is out of my probes line of sight. Lets say I set my probe to point at Kerbin Satellite A, when A goes on the far side of Kerbin, is there a way for my probe to automatically swap to B, or do I need to have 3 satellites on my probe also, each pointing at a different Kerbin Satellite? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
funkcanna replied to sirkut's topic in KSP1 Mod Releases
Hi, I just downloaded IR, however I cannot see any parts. Even the parts folder is empty. Is this correct? -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
funkcanna replied to SpaceTiger's topic in KSP1 Mod Releases
For some reason this is no longer resetting experiments. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Thanks! -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hi Just a quick question. If I have a normal command pod (manned), do I also need to add a probe core so that my ship has a signal processor, or do normal manned pods also have a signal processor? Reason being I have a ship on the way to duna now, the relay is connected but the icon says Local and is Yellow. EDIT: To clarify, the word "local control"is written in Green but the icon next to it is Yellow -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
funkcanna replied to JPLRepo's topic in KSP1 Mod Releases
Hi, im using this with RemoteTech. My understanding is that if I have an active RT connection I can freeze ALL of my on-board Kerbals. Is this correct? When I currently try to freeze my last kerbal, the RT status goes to red NC (when I move him to the chamber) and I cant freeze him, however when he is sat in the command pod, the RT connection is green. Am I doing something wrong? -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
funkcanna replied to Andi K.'s topic in KSP1 Mod Releases
hi, is this compatible with remote tech? -
Yes definitely the latest version. Thanks for the tip on editing the save file, this has fixed my career! Window is still the wrong size but ive managed to edit the settings.
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Thanks ive raised it on GitHub, however it looks like there is already an existing one here FYI - ive uninstalled and reinstalled the mod and also tried starting new games but the issue remains. EDIT: This issue prevents me from saving any option changes, which is a problem. I really dont want to start a new career with the settings changed in the config files if at all possible/
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Hi, im having an issue with the USILS GUI - its too small for all of the options to appear and I cant resize it. Any suggestions? Pic here
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
funkcanna replied to cybutek's topic in KSP1 Mod Releases
Thanks! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
funkcanna replied to cybutek's topic in KSP1 Mod Releases
Hi, KER does not appear in my ships unless I add the part. How can I change this to be on every ship without having to put the part? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Green Local Control, Yellow Menu with the Probodyne HECS. EDIT: Cant get Pastebin or alternates to work so here is the direct link: https://dl.dropboxusercontent.com/u/12771423/output_log.txt -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Im definitely referring to the RT text, however now that you mention it it may only be red or green. Its the menu button next to it thats always either Red or Yellow. Basically I never ever see "Connected" or the menu button in Green. Sorry for the confusion! -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hi I have another question. My status is ALWAYS Local Control either Red or Yellow and I can always control my probes. Even when its red. Its never ever ever connected/green, even when it is fully in range. Is this normal? Sometimes "Local Control" is written in green, but its always "Local Control" -
[1.12.x] Auto Actions (continued) [v1.12.2 — 2021-11-05]
funkcanna replied to Teilnehmer's topic in KSP1 Mod Releases
Forgive the newb question, but how do I actually use this? Say I want to fire an action group at a certain height how do I do it? At the moment, I assuign Jettison fairing to AG 1. I put number one in the first box but as soon as I load on the launch pad the fairings Jettison. Is this mod used for that or does it just fire all actions immediately without delay? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Great, ill stick with RT now and look forward to the RT2 release in the future/ Thanks! -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Oh nice. Does CommNet Constellation work with RT or should I wait for RT2? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hey just another question / suggestion for future update. Is it / could it be, possible to have a GUI for Remote Tech which allows users to re-target their antenna without having to go to each relay and do it manually? I.e instead of going to each of my Kerbin network sats and manually pointing them to my probe which is on its way to Jool and about to perform a maneuver, it would be awesome if I could just click a RT button, choose the Satellite, choose the antenna and then choose what it points to, all from say the KSC Screen. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Ah yes the cheat was enabled. I though that was only to allow actually activating the Antennas, not full control. Ill turn it off, thanks! -
[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
funkcanna replied to steedcrugeon's topic in KSP1 Mod Releases
Cool thanks. Ive been using the REKT pods on my Rescue ship and have been attaching 8, going around the planet collecting lost Kerbals and landing them in the pods individually. It works well but obviously would be nice if I could just fire them into the atmosphere and forget them haha -
[1.11] RemoteTech v1.9.9 [2020-12-19]
funkcanna replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hi I love this mod but have a couple of questions: I can control my probes even when the connection is RED. Is this normal? I feel like I shouldnt be able to! I have Outer Planets Mod - is there anything I should be considering for this given the massive distances for these planets? Thanks! -
[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
funkcanna replied to steedcrugeon's topic in KSP1 Mod Releases
Hi just a question, do I have to manually land this pod, or can I just fire it towards kerbin with a parachute and continue to control another vessel?