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Topics posted by Xyphos
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- 11 replies
- 2,505 views
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How to determine if the vessel will change SOI?
By Xyphos, in KSP1 C# Plugin Development Help and Support
- 4 replies
- 710 views
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- 2 replies
- 564 views
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[1.3.1] KeyNode - Allows the player to manipulate Maneuver Nodes in Map View using the number pad on their keyboards, or create and execute Maneuver Nodes if MechJeb is also installed.
By Xyphos, in KSP1 Mod Releases
- 2 replies
- 1,030 views
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- 10 replies
- 1,242 views
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- 3 replies
- 1,215 views
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- 27 replies
- 2,012 views
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Work Horse XL - Stock SSTO Drone SpacePlane - 72 Tonnes to 1,000Km orbit and back
By Xyphos, in KSP1 The Spacecraft Exchange
- 0 replies
- 493 views
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- 11 replies
- 3,836 views
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- 4 replies
- 1,480 views
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- 19 replies
- 2,378 views
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- 3 replies
- 795 views
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- 1 reply
- 554 views
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- 1 reply
- 636 views
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- 2 replies
- 2,317 views
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Stock VTOL Planes still have uncontrollable torque 1 2
By Xyphos, in KSP1 Gameplay Questions and Tutorials
- 38 replies
- 4,109 views
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[1.3] Buoyancy Control - Add a Buoyancy Control Slider to every part's context menu 1 2
By Xyphos, in KSP1 Mod Releases
- 28 replies
- 5,574 views
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[1.7] FullAutoStrut - Automatically sets AutoStrut modes and other part options as you build your vessel 1 2
By Xyphos, in KSP1 Mod Releases
- 40 replies
- 18,599 views
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- 14 replies
- 1,077 views
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[solved bug] The multi-language update broke the drills.
By Xyphos, in KSP1 Technical Support (PC, unmodded installs)
- 5 replies
- 1,089 views
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The Jool 5 Challenge, Completed on HARD - No Saves, No Reverts, No Regrets.
By Xyphos, in KSP1 Mission Reports
- 2 replies
- 1,288 views
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- 3 replies
- 672 views
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- 19 replies
- 1,890 views
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How do I find the highest terrain point on a celestrial body?
By Xyphos, in KSP1 C# Plugin Development Help and Support
- 14 replies
- 1,129 views
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- 7 replies
- 1,270 views