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Everything posted by Hotel26
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It doesn't look like it's been registered, although it may have been claimed and visited? Please compare with this: If you feel it's the same, I'll credit you with a visitation (and get the original registered in the Records!)
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I recently replaced the tail cones on Nike (pictured on the left) with tail chutes. Vertical landing under the nose chute or now a "bang-down" popping the over a short strip with the tail chutes. I have one stationed out in the desert. Every time a orbital vehicle returns, I fly it to the new crash site. Every now and then, back to Dessert to refuel.
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Congratulations, Chequers! Neatly done...
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I'm going back to KSP.
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Tail keeps hitting the ground.
Hotel26 replied to FlexT_ape's topic in KSP1 Technical Support (PC, modded installs)
Precisely right. Good practice in the SPH to note the position of the CoM with full tanks and then again with empty tanks. Little movement (fuel balancing) is highly desirable. -
SSTO doesn't take off
Hotel26 replied to Muddyblack's topic in KSP1 Gameplay Questions and Tutorials
Beg to differ most respectfully. I don't think the optimal position of the main gear is strongly related to the center of lift at all. Their relative positions do not matter. However. Both are problems inhibiting rotation. 1. The CoL needs to be much closer behind the CoM. 2. And the main gear need also to be up closer, for a shorter take-off. If you fixed only 1 and had a long enough runway the aircraft would lift off at high enough speed, but until it does, you cannot rotate, which is an action that increases your AoA and therefore your lift. Looking at the images, both CoL and position of main gear need to be much closer to the CoM. I would start with moving the wings forward and/or increasing the wing area for the same purpose. tl;dr fix both -
My First Eve and First Moho Fleets have arrived at Eve. Each fleet consists of four ships and was launched some time back in 2019 about 2-3 months ago. The Moho Fleet will refuel at Gilly and then push on to its final destination. We have below: Nova: space station Scout: comm sat constellation; 2 pods of 3 RA-2; an RA-100 and a survey scanner, all independently mobile Aquila VIII: mounted on an Escort cyclic booster with payload of 8 Hummingbirds, 8 Ladybugs and a Mule. Goblin: surface miner The other boosters pictured above are Zephyrs and they would normally burn-back immediately after the initial Kerbin transfer injection to be re-used. In the case of these first fleets, the Zephyrs have made the ride to the destination to serve there as cyclic interplanetary transfer injection boosters. One of the Aquilas reached Gilly orbit first: Coincidentally, my Duna operation was due for re-activation. The First Duna Fleet had reached Duna on 2019-10-04, but the Aquila on that trip arrived with insufficient fuel for capture; had to be abandoned; with its payload assembling into 2 sections and capturing orbit independently. Those orbits were a reverse orbit at the outer limits of the Duna SOI. Mining was established on Ike and, when sufficient fuel had been accumulated, a lone Mule embarked on a six-month long rescue mission. The stragglers have returned and now fly in formation with the IX1 Nova space station : Lots of equipment to play with!
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It is really fun to watch a one-man space program having so much fun!! Inspiring, too. Relish your instalments. Keep up the good work, Chequers!
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It's typical to target asteroids that are actually going to intersect the Kerbin SOI and then nail them within that SOI, which gives one a chance of capturing it and doing something useful with it. Not only easier but a lot more useful. _____________________ fwiw: the best use I've seen of an asteroid is the recent video posted here in which one was dumped on the bottom of the ocean floor presumably to be used as a claw anchor point.
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Any idea what the relative inclination was?
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Coulomb is now on the way to Jool. After a Zephyr injection boost, a 5-minute ion 'burn' finished the job (3.8 km/s dV remaining): This is my second wave to Jool. This time, I am sending 3x Epiphany, a Jolly Roger, this Coulomb, a Xenon IV supply ship, a DSRN V and I will be soon launching a Beep satellite constellation. All slated to arrive sometime in 2022.
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But what if you heard or thought something that had an exact RNA encoding that was ALSO validly-reproducible as an organic virus and then... ...that would be what you would call "a very bad idea", a killer 'meme'. What if in addition, some evil genius found such a deadly idea that was also devilishly humorous, thus inventing the supremely-infectious Killer Joke... hmm? People would die laughing. (I like 4 above: the HAVE YOUR CAKE AND EAT IT TOO PATH)
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I recently had to save a great, failed idea (GFI) that had 2x Whiplash and 2x NERV that couldn't quite make it to orbit in a situation in which the mass of every Kerbal onboard was telling against success. A bunch of Twitches saved the day and didn't add much to the total mass. Which was satisfying because they are dead weight in interplanetary space when you want to run hi-ISP/LF-only. Re the "guesswork", lighting up the Thrust Vector indicator in the VAB and eye-balling it down the center-line should get you close enough, do you think?
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How many of you play career vs sandbox?
Hotel26 replied to Logan Timmermann's topic in KSP1 Discussion
Stated exquisitely well. Sandbox is similar, in my thinking, to the game, Go. "Why am I here? What should I do?" -
Way to go! (RAPIERs are trainer wheels...) Mun? Easy. You need 1170 to go from LKO to LMO. See the Subway Map in this. Congratulations.
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The only thing else I can remark on is that if you call it a 'spaceplane', I can only see the two Whiplash engines. Nothing I can see for circularization in space. Additionally, I note that in the second shot, one of the engines has flamed out and you seem to be in an asymmetric thrust situation. I would have thought that the two Adjustable Ramp Intakes would be sufficient to feed both, however. Meanwhile the Yaw Trim indicator is hard-a-port countering that asymmetric thrust. ("You are not going to space, today". Or you're going to 'fess up that this isn't a spaceplane.) So, now I'm getting very warm. Also, this thing is low and slow. I'd be punching out right about now and finding another company and/or Armed Force to work for. Can't ever recall seeing that Throttle: Main Throttle tweak before, either Looks like you've deliberately disabled an engine. 'Activate Engine'. Yeah, you did. And this has something to do with the fact that those engines are off-kilter deliberately so that each still thrusts (closer) through the CoM and can push alone without too much torque. IRL, single-engine performance is important. I note the deliberate roll attitude to port. You are doing all this intentionally but I can see no reason to punish oneself like this unless you were running a random-part-failure mod or simply wanted to demonstrate single-engine performance. But that doesn't fit the brief that this is something you had to do then but don't have to do now. Ptthhhh... Except that single-engine performance is exactly the definition of redundancy in design. OK, that's it.
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So You Want 1g Constant Acceleration?
Hotel26 replied to Spacescifi's topic in Science & Spaceflight
We finally meet (predictably) a barrier we cannot penetrate. But we can design successors, designed for space/interstellar travel... My biggest problem with the Theory of Evolution is that mankind cannot seem to accept that we are NOT the end of our own line. We just have to survive that long... -
Inna-gadda-da-vida!! What a neuronal blast-from-the-past. The number of times I listened to that. (I had to look in your Youtube credits to identify it. Iron Butterfly.) Whoaaaa...
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It doesn't use a bicoupler for the twin engines... so it pre-dated that part? (Which, by the way, predates my KSP life, so I am merely guessing.)
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I was going to call this Columbus, but I typoed it as Coloumbus. I liked the pun (even misspelled), but it couldn't stay. So it's name is Coulomb. A propos... (I always perform a docking test for RCS maneuverability.) dV: 4.3 km/s, TWR: 1.5 (Mun), a:2.1 m/s2. Not so shabby. ("Hello, Ion Detractors!! You know who you are...") It's intended as another Mun tourist ravine cruiser, flying low, slow and with continuous vertical thrust, but with its dV (and some infrastructure attention to shipping xenon replenishment in bulk), it certainly has further possibilities. (The kerbs have dubbed it the "chocolate bar"...) Sudden Idea Department: I have a Jool window open, so I'll launch this on a Cyclic Transfer Injection Booster (with a one-year supply of xenon attached with an independent motor) and off it goes... Destination: Vall. (Arrival: 2022. )
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I've thought a lot about a hybrid of the two. Run multiple interplanetary missions simultaneously and multi-task, warping out all the dead time. Interplanetary missions aren't 'incompatible' with each other the way that local 'crawl time' is. I've also thought about having a 'save', Terra, for local SOI exploration and an Astra for interplanetary -- then applying a gene-splicing technique I've invented to copy Astra assets back into Terra to continue exploration all over the system simultaneously in 'crawl time'. Might sound like a krakpot idea, I'm vaguely aware...
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Scores have been updated. @Chequers awarded his first 4 points and several Honorable Mentions for his brave foray to Kamp David. Welcome to the Leaderboard and Ye Official Membership, therefore, in Kayak Club! Celebration of your discovery of a Squad monolith hidden within Molar Valley Congratulations on naming Luncheon Ledge (and b<snip>dy landing there!). Good show, old chap! @purpleivan awarded 3 for visiting Kamp David, with "Super Honorable Mention for Usage Of Unconventional Transportation Technique(s)" Well done! @Smokey the Bear (retrospectively), "Citation for Admirable Usage of Vocabulary" for "thalassophobia". Gads! I had to look that up myself! I still have some clean-up to do in the Visitations to the first 15 or so Record of Landmarks entries, which I expect to complete today; but for now I must hie meself to the TV to catch the last of the Saturday Morning cartoons... Cheers.
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I love it. It perfectly captures the relaxed nature of this whole place -- as long as you are not on short final!!!! Glad to see purpleivan showing us all how to do things with Ultimate Flair... Rockets?! Of course! I'm feeling quite guilty about the Leaderboard now. I'll update everything first thing Saturday morning. (No cartoons for me!)
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Wonderful. I think you should at least name this spot even if it's too close to be a separate Landmark. Please let us know what you want to call it!![1] If I remember correctly, out the back NNW is a snow ridge that is quite accessible by air. I think I discovered that one during my project to connect KSC to the North Pole using ground-based relays (with 100% occlusion). Here it is: name = LUKLA lat = 35.372358406261732 lon = -75.385059493498446 alt = 5278.1111943827709 worthy though the views were -- it was still probably too close to call a separate Landmark. Factoid: I use Kamp David for round-trip test flights of larger choppers although I do occasionally venture in there (foolishly) with fixed-wing equipment. [1] how about something suggestive of an "eyrie"? Eyrie Field... ?
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Not at all -- a great triumph of exploration on your part!! To the victor, go the spoils!