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KSP2 Release Notes
Everything posted by Mad Rocket Scientist
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The old Vbulliten style was basically white and blue. Do you happen to have a screenshot of the pitch black forum?
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KSP1 Computer Building/Buying Megathread
Mad Rocket Scientist replied to Leonov's topic in KSP1 Discussion
Great, thanks! -
@Findthepin1 Substitute Recovery (doc) @adsii1970 (Non-mission control role) @Mad Rocket Scientist (Non-mission control role) (doc) @ZooNamedGames Flight director (doc) @Dman979 Booster Systems Engineer (doc) @CliftonM Public Affairs Officer (doc) @RoketMan Back up anything @ILikeIke GNC @legoclone09 LV dev team (Non-mission control role) @Cooboo Guido (doc) @agent 902 LOD (doc) @Joeythompson31 @Ethan3369 Pilot @LorenLuke @Hysterics (non-mission control role) @RaelonMasters EECOM @the_pazter (doc)
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Subbed. I really like your graphic novel writing style.
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There's no way that if there's anyone on said planet, they're hostile
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04/15/2016 "Spacecraft Fridays Live On"
Mad Rocket Scientist replied to Castille7's topic in KSP1 The Spacecraft Exchange
I think basically what Yellowburn10 says. I don't want to exclude craft without DLs. I don't think that I will add a new rule to the SCF rules, though. -
Okay, so let's lay out what everyone knows. Kerbin Intrepid general crew Kerbulus Kenlie The Intrepid may be in trouble We have no transponder, and no way to communicate with Kerbin There is another planet opposite Kerbulus, filled with a race of poor tactical decision-makers who have nuclear weapons. Kerbulus is filled with a race of warlike being that would kill them all and conquer Kerbin at the drop of a hat. There is another planet opposite Kerbin There is another planet opposite Kerbin The Interpid is not headed to Kerbulus He can learn more about Evil Kenlie's actions via magic link. There's no way that if there's anyone on said planet, they're hostile There's no way that if there's anyone on said planet, they're hostile Evil Kenlie can learn about Kenlie's actions via magic link. So, here's what I think they will do: Kerbin: Attempt to regain contact with the Intrepid. Intrepid general crew: Attempt to regain contact with Kerbin. Learn more about Kerbulus. Kenlie: Try to use his link to prevent the Kerbulans from killing them. Try not to look too crazy. Kerbulus: Learn more about Kenlie and the Intrepid via evil Kenlie. Try to figure out why a vessel would carry heavy nuclear weapons to Jool. Try to conquer Kerbin. Decide if destroying the Intrepid would help that (the less Kerbin knows, the better) or hinder it (since they've already told them about it, the Intrepid being destroyed would be very suspicious).
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Kryoworks.com Kerbal Mod Emporium
Mad Rocket Scientist replied to KryoWorks's topic in Kerbal Network
Do I take this correctly to mean that a mod hosted on SD would be put on KSV2 also? That might be a problem. ETA: Reading this more carefully, and I realize you probably didn't mean that. -
KSP1 Computer Building/Buying Megathread
Mad Rocket Scientist replied to Leonov's topic in KSP1 Discussion
So, if I get a DX12 GPU, can I run any games that run on a previous version of DX? Or an I wrong about there being such a thing as a DX12 GPU? -
Nice! Have you tried a Minmus vertical landing with it?
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Will SpaceX repaint ASDS's?
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in Science & Spaceflight
I would be very sad if they did that. All my favorite-looking rockets are white and sometimes a bit of black. -
There's also: The (presumably nuclear-armed) Kerbals have not yet discovered Kerbalus via Intrepid, but will soon and then will; Launch a war mission against them Change their destination, and use the Intrepid against them That would make launching a mission to destroy the Intrepid before they can radio home the best option. :worried:
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For spacex info, take a look at this amazing site: https://spacexstats.com/
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That's amazing! It just needs an interior now...
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Awesome! Its so awesome that when it crashes into Kerbin, Kerbin runs away.
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I just need to know what you role is, and whether you can edit the scheduling doc. @the_pazter @Findthepin1 Substitute Recovery (doc) @adsii1970 (Non-mission control role) @Mad Rocket Scientist (Non-mission control role) (doc) @ZooNamedGames Flight director (doc) @Dman979 Booster Systems Engineer (doc) @CliftonM Public Affairs Officer (doc) @RoketMan Back up anything @MRMCNUGGET ??? @ILikeIke GNC @legoclone09 LV dev team (Non-mission control role) @Cooboo Guido (doc) @agent 902 LOD (doc) @Joeythompson31 @Ethan3369 @LorenLuke @Hysterics (non-mission control role) @RaelonMasters
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Kryoworks.com Kerbal Mod Emporium
Mad Rocket Scientist replied to KryoWorks's topic in Kerbal Network
This is great, because now mod authors have a backup community option for mod uploading. Diversity in websites for hosting things is always good! -
04/15/2016 "Spacecraft Fridays Live On"
Mad Rocket Scientist replied to Castille7's topic in KSP1 The Spacecraft Exchange
First of all, thanks for posting SCF this friday! A lot of nice craft, many of which I had missed. Hmm, it's tricky to decide. Let me think about that. -
Finishing what Scott started!
Mad Rocket Scientist replied to ryan234abc's topic in KSP1 The Spacecraft Exchange
Looks great! I really do know how hard building a SpaceShipOne replica is. It *might* work. -
@Findthepin1 Substitute Recovery (doc) @adsii1970 (Non-mission control role) @Mad Rocket Scientist (Non-mission control role) (doc) @ZooNamedGames Flight director (doc) @Dman979 Booster Systems Engineer (doc) @CliftonM Public Affairs Officer (doc) @RoketMan Back up anything @MRMCNUGGET ??? @ILikeIke GNC @legoclone09 LV dev team (Non-mission control role) @Cooboo Guido (doc) @agent 902 LOD (doc) @Joeythompson31 @Ethan3369 @LorenLuke @Hysterics (non-mission control role) @RaelonMasters We have a google document, and spreadsheet for scheduling, if you want, you can PM me your gmail address and I'll let you edit it. https://docs.google.com/document/d/1MeILK2O7hGEbyy6bebOBoHsSdS4OY_daliZnI_n65tQ/edit?usp=sharing
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This is a real planet killer.