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Everything posted by Mad Rocket Scientist
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Wow, this sign-off this is really... Mad Rocket Scientist. Determined to derail the thread. Happy landings. Best, -Some internet guy
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- totm mar 2024
- kerbfleet
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Let's put this in a nicer, less egotistic way...
Mad Rocket Scientist replied to Matuchkin's topic in KSP1 Mods Discussions
I do not think modders have any obligation to players, and I do not think that the situation is a problem, however, I do think that this might be something that modders might want to consider when choosing a license that they might not have considered. -
The Saga of Emiko Station - Complete
Mad Rocket Scientist replied to Just Jim's topic in KSP1 Mission Reports
@Just Jim I'm very sorry about your cat. The story just keeps getting better and better! @insert_name As far as I can tell, none. -
Let's put this in a nicer, less egotistic way...
Mad Rocket Scientist replied to Matuchkin's topic in KSP1 Mods Discussions
This is a beautifully written post. +replike -
I've been playing it since 2014-04-20 nearly daily. Actually, I'm playing a bit less of it recently.
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Kerbal Aeronautical Laboratories [OPEN FOR MEMBERS]
Mad Rocket Scientist replied to MRMCNUGGET's topic in KSP1 Discussion
Subbed. Looking forward to seeing what you do.- 32 replies
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Kerbal Space Program 1.1 Hype Train Thread.
Mad Rocket Scientist replied to Whirligig Girl's topic in KSP1 Discussion
Hype. I'm beginning to feel it. -
Let's put this in a nicer, less egotistic way...
Mad Rocket Scientist replied to Matuchkin's topic in KSP1 Mods Discussions
Maybe modders should consider making their licenses more open (re-distribution, modification, etc, with attribution), however not allowing changes to the license? That should allow any interested party to continue development and hosting, even if the original author/hosting site decides or is forced to move on. Maybe someone should write a new license saying that if the author has not been "active" in maintaining the mod, or has not stated an intent to continue the development process, someone else may continue development with attribution. I'm not a lawyer though, so this may be a bad idea. On the other hand, the above would be perfect for a user. Modders are, as a majority, modding for as a hobby. Just because many people enjoy what they create does not mean that they should do anything if that hobby is no longer worthwhile/fun/whatever to them. Maybe the License Selection Guide should be updated to include consideration of this? -
Thunderbirds are GO!
Mad Rocket Scientist replied to Logan.Darklighter's topic in KSP1 The Spacecraft Exchange
Looking great! What you need is NEBULA decals. It either still works in 1.0.5, or there's a patch in the latest posts.- 50 replies
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- thunderbirds
- wip
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Sci-Fi Scout Walker
Mad Rocket Scientist replied to sventhegreat2's topic in KSP1 The Spacecraft Exchange
Awesome! Could we see a picture of it with lighting from the front? -
Just so you know, I won't be able to do transcripts for a while. I'll still read and enjoy Kerbfleet comics, though!
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Woo! I think I'll be able to go and see it!
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There's pretty clearly a large scorch mark below the engines, and now that SpaceX will be recovering F9s regularly, ASDS's will need to be constantly repainted. Any thoughts?
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Seems reasonable. However, I think that SpaceX's MCT/BFR will be developed at the same time, and well before a federal NTR MTV.
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- exploration
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Begin cluster mentioning. @Findthepin1 Substitute Recovery (doc) @ZooNamedGames Flight director (doc) @Dman979 Booster Systems Engineer (doc) @CliftonM Public Affairs Officer (doc) @RoketMan Back up anything @MRMCNUGGET ??? @ILikeIke FAO @Cooboo Guido (doc) @agent 902 LOD (doc) @Joeythompson31 @Ethan3369 @LorenLuke @something @WellItExplodedAgain EECOM (doc) Remember to check in for the go/no go if you're mentioned here!
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I find VOID's burn time thingy works far better than KSP's. I also use BetterBurnTime, so maybe it's just that.
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- totm mar 2024
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KSP1 Computer Building/Buying Megathread
Mad Rocket Scientist replied to Leonov's topic in KSP1 Discussion
Updated my earlier replies with budget. ~1,500 USD -
Got it. And here's the current list of mission control roles: @Findthepin1 Substitute Recovery (doc) @ZooNamedGames Flight director (doc) @Dman979 Booster Systems Engineer (doc) @CliftonM Public Affairs Officer (doc) @RoketMan Back up anything @MRMCNUGGET ??? @ILikeIke GNC @Cooboo Guido (doc) @agent 902 LOD (doc) @Joeythompson31 @Ethan3369 @LorenLuke
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One with everything
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in KSP1 Challenges & Mission ideas
That looks perfect to me! Nice work on completing it, using lots of destinations rather than lots of parts.