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ManuxKerb

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Everything posted by ManuxKerb

  1. Hi Appolo, Thanks for the bugreport. I could not replicate that. The Kerbas portrais are displayed and the kerbals sow up on eve etc. I would need more info, what where yo doing etc. Also a log would be very helpful. (KSP & Player) Thanks Edit: I did some more testing in my stock game and in my heavyly modded game. I never expirienced CTD and or any of the issues you are reporting. As it is just a part with a config file, i do not mess with camera or any other visual thing. So i can't really make sense why this would make your kerbals not show up. However i noticed that on a save game the part does appear multiple times in the R&D because i changed the research nodes. Bt this should not lead to the errors you see. Also a modlist of you would be awesome. Edit2: Do you use Windows ? Are you near your RAM Limit ? CTDs can happen if you use too much ram. As i use new models with new textures they need a bit free RAM.
  2. Finaly updated! Thanks to mariohm1311 for the great model work!
  3. Hi I want to report that then i have a rocket with kis parts and timewarp the fastest possible in the tc and then go back to the vessel, the vessel will disintegrate. I think i read also some bugreport about this but i cant find it now.
  4. Hi toadicus, I retested the same things as before but this time it worked without issue. Will play some more and report back.
  5. Hi Obsessed, I know that it is nearly impossible to to without a log. And i will provide one but as said i have to deal with the explosion bug beforehand. Also you can cut out all of those mods who have NOTING to do with science or transmitting. Like Wider Contract app etc. But as he asked i thought better be the complete list. Edit: TTT is TechTreeTweaks mod EDit2: Thanks for counting! :-)
  6. Hi toadicus. Steps: -Build sciene lab with enought food to last 2 years -Shoot thing into LKO - Collect sci on the way up - Process sci - Try to transmit sci My mods: I will provide a log but for now im dealing with a "ship explodes after time warp and refocus" bug wich i want to crack down first as it is a major joy breaker for playing... EDIT: Shorted the list, removed covervatifly all mods that are not used on the currect vessel and should have nothing to do with science and transmit. Even this list could be shorted i doubt that CLS can cause such an isse but i was very causious what to remove. Log is comming shortly.
  7. Hi Sorry to bug you but science is still not transmitted from a scielab in orbit. I think this is the error: Thanks for lookin into this.
  8. Hi Ok the following is happeing: Got a sci lab in orbit. When i timewarp in the TC and get back to the craft it will just explode in 1000 pices. In the Log i find this:
  9. Hi This does not work on my 1.02 steam version of KSP. I get the GUI to set the altitude and there is the disable button but no sound is played when o cross the alt. Thanks
  10. Hi Walker, I had both running on 0.9 without problems, so i would assue it will not break the game as the whole mechanic is based on an addon (contract configurator) it could in the worst case break the contract function but i doubt it highly. I also have both now but did not start a carrer for now. It it would break the contracts function just remove it again. Hope this helps. - - - Updated - - - Andrew, This is not necessary. They will just appear alongside Have fun
  11. I did exactly that and no sci was getting collected. On a side node, it was not transmited with a antenna. so i guess the sci moduel has its own ?
  12. Hi I tried the new dev build and the transmission from the stock science lab does not work. Same old same old, the data says it is transfered but not actually put on the pile of science in the space center. However i did not test the exeriments itself (like last time i reported).
  13. Just a quick update, i work with Kaserin on new Orion part models. But as always no eta....
  14. A full update can be expected like end of the weekend but no ETAS :-)
  15. Hi I use only one per stage. Now it happend again. One Smart part in the booster fired and then all other smart parts did also fire wich basicly disassebled my craft mid flight. I did build a new craft with new sensors. But i can report, that i worked the first time i flew the vessel. But due do design flaws i needed to launch a new one which then showed this behavior. It could be that the AGs are messed up. I use AG extension from Diazo. Here is the craft file: http://s000.tinyupload.com/index.php?file_id=01556781223590476364 EDit: Ok i can confirm that the AGs are getting messed up. When i made them i hab only two decouplers in one ag but after the lauch of this second vessel now there is everything in all definded action groups. So basicly they mixed all the seperate action groups into one big one and then put this big one in all definded action groups. So if i press "1" all the definded stuff in every action group will be activated.
  16. Hi Thanks for the fix. But i tried to send science and it says upload finished etc but the sci points get not added to the ones on kerbin. So it is like they would not be recived. This was in low orbit, so no relays. The same happens to me when i try to transfer lab data from lko to kerbin. Thanks for looking!
  17. Hi Ok i just tried the landertrons again and they fiered much too early. They went straight to yellow and then after burning out to blue. The only thing i did was rotate them 90° down as the where 45 before. Could this cause this ? Thanks
  18. Hi toadicus, I just tried the new dev build and the lines do not appear at all anymore??. I already checked "pretty lines" in the config but noting. Also transmission did work behind minmus. (I also had line of sight activated)
  19. Hi Unfortunatelly i did not save it and removed the parts so i can actually play a mission to minmus. When this is finished i will reattach and post the file if it is still happening.
  20. Well on top of the box it does not look so cool anymore imo. But thanks for the info with the scansat part i gonna look for them :-)
  21. Hi I really REALLY like THIS MOD! But it turns out i'm not using it so much anymore and turn to self build stuff. After getting aware of this i came up with the reasons i think i dont use it as much anymore: - No Scansat Module Integration (this could be done with MM configs and some smaller parts of course - No Ore/Resource Scanning capability - No integration of Dmagics Science mods I know that these are all not stock but i think they should be and they are so wiedely used they should be integrated. I could even help with the MM configs if you would need help with that.
  22. Hi Answer to you question: YES BUT __All__ decouplers fire, not just two. As you can see in the picture from the last post. there are 3 decoupler stages. When the first one gets fired with smart parts (correctly). It also triggers the other two smart parts to fire at the same time and does not wait till the other two parts say: "Im empty fire now" wich results in the other 4 booster stages to crash into my main ship above as they are not empty. As they all use different ag i don't know how this can happen. I assume there is some "fire all smart parts" part in the code who gets triggerd when you do som reattaching of the smart parts. Where can i find the output.log i only know where KSPlog and Player log are located. I hope i made it clear what is wrong. If not please ask again. EDIT: I just tired and removed the smart parts who got so much re and detaching and put on brand new ones but the same happens. All the decouplers fire at one even they should use different ags and in the respective ags are only two decouplers each. So i dont know what is happening.
  23. Hi See here for the sound fix: https://wiki.archlinux.org/index.php/Steam/Game-specific_troubleshooting#Kerbal_Space_Program https://wiki.archlinux.org/index.php/Steam#Audio_not_working Have fun!
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